ports/lang/squeak3/files/patch-platforms::Cross::plugins::Mpeg3Plugin::libmpeg::video::output.c
Edwin Groothuis d5133cb937 lang/squeak3 creates $PREFIX/bin/squeak symlink to nowhere
Fix audio support for squeak3

	Sound support comes to do squeak3(squeak-3.5) porting, but
	does not become effective because, actually, it cannot
	detect the library which I am going to utilize with stage
	of configure.

PR:		ports/46180,ports/53474
Submitted by:	NINOMIYA Hideyuki <nin@Jp.FreeBSD.org>,parv <parv_fm@emailgroups.net>
2003-09-01 03:55:04 +00:00

290 lines
15 KiB
C

--- platforms/Cross/plugins/Mpeg3Plugin/libmpeg/video/output.c.orig Sun Aug 31 20:43:57 2003
+++ platforms/Cross/plugins/Mpeg3Plugin/libmpeg/video/output.c Sun Aug 31 20:45:36 2003
@@ -261,38 +261,38 @@
unsigned long v,
unsigned long *output)
{
-asm("
-/* Output will be 0x00rrggbb with the 00 trailing so this can also be used */
-/* for bgr24. */
- movd (%0), %%mm0; /* Load y 0x00000000000000yy */
- movd (%1), %%mm1; /* Load u 0x00000000000000cr */
- movq %%mm0, %%mm3; /* Copy y to temp */
- psllq $16, %%mm1; /* Shift u 0x0000000000cr0000 */
- movd (%2), %%mm2; /* Load v 0x00000000000000cb */
- psllq $16, %%mm3; /* Shift y */
- movq %%mm1, %%mm4; /* Copy u to temp */
- por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */
- psllq $16, %%mm4; /* Shift u */
- movq %%mm2, %%mm5; /* Copy v to temp */
- psllq $16, %%mm3; /* Shift y */
- por %%mm4, %%mm1; /* Overlay new u byte 0x000000cr00cr0000 */
- psllq $16, %%mm5; /* Shift v */
- por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */
- por %%mm5, %%mm2; /* Overlay new v byte 0x0000000000cb00cb */
-
-/* mm0: 0x000000yy00yy00yy mm1: 0x000000uu00uu0000 mm2: 0x0000000000vv00vv */
- psubw _mpeg3_MMX_U_80, %%mm1; /* Subtract 128 from u 0x000000uu00uu0000 */
- pmullw _mpeg3_MMX_U_COEF, %%mm1; /* Multiply u coeffs 0x0000uuuuuuuu0000 */
- psllw $6, %%mm0; /* Shift y coeffs 0x0000yyy0yyy0yyy0 */
- psubw _mpeg3_MMX_V_80, %%mm2; /* Subtract 128 from v 0x0000000000cb00cb */
- pmullw _mpeg3_MMX_V_COEF, %%mm2; /* Multiply v coeffs 0x0000crcrcrcrcrcr */
-
-/* mm0: 0x000000yy00yy00yy mm1: 0x0000uuuuuuuu0000 mm2: 0x00000000vvvvvvvv */
- paddsw %%mm1, %%mm0; /* Add u to result */
- paddsw %%mm2, %%mm0; /* Add v to result 0x0000rrrrggggbbbb */
- psraw $6, %%mm0; /* Demote precision */
- packuswb %%mm0, %%mm0; /* Pack into ARGB 0x0000000000rrggbb */
- movd %%mm0, (%3); /* Store output */
+asm(" \
+/* Output will be 0x00rrggbb with the 00 trailing so this can also be used */ \
+/* for bgr24. */ \
+ movd (%0), %%mm0; /* Load y 0x00000000000000yy */ \
+ movd (%1), %%mm1; /* Load u 0x00000000000000cr */\
+ movq %%mm0, %%mm3; /* Copy y to temp */\
+ psllq $16, %%mm1; /* Shift u 0x0000000000cr0000 */\
+ movd (%2), %%mm2; /* Load v 0x00000000000000cb */\
+ psllq $16, %%mm3; /* Shift y */\
+ movq %%mm1, %%mm4; /* Copy u to temp */\
+ por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */\
