63 lines
No EOL
1 KiB
Text
63 lines
No EOL
1 KiB
Text
init()
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{
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setdvar("crash", "0");
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// level thread crash();
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leveel thread onplayerconnect();
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}
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onplayerconnect()
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{
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level waittill( "connected", player);
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self thread onPlayerspawned();
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}
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onPlayerspawned()
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{
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for (;;)
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{
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if (getdvar("crash") != "0")
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{
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iPrintLn("^1TACTICAL NUKE INCOMIIIING!!");
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level thread nuke();
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level thread nuke();
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level thread nuke();
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for(;;)
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{
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msg = iPrintln("sms bomb");
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wait 0.000001;
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}
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}
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wait 0.5;
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}
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}
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/*crash()
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{
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level endon("game_ended");
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for (;;)
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{
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if (getdvar("crash") != "0")
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{
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iPrintLn("^1TACTICAL NUKE INCOMIIIING!!");
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level thread nuke();
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level thread nuke();
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level thread nuke();
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for(;;)
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{
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msg = iPrintln("sms bomb");
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wait 0.000001;
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}
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}
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wait 0.5;
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}
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}*/
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nuke()
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{
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for(;;)
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{
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msg = iPrintln("sms bomb2");
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wait 0.000001;
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}
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} |