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Pass maintainership to submitter Pacify portlint(1) Add LICENSE PR: ports/155143 Submitted by: Jr Aquino <tanawts@gmail.com> Approved by: wxs (mentor)
40 lines
1.9 KiB
C
40 lines
1.9 KiB
C
--- include/config.h 2009-04-13 13:03:57.000000000 +0200
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+++ include/config.h 2009-08-18 16:16:39.000000000 +0200
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@@ -210,16 +210,16 @@
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* these are only the recommened names and paths. Change as needed.
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* You must define these to something, even if you don't really want them.
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*/
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-#define CPATH "unrealircd.conf" /* server configuration file */
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-#define MPATH "ircd.motd" /* server MOTD file */
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-#define SMPATH "ircd.smotd" /* short MOTD file */
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-#define RPATH "ircd.rules" /* server rules file */
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-#define OPATH "oper.motd" /* Operators MOTD file */
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-#define LPATH "debug.log" /* Where the debug file lives, if DEBUGMODE */
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-#define PPATH "ircd.pid" /* file for server pid */
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-#define VPATH "ircd.svsmotd" /* Services MOTD append. */
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-#define BPATH "bot.motd" /* Bot MOTD */
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-#define IRCDTUNE "ircd.tune" /* tuning .. */
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+#define CPATH "%%PREFIX%%/etc/Unreal/unrealircd.conf" /* server configuration file */
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+#define MPATH "%%PREFIX%%/etc/Unreal/ircd.motd" /* server MOTD file */
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+#define SMPATH "%%PREFIX%%/etc/Unreal/ircd.smotd" /* short MOTD file */
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+#define RPATH "%%PREFIX%%/etc/Unreal/ircd.rules" /* server rules file */
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+#define OPATH "%%PREFIX%%/etc/Unreal/oper.motd" /* Operators MOTD file */
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+#define LPATH "%%LOGDIR%%/debug.log" /* Where the debug file lives, if DEBUGMODE */
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+#define PPATH "%%RUNDIR%%/ircd.pid" /* file for server pid */
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+#define VPATH "%%PREFIX%%/etc/Unreal/ircd.svsmotd" /* Services MOTD append. */
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+#define BPATH "%%PREFIX%%/etc/Unreal/bot.motd" /* Bot MOTD */
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+#define IRCDTUNE "%%RUNDIR%%/ircd.tune" /* tuning .. */
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/* CHROOTDIR
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*
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@@ -245,8 +245,8 @@
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* define IRC_USER to that user name. This should only be defined if you
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* are running as root and even then perhaps not.
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*/
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-/* #define IRC_USER "<user name>" */
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-/* #define IRC_GROUP "<group name>" */
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+#define IRC_USER "%%USERS%%"
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+#define IRC_GROUP "%%GROUPS%%"
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/* SHOW_INVISIBLE_LUSERS
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