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Build cross platform desktop apps with JavaScript, HTML, and CSS. It's easier than you think. If you can build a website, you can build a desktop app. Electron is a framework for creating native applications with web technologies like JavaScript, HTML, and CSS. It takes care of the hard parts so you can focus on the core of your application. WWW: https://www.electronjs.org/
38 lines
1.6 KiB
C++
38 lines
1.6 KiB
C++
--- chrome/browser/global_features.h.orig 2024-10-16 21:30:58 UTC
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+++ chrome/browser/global_features.h
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@@ -14,7 +14,7 @@ namespace whats_new {
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class PlatformHandle;
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} // namespace system_permission_settings
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namespace whats_new {
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-#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX)
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+#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
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class WhatsNewRegistry;
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#endif
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} // namespace whats_new
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@@ -45,7 +45,7 @@ class GlobalFeatures {
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system_permissions_platform_handle() {
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return system_permissions_platform_handle_.get();
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}
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-#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX)
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+#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
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whats_new::WhatsNewRegistry* whats_new_registry() {
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return whats_new_registry_.get();
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}
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@@ -60,7 +60,7 @@ class GlobalFeatures {
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virtual std::unique_ptr<system_permission_settings::PlatformHandle>
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CreateSystemPermissionsPlatformHandle();
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-#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX)
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+#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
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virtual std::unique_ptr<whats_new::WhatsNewRegistry> CreateWhatsNewRegistry();
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#endif
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@@ -70,7 +70,7 @@ class GlobalFeatures {
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std::unique_ptr<system_permission_settings::PlatformHandle>
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system_permissions_platform_handle_;
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-#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX)
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+#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
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std::unique_ptr<whats_new::WhatsNewRegistry> whats_new_registry_;
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#endif
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};
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