ztavern/t6/scripts/glitch_fix.gsc
2024-10-18 00:19:19 +00:00

69 lines
1.9 KiB
Text

init()
{
if (level.script == "zm_buried")
{
angles1 = (0, 0, 0);
//tree
pos1 = (1221.66, 668.30, 64.1656);
//bank1
pos2 = (-496.463, -353.429, 174.104);
//bank2
pos3 = (-500.475, -320.788, 190.151);
//spawn
pos4 = (-2861.92, -170.065, 1223.61);
//spawn2
pos5 = (-2861.92, -170.065, 1450.61);
//barriere gauche
pos6 = (1695.22, 715.026, 90.0841);
//barriere droite
pos7 = (1643.07, 418.81, 89.9731);
//barriere gauche coin
pos8 = (1670.28, 1146.52, 90.3161);
//barriere gauche a gauche du gauche
pos9 = (1689.67, 823.039, 90.0031);
generateInvisiblePerk(pos1, angles1);
angles1 = (0, 90, 0);
generateInvisiblePerk(pos2, angles1);
angles1 = (0, 0, 0);
// generateInvisiblePerk(pos3, angles1);
angles1 = (0, 0, 0);
generateInvisiblePerk(pos4, angles1);
generateInvisiblePerk(pos5, angles1);
angles1 = (0, 90, 0);
generateInvisiblePerk(pos6, angles1);
angles1 = (0, 90, 0);
generateInvisiblePerk(pos7, angles1);
generateInvisiblePerk(pos8, angles1);
generateInvisiblePerk(pos9, angles1);
}
if (level.script == "zm_highrise")
{
//meilleur zone pr tourner
angles1 = (0, 180, 0);
posd1 = (2311.39, 2068.4, 3143.68);
generateInvisiblePerk(posd1, angles1);
//giga chad jump
angles1 = (0, 0, 0);
posd2 = (1769.13, 452.928, 2889.02);
generateInvisiblePerk(posd2, angles1);
}
}
generateInvisiblePerk(pos, angles)
{
iWall = spawn( "script_model", pos );
iWall setmodel( "zm_collision_perks1" );
iWall.angles = angles;
/*col = spawn( "script_model", pos);
col setmodel( "zombie_vending_jugg_on" );
col.angles = angles;*/
}