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44 lines
2.2 KiB
C++
44 lines
2.2 KiB
C++
--- lib/src/isosurface-extraction/grid.cpp.orig 2020-10-19 21:28:22 UTC
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+++ lib/src/isosurface-extraction/grid.cpp
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@@ -50,7 +50,7 @@ namespace
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false, true, false, true, false, false, false, false, false, false, false, false, true,
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false, false, true, false, false, false, false, false, false};
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- static char vertexIndicesByConfiguration[256][12] = {
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+ static signed char vertexIndicesByConfiguration[256][12] = {
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{-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1},
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{0, -1, -1, -1, 0, 0, -1, -1, -1, -1, -1, -1},
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@@ -313,7 +313,7 @@ namespace
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unsigned char numVertices (unsigned char configuration)
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{
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- char n = -1;
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+ signed char n = -1;
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for (unsigned char i = 0; i < 12; i++)
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{
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n = std::max (n, vertexIndicesByConfiguration[configuration][i]);
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@@ -375,10 +375,10 @@ namespace
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const unsigned char edge3 = edgeIndicesByFace[i][2];
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const unsigned char edge4 = edgeIndicesByFace[i][3];
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- const char vertex1 = vertexIndicesByConfiguration[this->configuration][edge1];
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- const char vertex2 = vertexIndicesByConfiguration[this->configuration][edge2];
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- const char vertex3 = vertexIndicesByConfiguration[this->configuration][edge3];
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- const char vertex4 = vertexIndicesByConfiguration[this->configuration][edge4];
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+ const signed char vertex1 = vertexIndicesByConfiguration[this->configuration][edge1];
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+ const signed char vertex2 = vertexIndicesByConfiguration[this->configuration][edge2];
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+ const signed char vertex3 = vertexIndicesByConfiguration[this->configuration][edge3];
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+ const signed char vertex4 = vertexIndicesByConfiguration[this->configuration][edge4];
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if (vertex1 != -1 && vertex2 != -1 && vertex3 != -1 && vertex4 != -1)
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{
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@@ -633,7 +633,7 @@ struct IsosurfaceExtractionGrid::Impl
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}
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bool hasAmbiguousNeighbor (const Cube& cube, unsigned int x, unsigned int y, unsigned int z,
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- unsigned char ambiguousFace, char dim)
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+ unsigned char ambiguousFace, signed char dim)
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{
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assert (cube.nonManifoldConfig ());
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assert (dim == -3 || dim == -2 || dim == -1 || dim == 1 || dim == 2 || dim == 3);
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