ports/emulators/pcsx2/files/patch-relocate-resources.txt
2024-04-19 12:34:40 +02:00

36 lines
1.2 KiB
Text

Allow relocation of resource files
--- cmake/BuildParameters.cmake.orig 2024-04-07 18:04:50 UTC
+++ cmake/BuildParameters.cmake
@@ -228,6 +228,10 @@ if(USE_CLANG AND TIMETRACE)
if(USE_CLANG AND TIMETRACE)
add_compile_options(-ftime-trace)
+endif()
+
+if(DEFINED PCSX2_RESOURCES_PATH)
+ add_compile_definitions(PCSX2_RESOURCES_PATH="${PCSX2_RESOURCES_PATH}")
endif()
set(PCSX2_WARNINGS ${DEFAULT_WARNINGS})
--- pcsx2/Pcsx2Config.cpp.orig 2024-04-10 11:22:25 UTC
+++ pcsx2/Pcsx2Config.cpp
@@ -1855,6 +1855,10 @@ bool EmuFolders::SetResourcesDirectory()
bool EmuFolders::SetResourcesDirectory()
{
+#ifdef PCSX2_RESOURCES_PATH
+ // Resources' path specified at compile time
+ EmuFolders::Resources = Path::Canonicalize(PCSX2_RESOURCES_PATH);
+#else
#ifndef __APPLE__
// On Windows/Linux, these are in the binary directory.
Resources = Path::Combine(AppRoot, "resources");
@@ -1862,6 +1866,7 @@ bool EmuFolders::SetResourcesDirectory()
// On macOS, this is in the bundle resources directory.
Resources = Path::Canonicalize(Path::Combine(AppRoot, "../Resources"));
#endif
+#endif // PCSX2_RESOURCES_PATH
Console.WriteLnFmt("Resources Directory: {}", Resources);