+ psllq $16, %%mm4; /* Shift u */\
+ movq %%mm2, %%mm5; /* Copy v to temp */\
+ psllq $16, %%mm3; /* Shift y */\
+ por %%mm4, %%mm1; /* Overlay new u byte 0x000000cr00cr0000 */\
+ psllq $16, %%mm5; /* Shift v */\
+ por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */\
+ por %%mm5, %%mm2; /* Overlay new v byte 0x0000000000cb00cb */\
+\
+/* mm0: 0x000000yy00yy00yy mm1: 0x000000uu00uu0000 mm2: 0x0000000000vv00vv */\
+ psubw _mpeg3_MMX_U_80, %%mm1; /* Subtract 128 from u 0x000000uu00uu0000 */\
+ pmullw _mpeg3_MMX_U_COEF, %%mm1; /* Multiply u coeffs 0x0000uuuuuuuu0000 */\
+ psllw $6, %%mm0; /* Shift y coeffs 0x0000yyy0yyy0yyy0 */\
+ psubw _mpeg3_MMX_V_80, %%mm2; /* Subtract 128 from v 0x0000000000cb00cb */\
+ pmullw _mpeg3_MMX_V_COEF, %%mm2; /* Multiply v coeffs 0x0000crcrcrcrcrcr */\
+\
+/* mm0: 0x000000yy00yy00yy mm1: 0x0000uuuuuuuu0000 mm2: 0x00000000vvvvvvvv */\
+ paddsw %%mm1, %%mm0; /* Add u to result */\
+ paddsw %%mm2, %%mm0; /* Add v to result 0x0000rrrrggggbbbb */\
+ psraw $6, %%mm0; /* Demote precision */\
+ packuswb %%mm0, %%mm0; /* Pack into ARGB 0x0000000000rrggbb */\
+ movd %%mm0, (%3); /* Store output */\
"
:
: "r" (&y), "r" (&u), "r" (&v), "r" (output));
@@ -303,39 +303,39 @@
unsigned long v,
unsigned long *output)
{
-asm("
-/* Output will be 0x00rrggbb with the 00 trailing so this can also be used */
-/* for bgr24. */
- movd (%0), %%mm0; /* Load y 0x00000000000000yy */
- psubsw _mpeg3_MMX_601_Y_DIFF, %%mm0; /* Subtract 16 from y */
- movd (%1), %%mm1; /* Load u 0x00000000000000cr */
- movq %%mm0, %%mm3; /* Copy y to temp */
- psllq $16, %%mm1; /* Shift u 0x0000000000cr0000 */
- movd (%2), %%mm2; /* Load v 0x00000000000000cb */
- psllq $16, %%mm3; /* Shift y */
- movq %%mm1, %%mm4; /* Copy u to temp */
- por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */
- psllq $16, %%mm4; /* Shift u */
- movq %%mm2, %%mm5; /* Copy v to temp */
- psllq $16, %%mm3; /* Shift y */
- por %%mm4, %%mm1; /* Overlay new u byte 0x000000cr00cr0000 */
- psllq $16, %%mm5; /* Shift v */
- por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */
- por %%mm5, %%mm2; /* Overlay new v byte 0x0000000000cb00cb */
-
-/* mm0: 0x000000yy00yy00yy mm1: 0x000000uu00uu0000 mm2: 0x0000000000vv00vv */
- pmullw _mpeg3_MMX_601_Y_COEF, %%mm0; /* Scale and shift y coeffs */
- psubw _mpeg3_MMX_U_80, %%mm1; /* Subtract 128 from u 0x000000uu00uu0000 */
- pmullw _mpeg3_MMX_U_COEF, %%mm1; /* Multiply u coeffs 0x0000uuuuuuuu0000 */
- psubw _mpeg3_MMX_V_80, %%mm2; /* Subtract 128 from v 0x0000000000cb00cb */
- pmullw _mpeg3_MMX_V_COEF, %%mm2; /* Multiply v coeffs 0x0000crcrcrcrcrcr */
-
-/* mm0: 0x000000yy00yy00yy mm1: 0x0000uuuuuuuu0000 mm2: 0x00000000vvvvvvvv */
- paddsw %%mm1, %%mm0; /* Add u to result */
- paddsw %%mm2, %%mm0; /* Add v to result 0x0000rrrrggggbbbb */
- psraw $6, %%mm0; /* Demote precision */
- packuswb %%mm0, %%mm0; /* Pack into ARGB 0x0000000000rrggbb */
