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The library mostly provides functions to allow you to use OpenGL alongside Allegro -- you use OpenGL for your rendering to the screen, and Allegro for miscellaneous tasks like gathering input, doing timers, getting cross-platform portability, loading data, playing samples and drawing your textures. So this library fills the same hole that things like GLUT do. PR: ports/61763 Submitted by: Igor Pokrovsky <tiamat@comset.net>
14 lines
332 B
C
14 lines
332 B
C
--- include/alleggl.h.orig Thu Jan 22 14:12:08 2004
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+++ include/alleggl.h Thu Jan 22 14:12:21 2004
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@@ -48,9 +48,11 @@
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#include "allegrogl/gl_ext.h"
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#ifdef ALLEGRO_WITH_XWINDOWS
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+/*
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#ifndef HAVE_LIBPTHREAD
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# error AllegroGL requires Allegro to have pthread support enabled!
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#endif
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+*/
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#include <alleggl_config.h>
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#endif
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