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ares is an open-source multi-system emulator with a focus on accuracy and preservation. It is a descendant of the emulators higan and bsnes. It's source code is structured to be maximally readable and self-documenting. ares supports the following systems: Arcade, WonderSwan, WonderSwan Color, Pocket Challenge V2, ColecoVision, PC-Engine / TurboGrafx, SuperGrafx, My Vision, NES / Famicom, Famicom Disk System, SNES / Super Famicom, Satellaview, Sufami Turbo, Nintendo 64, Nintendo 64DD, Game Boy, Game Boy Color, Game Boy Advance, SG-1000, Master System / Mark III, Mega Drive / Genesis, Mega CD, 32X, Game Gear, Neo Geo Pocket, Neo Geo Pocket Color. ares has experimental support for the following systems: Atari 2600, MSX, MSX2, PC-Engine CD / TurboGrafx CD, ZX Spectrum, Neo Geo (AES/MVS), PlayStation. ares has all the features one would expect from a great emulator system: native multi-platform UI, dynamic rate control, save states, run-ahead, rewind and fast-forward, pixel shaders, color correction, input multi-mapping, debugger. ares uses librashader for it's pixel shader engine. This means it is highly compatible with existing slang shaders, e.g. the slang-shaders from libretro. https://ares-emu.net/ PR: 280527
15 lines
546 B
C++
15 lines
546 B
C++
--- desktop-ui/desktop-ui.cpp.orig 2024-07-28 14:18:09 UTC
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+++ desktop-ui/desktop-ui.cpp
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@@ -22,6 +22,12 @@ auto locate(const string& name) -> string {
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location = {Path::sharedData(), "ares/", name};
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if(inode::exists(location)) return location;
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+ // 3a. The thirdparty shaders directory
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+ if(name == "Shaders/") {
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+ location = "@@SHADERS@@";
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+ if(inode::exists(location)) return location;
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+ }
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+
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// 4. The application bundle resource directory (macOS only)
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#if defined(PLATFORM_MACOS)
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location = {Path::resources(), name};
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