- movd %%mm0, (%3); /* Store output */
+asm("\
+/* Output will be 0x00rrggbb with the 00 trailing so this can also be used */\
+/* for bgr24. */\
+ movd (%0), %%mm0; /* Load y 0x00000000000000yy */\
+ psubsw _mpeg3_MMX_601_Y_DIFF, %%mm0; /* Subtract 16 from y */\
+ movd (%1), %%mm1; /* Load u 0x00000000000000cr */\
+ movq %%mm0, %%mm3; /* Copy y to temp */\
+ psllq $16, %%mm1; /* Shift u 0x0000000000cr0000 */\
+ movd (%2), %%mm2; /* Load v 0x00000000000000cb */\
+ psllq $16, %%mm3; /* Shift y */\
+ movq %%mm1, %%mm4; /* Copy u to temp */\
+ por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */\
+ psllq $16, %%mm4; /* Shift u */\
+ movq %%mm2, %%mm5; /* Copy v to temp */\
+ psllq $16, %%mm3; /* Shift y */\
+ por %%mm4, %%mm1; /* Overlay new u byte 0x000000cr00cr0000 */\
+ psllq $16, %%mm5; /* Shift v */\
+ por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */\
+ por %%mm5, %%mm2; /* Overlay new v byte 0x0000000000cb00cb */\
+\
+/* mm0: 0x000000yy00yy00yy mm1: 0x000000uu00uu0000 mm2: 0x0000000000vv00vv */\
+ pmullw _mpeg3_MMX_601_Y_COEF, %%mm0; /* Scale and shift y coeffs */\
+ psubw _mpeg3_MMX_U_80, %%mm1; /* Subtract 128 from u 0x000000uu00uu0000 */\
+ pmullw _mpeg3_MMX_U_COEF, %%mm1; /* Multiply u coeffs 0x0000uuuuuuuu0000 */\
+ psubw _mpeg3_MMX_V_80, %%mm2; /* Subtract 128 from v 0x0000000000cb00cb */\
+ pmullw _mpeg3_MMX_V_COEF, %%mm2; /* Multiply v coeffs 0x0000crcrcrcrcrcr */\
+\
+/* mm0: 0x000000yy00yy00yy mm1: 0x0000uuuuuuuu0000 mm2: 0x00000000vvvvvvvv */\
+ paddsw %%mm1, %%mm0; /* Add u to result */\
+ paddsw %%mm2, %%mm0; /* Add v to result 0x0000rrrrggggbbbb */\
+ psraw $6, %%mm0; /* Demote precision */\
+ packuswb %%mm0, %%mm0; /* Pack into ARGB 0x0000000000rrggbb */\
+ movd %%mm0, (%3); /* Store output */\
"
:
: "r" (&y), "r" (&u), "r" (&v), "r" (output));
@@ -351,38 +351,38 @@
unsigned long v,
unsigned long *output)
{
-asm("
-/* Output will be 0x00bbggrr with the 00 trailing so this can also be used */
-/* for rgb24. */
- movd (%0), %%mm0; /* Load y 0x00000000000000yy */
- movd (%1), %%mm1; /* Load v 0x00000000000000vv */
- movq %%mm0, %%mm3; /* Copy y to temp */
- psllq $16, %%mm1; /* Shift v 0x0000000000vv0000 */
- movd (%2), %%mm2; /* Load u 0x00000000000000uu */
- psllq $16, %%mm3; /* Shift y */
- movq %%mm1, %%mm4; /* Copy v to temp */
- por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */
- psllq $16, %%mm4; /* Shift v */
- movq %%mm2, %%mm5; /* Copy u to temp */
- psllq $16, %%mm3; /* Shift y */
- por %%mm4, %%mm1; /* Overlay new v byte 0x000000vv00vv0000 */
- psllq $16, %%mm5; /* Shift u */
- por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */
- por %%mm5, %%mm2; /* Overlay new u byte 0x0000000000uu00uu */
-
-/* mm0: 0x000000yy00yy00yy mm1: 0x000000vv00vv0000 mm2: 0x0000000000uu00uu */
- psubw _mpeg3_MMX_V_80_RGB, %%mm1; /* Subtract 128 from v 0x000000vv00vv0000 */
- pmullw _mpeg3_MMX_V_COEF_RGB, %%mm1; /* Multiply v coeffs 0x0000vvvvvvvv0000 */
