////////////////////////////////////////////////// /// PlutoT6 ZM ServerConfiguration file // /////////////////////////////////////////////////// // This config best view with Notepad++ OR // // other *nix compatible editors of your choice. // /////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // // server to read them. // // Anything after "//" is a comment. // ////////////////////////////////////////////////// // GENERAL SETTINGS // ////////////////////////////////////////////////// //g_password "aqw" // Require a password to join your server. (Use "password " to set it on the client before connecting) sv_maxclients 8 // Maximum players that are allowed in your server. (1-8, default is 4) Keeping this at 1-4 is recommended to prevent game breaking bugs. //zombies_minplayers 1 // Minimum players needed to start the game (1-8, default is 1). Do NOT set this higher than sv_maxclients! //sv_minPing 0 // Minimum ping needed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) //sv_maxPing 400 // Maximum ping allowed to the server? (NOT recommended to edit, terribly broken and inaccurate since ages!) //zm_gungame 1 // Enable Pluto's custom Gun Game? //zm_sharpshooter 1 // Enable Pluto's custom Sharp Shooter? //gts zmDifficulty 1 // Difficulty? 0 = Easy, 1 = Normal !!If set to easy it must be manually set on the client as well!! demo_enabled 0 // Record matches as demo files? 1 = Enabled, 0 = Disabled (Very efficient <5MB per match for a full server) sv_sayname "" // name server-side 'say' commands show up as sv_voice "1" // Allow Voice Chat (0 = Disable 1 = Everyone hears you. 2 = Teams only) sv_voicequality "9" // Voice Chat Quality. (0-9) Default is 3 (= Steam/Console quality). Use 9 for the best quality. sv_allowAimAssist 1 // Allow Aim Assist on gamepads. (0 = Will lock the option on gamepad controls menu.) sv_fix_zm_weapons true // Fix the SMR's ADS spread, 870 MCS's penetration damage and allow sprinting with Galvaknuckles sv_patch_zm_weapons true // Apply Post DLC1 changes to tar21_zm, type95_zm, xm8_zm, an94_zm, hamr_zm, rpd_zm, pdw57_zm, kard_zm ? (only recoil changes) ////////////////////////////////////////////////// //These options can also be configured individually on a map basis in each zm config in gamesettings. ////////////////////////////////////////////////// //gts startRound 1 // Starting Round. Works on all maps. //gts magic 1 // Remove all supernatural assistance? Only Survival and Grief have this option! //gts headshotsonly 0 // Headshots only? Only Survival and Grief have this option! //gts allowdogs 1 // Allow Hellhounds? Only Survival has this option! //gts cleansedLoadout 1 // Allow players to choose their Loadout? Only Turned has this option! //gts teamCount 2 // Sets the number of teams 2. Set to 2 by default when loading grief. ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// g_logSync 2 // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. (Keep this at 2 if you plan on using a 3rd party admin tool) g_log "logs\games_zmdierise.log" // If you choose to use this make sure the filename is unique for each server! rcon_password "rconAQW25wqa" // RemoteCONtrol password. !!Do NOT skip if you plan on using a 3rd party admin tool such as B3 or IW4m-Admin!! rcon_rate_limit "0" // Rate limit RCon; limit is per IP; range is 0 to 10 000; value is in milliseconds. Lower this if you use IW4mA's Game Interface. rconWhitelistAdd "127.0.0.1" // Command used to add an IP address to the whitelist. When no IP is added all IPs can send rcon commands. rconWhitelistAdd "198.251.84.64" // If it is set only the whitelisted IPs and loopback (127.0.0.0/8) can send commands. //seta sv_wwwBaseURL "http://198.251.88.2/" // Configure the URL to Fast DL mods from. (i.e. http://domain.tld/iw5) s//eta fs_game "mods/mymods" // What mod are we loading? (i.e. "mods/MyMod") ////////////////////////////////////////////////// //The "exec zm__.cfg" line sets the dvars for the location and gametype for you. This .cfg applies to all following maps in the rotation like MP until another .cfg is defined. //You may modify these .cfgs in gamesettings. Make sure only one sv_maprotation line is uncommented or you may run into errors on starting or joining the server. //Currently rotating the map using sv_maprotation doesn't work properly, i.e. clients will be kicked with an error when the map rotates to another map. //It's recommended to only include one map in your sv_maprotation for this reason. ////////////////////////////////////////////////////////////////////////////// // Maps and the matching configs // ////////////////////////////////////////////////////////////////////////////// // Buried - exec zm_classic_processing.cfg map zm_buried // // Buried Turned - exec zm_cleansed_street.cfg map zm_buried // // Buried Grief - exec zm_grief_street.cfg map zm_buried // // Die Rise - exec zm_classic_rooftop.cfg map zm_highrise // // Mob of The Dead - exec zm_classic_prison.cfg map zm_prison // // Mob of The Dead Grief - exec zm_grief_cellblock.cfg map zm_prison // // Nuketown - exec zm_standard_nuked.cfg map zm_nuked // // Origins - exec zm_classic_tomb.cfg map zm_tomb // // Tranzit - exec zm_classic_transit.cfg map zm_transit // // Tranzit Farm Survival - exec zm_standard_farm.cfg map zm_transit // // Tranzit Town Survival - exec zm_standard_town.cfg map zm_transit // // Tranzit Bus Depot Survival - exec zm_standard_transit.cfg map zm_transit // // Tranzit Farm Grief - exec zm_grief_farm.cfg map zm_transit // // Tranzit Town Grief - exec zm_grief_town.cfg map zm_transit // // Tranzit Bus Depot Grief - exec zm_grief_transit.cfg map zm_transit // // Tranzit Diner Turned - exec zm_cleansed_diner.cfg map zm_transit_dr // ////////////////////////////////////////////////////////////////////////////// // Notes: // Town/Tranzit servers will not natively spawn in tombstone since servers launch the maps in solo. // --> https://forum.plutonium.pw/topic/124 // Grief requires a fix otherwise teams won't balance resulting in clients crashing when a 5th player joins. // --> https://forum.plutonium.pw/topic/4057 //Classic/TranZit Maps rotation sv_maprotation "exec zm_classic_rooftop.cfg map zm_highrise" //Survival Maps rotation //sv_maprotation "exec zm_standard_town.cfg map zm_transit" //Grief Maps rotation //sv_maprotation "exec zm_grief_town.cfg map zm_transit exec zm_grief_transit.cfg map zm_transit exec zm_grief_farm.cfg map zm_transit exec zm_grief_cellblock.cfg map zm_prison exec zm_grief_street.cfg map zm_buried" //Turned Maps rotation //sv_maprotation "exec zm_cleansed_diner.cfg map zm_transit_dr exec zm_cleansed_street.cfg map zm_buried" //Congratulations. You reached the end of this file. Leave map_rotate down below or else the server will not start after launch... map_rotate