init() { if (level.script == "zm_buried") { angles1 = (0, 0, 0); //tree pos1 = (1221.66, 668.30, 64.1656); //bank1 pos2 = (-496.463, -353.429, 174.104); //bank2 pos3 = (-500.475, -320.788, 190.151); //spawn pos4 = (-2861.92, -170.065, 1223.61); //spawn2 pos5 = (-2861.92, -170.065, 1450.61); //barriere gauche pos6 = (1695.22, 715.026, 90.0841); //barriere droite pos7 = (1643.07, 418.81, 89.9731); //barriere gauche coin pos8 = (1670.28, 1146.52, 90.3161); //barriere gauche a gauche du gauche pos9 = (1689.67, 823.039, 90.0031); generateInvisiblePerk(pos1, angles1); angles1 = (0, 90, 0); generateInvisiblePerk(pos2, angles1); angles1 = (0, 0, 0); // generateInvisiblePerk(pos3, angles1); angles1 = (0, 0, 0); generateInvisiblePerk(pos4, angles1); generateInvisiblePerk(pos5, angles1); angles1 = (0, 90, 0); generateInvisiblePerk(pos6, angles1); angles1 = (0, 90, 0); generateInvisiblePerk(pos7, angles1); generateInvisiblePerk(pos8, angles1); generateInvisiblePerk(pos9, angles1); } if (level.script == "zm_highrise") { //meilleur zone pr tourner angles1 = (0, 180, 0); posd1 = (2311.39, 2068.4, 3143.68); generateInvisiblePerk(posd1, angles1); //giga chad jump angles1 = (0, 0, 0); posd2 = (1769.13, 452.928, 2889.02); generateInvisiblePerk(posd2, angles1); } } generateInvisiblePerk(pos, angles) { iWall = spawn( "script_model", pos ); iWall setmodel( "zm_collision_perks1" ); iWall.angles = angles; /*col = spawn( "script_model", pos); col setmodel( "zombie_vending_jugg_on" ); col.angles = angles;*/ }