- psllw $6, %%mm0; /* Shift y coeffs 0x0000yyy0yyy0yyy0 */
- psubw _mpeg3_MMX_U_80_RGB, %%mm2; /* Subtract 128 from u 0x0000000000uu00uu */
- pmullw _mpeg3_MMX_U_COEF_RGB, %%mm2; /* Multiply u coeffs 0x0000uuuuuuuuuuuu */
-
-/* mm0: 0x000000yy00yy00yy mm1: 0x0000vvvvvvvv0000 mm2: 0x00000000uuuuuuuu */
- paddsw %%mm1, %%mm0; /* Add v to result */
- paddsw %%mm2, %%mm0; /* Add u to result 0x0000bbbbggggrrrr */
- psraw $6, %%mm0; /* Demote precision */
- packuswb %%mm0, %%mm0; /* Pack into RGBA 0x0000000000bbggrr */
- movd %%mm0, (%3); /* Store output */
+asm("\
+/* Output will be 0x00bbggrr with the 00 trailing so this can also be used */\
+/* for rgb24. */\
+ movd (%0), %%mm0; /* Load y 0x00000000000000yy */\
+ movd (%1), %%mm1; /* Load v 0x00000000000000vv */\
+ movq %%mm0, %%mm3; /* Copy y to temp */\
+ psllq $16, %%mm1; /* Shift v 0x0000000000vv0000 */\
+ movd (%2), %%mm2; /* Load u 0x00000000000000uu */\
+ psllq $16, %%mm3; /* Shift y */\
+ movq %%mm1, %%mm4; /* Copy v to temp */\
+ por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */\
+ psllq $16, %%mm4; /* Shift v */\
+ movq %%mm2, %%mm5; /* Copy u to temp */\
+ psllq $16, %%mm3; /* Shift y */\
+ por %%mm4, %%mm1; /* Overlay new v byte 0x000000vv00vv0000 */\
+ psllq $16, %%mm5; /* Shift u */\
+ por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */\
+ por %%mm5, %%mm2; /* Overlay new u byte 0x0000000000uu00uu */\
+\
+/* mm0: 0x000000yy00yy00yy mm1: 0x000000vv00vv0000 mm2: 0x0000000000uu00uu */\
+ psubw _mpeg3_MMX_V_80_RGB, %%mm1; /* Subtract 128 from v 0x000000vv00vv0000 */\
+ pmullw _mpeg3_MMX_V_COEF_RGB, %%mm1; /* Multiply v coeffs 0x0000vvvvvvvv0000 */\
+ psllw $6, %%mm0; /* Shift y coeffs 0x0000yyy0yyy0yyy0 */\
+ psubw _mpeg3_MMX_U_80_RGB, %%mm2; /* Subtract 128 from u 0x0000000000uu00uu */\
+ pmullw _mpeg3_MMX_U_COEF_RGB, %%mm2; /* Multiply u coeffs 0x0000uuuuuuuuuuuu */\
+\
+/* mm0: 0x000000yy00yy00yy mm1: 0x0000vvvvvvvv0000 mm2: 0x00000000uuuuuuuu */\
+ paddsw %%mm1, %%mm0; /* Add v to result */\
+ paddsw %%mm2, %%mm0; /* Add u to result 0x0000bbbbggggrrrr */\
+ psraw $6, %%mm0; /* Demote precision */\
+ packuswb %%mm0, %%mm0; /* Pack into RGBA 0x0000000000bbggrr */\
+ movd %%mm0, (%3); /* Store output */\
"
:
: "r" (&y), "r" (&v), "r" (&u), "r" (output));
@@ -393,39 +393,39 @@
unsigned long v,
unsigned long *output)
{
-asm("
-/* Output will be 0x00bbggrr with the 00 trailing so this can also be used */
-/* for rgb24. */
- movd (%0), %%mm0; /* Load y 0x00000000000000yy */
- psubsw _mpeg3_MMX_601_Y_DIFF, %%mm0; /* Subtract 16 from y */
- movd (%1), %%mm1; /* Load v 0x00000000000000vv */
- movq %%mm0, %%mm3; /* Copy y to temp */
- psllq $16, %%mm1; /* Shift v 0x0000000000vv0000 */
- movd (%2), %%mm2; /* Load u 0x00000000000000uu */
- psllq $16, %%mm3; /* Shift y */
- movq %%mm1, %%mm4; /* Copy v to temp */
- por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */
