ports/games/quake2-3zb2/files/patch-bot.c
Alejandro Pulver 48901ec1b7 - Fix undefined references in library (previously it could only be used with
"games/qudos" and "games/kmquake2", because they build a modified version).
- Install node files with appropiate permissions.
- Add an entry in pkg-message about permissions.
- Bump PORTREVISION.

Reported by:	Volodymyr Kostyrko <arcade@synergetica.dn.ua>
Obtained from:	http://svn.quakedev.com/viewcvs.cgi/qudos/trunk/src/mods/3zb2/
2006-12-30 23:21:53 +00:00

230 lines
11 KiB
C

--- ./bot.c.orig Sat Dec 30 19:09:03 2006
+++ ./bot.c Sat Dec 30 19:09:23 2006
@@ -297,3 +297,227 @@
return vecsyaw;
}
+//========================================================
+//============= BOT TALKING/TAUNTING ROUTINES ============
+//========================================================
+//=====================================================
+// Returns Player with Highest Score.
+//=====================================================
+
+edict_t *BestScoreEnt(void) {
+
+ edict_t *bestplayer=NULL;
+ int i, bestscore=-999;
+ edict_t *ent;
+
+ // Search thru all clients
+ for(i=0;i < game.maxclients; i++) {
+ ent=g_edicts+i+1;
+// if (!G_EntExists(ent)) continue;
+ if (ent->client->resp.score > bestscore) {
+ bestplayer=ent; // Found one!
+ bestscore=ent->client->resp.score;
+ }
+ }
+ return bestplayer;
+}
+
+
+
+//=======================================================
+// Taunt your victim! Called from ClientObituary()..
+//=======================================================
+void bTaunt(edict_t *bot, edict_t *other) {
+
+ if ((rand()%5) >= 2)
+ return;
+
+ if (level.time < bot->last_taunt)
+ return;
+
+ // If killed enemy then Taunt them!!
+ if ((other->client) && (random() < 0.4))
+ switch (rand()%4) {
+ case 0: // flipoff
+ bot->s.frame = FRAME_flip01-1;
+ bot->client->anim_end = FRAME_flip12;
+ break;
+ case 1: // salute
+ bot->s.frame = FRAME_salute01-1;
+ bot->client->anim_end = FRAME_salute11;
+ break;
+ case 2: // taunt
+ bot->s.frame = FRAME_taunt01-1;
+ bot->client->anim_end = FRAME_taunt17;
+ break;
+ case 3: // point
+ bot->s.frame = FRAME_point01-1;
+ bot->client->anim_end = FRAME_point12;
+ break;
+ }
+
+// Taunt victim but not too often..
+ bot->last_taunt = level.time + 60 + 35;
+}
+
+
+//========================================================
+void bFakeChat(edict_t *bot) {
+
+ gclient_t *bclient=bot->client;
+
+ if (random() < .1)
+ gi.bprintf(PRINT_CHAT, "%s: Bunch of Chicken Shits!\n", bclient->pers.netname);
+ else if (random() < .2)
+ gi.bprintf(PRINT_CHAT, "%s: Tu madre!!!\n", bclient->pers.netname);
+ else if (random() < .3)
+ gi.bprintf(PRINT_CHAT, "%s: Who wants a piece of me?\n", bclient->pers.netname);
+ else if (random() < .4)
+ gi.bprintf(PRINT_CHAT, "%s: Where'd everybody go?\n", bclient->pers.netname);
+ else if (random() < .5)
+ gi.bprintf(PRINT_CHAT, "%s: Yeee pendejos venid por mi! pateare vuestro gordo culo\n", bclient->pers.netname);
+ else
+ gi.bprintf(PRINT_CHAT, "%s: Kickin' Ass!\n", bclient->pers.netname);
+
+// Random chats between 2 minutes and 10 minutes
+ bot->last_chat = level.time + 120 + (60*(rand()%8));
+}
+
+
+
+
+
+//========================================================
+// Insult the player that the bot just fragged...
+//========================================================
+void bInsult(edict_t *bot, edict_t *loser) {
+
+ gclient_t *bclient=bot->client;
+ gclient_t *lclient=loser->client;
+
+ if ((rand()%5) > 3)
+ return;
+
+ if (level.time < bot->last_insult)
+ return;
+
+ if (bclient->resp.score < lclient->resp.score) {
+
+ if (bclient->resp.score < lclient->resp.score - 20) {
+ if (random() < .1)
+ gi.bprintf(PRINT_CHAT, "%s: Heh... I'm all luck, %s\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .2)
+ gi.bprintf(PRINT_CHAT, "%s: WHEW! Finally got ya, %s!\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .3)
+ gi.bprintf(PRINT_CHAT, "%s: I...I killed %s? I...don't remember... it all happened so fast!\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .4)
+ gi.bprintf(PRINT_CHAT, "%s: Only pussies on this server!\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .5)
+ gi.bprintf(PRINT_CHAT, "%s: Sure, I'm losing by a ton, but does that mean I suck? Probably.\n", bclient->pers.netname);
+ else
+ gi.bprintf(PRINT_CHAT, "%s: Not bad for a beginner, eh %s?\n", bclient->pers.netname, lclient->pers.netname);
+ }
+ else if (bclient->resp.score < lclient->resp.score - 10) {
+
+ if (random() < .1)
+ gi.bprintf(PRINT_CHAT, "%s: Well, %s, what can I say? You're good... but not good enough\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .2)
+ gi.bprintf(PRINT_CHAT, "%s: I'll get you %s, and your little dog, too\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .3)
