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38 lines
2.3 KiB
C++
38 lines
2.3 KiB
C++
--- src/slic3r/GUI/Plater.cpp.orig 2024-06-27 09:25:47 UTC
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+++ src/slic3r/GUI/Plater.cpp
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@@ -1163,7 +1163,7 @@ std::vector<size_t> Plater::priv::load_files(const std
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// when loading a project file. However, creating the dialog on heap causes issues on macOS, where it does not
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// appear at all. Therefore, we create the dialog on stack on Win and macOS, and on heap on Linux, which
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// is the only system that needed the workarounds in the first place.
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-#ifdef __linux__
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+#if defined(__linux__) || defined(__FreeBSD__)
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auto progress_dlg = new wxProgressDialog(loading, "", 100, find_toplevel_parent(q), wxPD_APP_MODAL | wxPD_AUTO_HIDE);
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Slic3r::ScopeGuard([&progress_dlg](){ if (progress_dlg) progress_dlg->Destroy(); progress_dlg = nullptr; });
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#else
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@@ -1218,7 +1218,7 @@ std::vector<size_t> Plater::priv::load_files(const std
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bool is_project_file = type_prusa;
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try {
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if (type_3mf || type_zip_amf) {
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-#ifdef __linux__
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+#if defined(__linux__) || defined(__FreeBSD__)
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// On Linux Constructor of the ProgressDialog calls DisableOtherWindows() function which causes a disabling of all children of the find_toplevel_parent(q)
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// And a destructor of the ProgressDialog calls ReenableOtherWindows() function which revert previously disabled children.
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// But if printer technology will be changes during project loading,
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@@ -3171,7 +3171,7 @@ void Plater::priv::on_right_click(RBtnEvent& evt)
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Vec2d mouse_position = evt.data.first;
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wxPoint position(static_cast<int>(mouse_position.x()),
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static_cast<int>(mouse_position.y()));
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-#ifdef __linux__
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+#if defined(__linux__) || defined(__FreeBSD__)
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// For some reason on Linux the menu isn't displayed if position is
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// specified (even though the position is sane).
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position = wxDefaultPosition;
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@@ -4048,7 +4048,7 @@ void Plater::load_project(const wxString& filename)
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p->reset();
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- if (! load_files({ into_path(filename) }).empty()) {
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+ if (! load_files((const std::vector<boost::filesystem::path>){ into_path(filename) }).empty()) {
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// At least one file was loaded.
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p->set_project_filename(filename);
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// Save the names of active presets and project specific config into ProjectDirtyStateManager.
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