- psllq $16, %%mm4; /* Shift v */
- movq %%mm2, %%mm5; /* Copy u to temp */
- psllq $16, %%mm3; /* Shift y */
- por %%mm4, %%mm1; /* Overlay new v byte 0x000000vv00vv0000 */
- psllq $16, %%mm5; /* Shift u */
- por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */
- por %%mm5, %%mm2; /* Overlay new u byte 0x0000000000uu00uu */
-
-/* mm0: 0x000000yy00yy00yy mm1: 0x000000vv00vv0000 mm2: 0x0000000000uu00uu */
- pmullw _mpeg3_MMX_601_Y_COEF, %%mm0; /* Scale y coeffs */
- psubw _mpeg3_MMX_V_80_RGB, %%mm1; /* Subtract 128 from v 0x000000vv00vv0000 */
- pmullw _mpeg3_MMX_V_COEF_RGB, %%mm1; /* Multiply v coeffs 0x0000vvvvvvvv0000 */
- psubw _mpeg3_MMX_U_80_RGB, %%mm2; /* Subtract 128 from u 0x0000000000uu00uu */
- pmullw _mpeg3_MMX_U_COEF_RGB, %%mm2; /* Multiply u coeffs 0x0000uuuuuuuuuuuu */
-
-/* mm0: 0x000000yy00yy00yy mm1: 0x0000vvvvvvvv0000 mm2: 0x00000000uuuuuuuu */
- paddsw %%mm1, %%mm0; /* Add v to result */
- paddsw %%mm2, %%mm0; /* Add u to result 0x0000bbbbggggrrrr */
- psraw $6, %%mm0; /* Demote precision */
- packuswb %%mm0, %%mm0; /* Pack into RGBA 0x0000000000bbggrr */
- movd %%mm0, (%3); /* Store output */
+asm("\
+/* Output will be 0x00bbggrr with the 00 trailing so this can also be used */\
+/* for rgb24. */\
+ movd (%0), %%mm0; /* Load y 0x00000000000000yy */\
+ psubsw _mpeg3_MMX_601_Y_DIFF, %%mm0; /* Subtract 16 from y */\
+ movd (%1), %%mm1; /* Load v 0x00000000000000vv */\
+ movq %%mm0, %%mm3; /* Copy y to temp */\
+ psllq $16, %%mm1; /* Shift v 0x0000000000vv0000 */\
+ movd (%2), %%mm2; /* Load u 0x00000000000000uu */\
+ psllq $16, %%mm3; /* Shift y */\
+ movq %%mm1, %%mm4; /* Copy v to temp */\
+ por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */\
+ psllq $16, %%mm4; /* Shift v */\
+ movq %%mm2, %%mm5; /* Copy u to temp */\
+ psllq $16, %%mm3; /* Shift y */\
+ por %%mm4, %%mm1; /* Overlay new v byte 0x000000vv00vv0000 */\
+ psllq $16, %%mm5; /* Shift u */\
+ por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */\
+ por %%mm5, %%mm2; /* Overlay new u byte 0x0000000000uu00uu */\
+\
+/* mm0: 0x000000yy00yy00yy mm1: 0x000000vv00vv0000 mm2: 0x0000000000uu00uu */\
+ pmullw _mpeg3_MMX_601_Y_COEF, %%mm0; /* Scale y coeffs */\
+ psubw _mpeg3_MMX_V_80_RGB, %%mm1; /* Subtract 128 from v 0x000000vv00vv0000 */\
+ pmullw _mpeg3_MMX_V_COEF_RGB, %%mm1; /* Multiply v coeffs 0x0000vvvvvvvv0000 */\
+ psubw _mpeg3_MMX_U_80_RGB, %%mm2; /* Subtract 128 from u 0x0000000000uu00uu */\
+ pmullw _mpeg3_MMX_U_COEF_RGB, %%mm2; /* Multiply u coeffs 0x0000uuuuuuuuuuuu */\
+\
+/* mm0: 0x000000yy00yy00yy mm1: 0x0000vvvvvvvv0000 mm2: 0x00000000uuuuuuuu */\
+ paddsw %%mm1, %%mm0; /* Add v to result */\
+ paddsw %%mm2, %%mm0; /* Add u to result 0x0000bbbbggggrrrr */\
+ psraw $6, %%mm0; /* Demote precision */\
+ packuswb %%mm0, %%mm0; /* Pack into RGBA 0x0000000000bbggrr */\
+ movd %%mm0, (%3); /* Store output */\
"
:
: "r" (&y), "r" (&v), "r" (&u), "r" (output));