69 lines
1.9 KiB
Text
69 lines
1.9 KiB
Text
init()
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{
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if (level.script == "zm_buried")
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{
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angles1 = (0, 0, 0);
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//tree
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pos1 = (1221.66, 668.30, 64.1656);
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//bank1
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pos2 = (-496.463, -353.429, 174.104);
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//bank2
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pos3 = (-500.475, -320.788, 190.151);
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//spawn
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pos4 = (-2861.92, -170.065, 1223.61);
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//spawn2
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pos5 = (-2861.92, -170.065, 1450.61);
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//barriere gauche
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pos6 = (1695.22, 715.026, 90.0841);
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//barriere droite
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pos7 = (1643.07, 418.81, 89.9731);
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//barriere gauche coin
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pos8 = (1670.28, 1146.52, 90.3161);
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//barriere gauche a gauche du gauche
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pos9 = (1689.67, 823.039, 90.0031);
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generateInvisiblePerk(pos1, angles1);
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angles1 = (0, 90, 0);
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generateInvisiblePerk(pos2, angles1);
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angles1 = (0, 0, 0);
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// generateInvisiblePerk(pos3, angles1);
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angles1 = (0, 0, 0);
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generateInvisiblePerk(pos4, angles1);
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generateInvisiblePerk(pos5, angles1);
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angles1 = (0, 90, 0);
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generateInvisiblePerk(pos6, angles1);
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angles1 = (0, 90, 0);
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generateInvisiblePerk(pos7, angles1);
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generateInvisiblePerk(pos8, angles1);
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generateInvisiblePerk(pos9, angles1);
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}
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if (level.script == "zm_highrise")
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{
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//meilleur zone pr tourner
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angles1 = (0, 180, 0);
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posd1 = (2311.39, 2068.4, 3143.68);
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generateInvisiblePerk(posd1, angles1);
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//giga chad jump
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angles1 = (0, 0, 0);
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posd2 = (1769.13, 452.928, 2889.02);
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generateInvisiblePerk(posd2, angles1);
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}
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}
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generateInvisiblePerk(pos, angles)
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{
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iWall = spawn( "script_model", pos );
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iWall setmodel( "zm_collision_perks1" );
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iWall.angles = angles;
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/*col = spawn( "script_model", pos);
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col setmodel( "zombie_vending_jugg_on" );
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col.angles = angles;*/
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}
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