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ZENO is an open-source, Node based 3D system able to produce cinematic physics effects at High Efficiency, it was designed for large scale simulations and has been tested on complex setups. Aside of its simulation Tools, ZENO provides necessary visualization nodes for users to import and run simulations if you feel that the current software you are using is too slow. https://github.com/zenustech/zeno/blob/master/README.md https://zenustech.com PR: 278611
25 lines
735 B
C++
25 lines
735 B
C++
--- ui/zenoedit/util/apphelper.h.orig 2024-07-27 11:22:11 UTC
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+++ ui/zenoedit/util/apphelper.h
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@@ -1,19 +1,18 @@
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#ifndef __ZENOEDIT_HELPER__
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#define __ZENOEDIT_HELPER__
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#include <zenomodel/include/igraphsmodel.h>
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-#include "zenoapplication.h"
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#include <zenomodel/include/graphsmanagment.h>
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#include <zenomodel/include/igraphsmodel.h>
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-#include "zenomainwindow.h"
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#include <zenovis/ObjectsManager.h>
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#include <zeno/types/UserData.h>
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-#include <zenoui/comctrl/gv/zveceditoritem.h>
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-#include <viewport/viewportwidget.h>
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#include "launch/corelaunch.h"
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#include "settings/zsettings.h"
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#include "viewport/recordvideomgr.h"
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#include "panel/zenospreadsheet.h"
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+
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+class ZVecEditorItem;
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+class ViewPortWidget;
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class AppHelper
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{
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