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You can see it as a modern, object-oriented alternative to SDL. SFML is composed of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs. WWW: http://www.sfml-dev.org/index.php
19 lines
669 B
Text
19 lines
669 B
Text
--- src/SFML/Audio/Makefile.orig 2009-05-28 19:57:04.000000000 +0400
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+++ src/SFML/Audio/Makefile 2009-07-07 19:51:57.000000000 +0400
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@@ -19,13 +19,13 @@
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$(AR) $(ARFLAGS) $(LIBNAME) $(OBJ) $(OBJVORBIS)
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libsfml-audio.so: $(OBJ) $(OBJVORBIS)
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- $(CPP) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBNAME) $(OBJ) $(OBJVORBIS) -lsndfile -lopenal
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+ $(CXX) $(LDFLAGS) -Wl,-soname,$(LIB).$(VERSION) -o $(LIBNAME) $(OBJ) $(OBJVORBIS) -lsndfile -lopenal
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$(OBJ): %.o: %.cpp
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- $(CPP) -o $@ -c $< $(CFLAGS)
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+ $(CXX) -o $@ -c $< $(CXXFLAGS)
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$(OBJVORBIS): %.o: %.c
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- $(CC) -o $@ -c $< $(CFLAGSEXT)
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+ $(CC) -o $@ -c $< $(CFLAGS)
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.PHONY: clean mrproper
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