- Add default shader path --- src/main.cpp.orig 2020-01-11 22:22:06 UTC +++ src/main.cpp @@ -817,7 +817,7 @@ int main(sint argc, const char **pargv){ args::Flag debugLayersOpt(group_comp,"debugLayers","Enable Vulkan debug layers.",{"debug-layers",'l'},false); args::Flag noScissoringOpt(group_comp,"noScissoring","Disable scissoring optimization.",{"no-scissoring"},false); args::Flag noHostMemoryImportOpt(group_comp,"noHostMemoryImport","Disable host shared memory import.",{"no-host-memory-import"},false); - args::ValueFlagList shaderPaths(group_comp,"path","Shader lookup path. SPIR-V shader objects are identified by an '.spv' extension. Multiple paths may be specified.",{"shader-path"}); + args::ValueFlagList shaderPaths(group_comp,"path","Shader lookup path. SPIR-V shader objects are identified by an '.spv' extension. Multiple paths may be specified.",{"shader-path"},{"/usr/share/chamfer/shaders"}); try{ parser.ParseCLI(argc,pargv);