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13 lines
988 B
C++
13 lines
988 B
C++
- Add default shader path
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--- src/main.cpp.orig 2020-01-11 22:22:06 UTC
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+++ src/main.cpp
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@@ -817,7 +817,7 @@ int main(sint argc, const char **pargv){
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args::Flag debugLayersOpt(group_comp,"debugLayers","Enable Vulkan debug layers.",{"debug-layers",'l'},false);
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args::Flag noScissoringOpt(group_comp,"noScissoring","Disable scissoring optimization.",{"no-scissoring"},false);
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args::Flag noHostMemoryImportOpt(group_comp,"noHostMemoryImport","Disable host shared memory import.",{"no-host-memory-import"},false);
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- args::ValueFlagList<std::string> shaderPaths(group_comp,"path","Shader lookup path. SPIR-V shader objects are identified by an '.spv' extension. Multiple paths may be specified.",{"shader-path"});
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+ args::ValueFlagList<std::string> shaderPaths(group_comp,"path","Shader lookup path. SPIR-V shader objects are identified by an '.spv' extension. Multiple paths may be specified.",{"shader-path"},{"/usr/share/chamfer/shaders"});
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try{
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parser.ParseCLI(argc,pargv);
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