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ZENO is an open-source, Node based 3D system able to produce cinematic physics effects at High Efficiency, it was designed for large scale simulations and has been tested on complex setups. Aside of its simulation Tools, ZENO provides necessary visualization nodes for users to import and run simulations if you feel that the current software you are using is too slow. https://github.com/zenustech/zeno/blob/master/README.md https://zenustech.com PR: 278611
45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
--- ui/zenoedit/zenoapplication.h.orig 2023-11-22 19:17:26 UTC
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+++ ui/zenoedit/zenoapplication.h
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@@ -3,15 +3,15 @@
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#include <QtWidgets>
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#include "zwidgetostream.h"
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+#include "zenomainwindow.h"
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#include "cache/zcachemgr.h"
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#include "uilogic/procclipboard.h"
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#include <zeno/utils/scope_exit.h>
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class GraphsManagment;
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-class ZenoMainWindow;
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-#if defined(ZENO_MULTIPROCESS) && defined(ZENO_IPC_USE_TCP)
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+//#if defined(ZENO_MULTIPROCESS) && defined(ZENO_IPC_USE_TCP)
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class ZTcpServer;
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-#endif
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+//#endif
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class ZenoApplication : public QApplication
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{
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@@ -26,9 +26,9 @@ class ZenoApplication : public QApplication (public)
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QWidget* getWindow(const QString& objName);
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std::shared_ptr<ZCacheMgr> cacheMgr() const;
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std::shared_ptr<ProcessClipboard> procClipboard() const;
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-#if defined(ZENO_MULTIPROCESS) && defined(ZENO_IPC_USE_TCP)
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+//#if defined(ZENO_MULTIPROCESS) && defined(ZENO_IPC_USE_TCP)
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ZTcpServer* getServer();
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-#endif
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+//#endif
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QStandardItemModel* logModel() const;
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bool isUIApplication() const { return m_bUIApp; }
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@@ -39,9 +39,9 @@ private slots: (private)
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QString readQss(const QString& qssPath);
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void initMetaTypes();
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-#if defined(ZENO_MULTIPROCESS) && defined(ZENO_IPC_USE_TCP)
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+//#if defined(ZENO_MULTIPROCESS) && defined(ZENO_IPC_USE_TCP)
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ZTcpServer* m_server;
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-#endif
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+//#endif
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std::shared_ptr<ZWidgetErrStream> m_spUILogStream;
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std::shared_ptr<ZCacheMgr> m_spCacheMgr;
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std::shared_ptr<ProcessClipboard> m_spProcClipboard;
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