+ gi.bprintf(PRINT_CHAT, "%s: Oh, I get how you play now, %s... you're mine.\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .4)
+ gi.bprintf(PRINT_CHAT, "%s: What's that, %s? Do I smell smoke?\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .5)
+ gi.bprintf(PRINT_CHAT, "%s: Oops! Sorry %s, You REALLY suck!\n", bclient->pers.netname, lclient->pers.netname);
+ else
+ gi.bprintf(PRINT_CHAT, "%s: YEAH BABY, YEAH!\n", bclient->pers.netname);
+ }
+ else if (bclient->resp.score < lclient->resp.score - 5) {
+ if (random() < .1)
+ gi.bprintf(PRINT_CHAT, "%s: Ok, %s, I'm back on track now\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .2)
+ gi.bprintf(PRINT_CHAT, "%s: You aren't gonna win THAT easy, %s.\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .3)
+ gi.bprintf(PRINT_CHAT, "%s: Umm, ok %s, I'd appreciate it if you could not bleed on my clothes next time.\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .4)
+ gi.bprintf(PRINT_CHAT, "%s: You might wanna get that fixed, %s\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .5)
+ gi.bprintf(PRINT_CHAT, "%s: Uh oh... BRB, I have to clean this %s off my shirt before it sets in.\n", bclient->pers.netname, lclient->pers.netname);
+ else
+ gi.bprintf(PRINT_CHAT, "%s: hiiiiiihaaaaaa\n", bclient->pers.netname, lclient->pers.netname);
+ }
+ else {
+ if (random() < .1)
+ gi.bprintf(PRINT_CHAT, "%s: I can still catch up with you, %s, don't get cocky\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .2)
+ gi.bprintf(PRINT_CHAT, "%s: You're alllll mine, %s.\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .3)
+ gi.bprintf(PRINT_CHAT, "%s: Come on, %s, just you and me.\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .4)
+ gi.bprintf(PRINT_CHAT, "%s: The best part of wakin' uuup is %s gibs in your cuuup!\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .5)
+ gi.bprintf(PRINT_CHAT, "%s: Oh my, %s, that didn't look like it felt very nice.\n", bclient->pers.netname, lclient->pers.netname);
+ else
+ gi.bprintf(PRINT_CHAT, "%s: Well, %s, looks like things might even up.\n", bclient->pers.netname, lclient->pers.netname);
+ }
+ }
+ else if (bclient->resp.score > lclient->resp.score) {
+ if (bclient->resp.score > lclient->resp.score + 10) {
+ if (random() < .1)
+ gi.bprintf(PRINT_CHAT, "%s: You're never going to catch up to me, %s. Just give up.\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .2)
+ gi.bprintf(PRINT_CHAT, "%s: Hey %s, have you tried reading one of those ""DeathMatch for Dummies"" books? HeeeeHaaaaa\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .3)
+ gi.bprintf(PRINT_CHAT, "%s: Oh %s, you make me feel so... alive!\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .4)
+ gi.bprintf(PRINT_CHAT, "%s: Me? Using a bot? No way %s, I'm all skill!\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .5)
+ gi.bprintf(PRINT_CHAT, "%s: Hey %s, are you letting your mom play again?\n", bclient->pers.netname, lclient->pers.netname);
+ else
+ gi.bprintf(PRINT_CHAT, "%s: You do know there's an autorun option, don't you?\n", bclient->pers.netname, lclient->pers.netname);
+ }
+ else if (bclient->resp.score > lclient->resp.score + 5) {
+ if (random() < .1)
+ gi.bprintf(PRINT_CHAT, "%s: HeeeeHaaaaa\n", bclient->pers.netname);
+ else if (random() < .2)
+ gi.bprintf(PRINT_CHAT, "%s: Don't feel bad %s, you just aren't gifted like me\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .3)
+ gi.bprintf(PRINT_CHAT, "%s: Come on %s, don't give up now!\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .4)
+ gi.bprintf(PRINT_CHAT, "%s: I think you just need to practice more, %s. muhhhhaahhhaaa\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .5)
+ gi.bprintf(PRINT_CHAT, "%s: I just want you to know that I think you're taking this beating very well, %s\n", bclient->pers.netname, lclient->pers.netname);
+ else
+ gi.bprintf(PRINT_CHAT, "%s: Is that freshly cooked whupass I smell, %s?\n", bclient->pers.netname, lclient->pers.netname); }
+ else {
+ if (random() < .1)
+ gi.bprintf(PRINT_CHAT, "%s: Come on, %s, ajajajaaaaaaja I can take you\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .2)
+ gi.bprintf(PRINT_CHAT, "%s: You're goin' down, %s.\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .3)
+ gi.bprintf(PRINT_CHAT, "%s: Oh, so %s, you want some?\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .4)
+ gi.bprintf(PRINT_CHAT, "%s: That's right %s, you know who yo daddy is\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .5)
+ gi.bprintf(PRINT_CHAT, "%s: Better get that taken care of, %s. It could get infected.\n", bclient->pers.netname, lclient->pers.netname);
+ else
+ gi.bprintf(PRINT_CHAT, "%s: Don't ya just love it?\n", bclient->pers.netname, lclient->pers.netname); }
+ }
+ else {
+ if (random() < .1)
+ gi.bprintf(PRINT_CHAT, "%s: Oh look, a tie! Well %s, we'll just have to fix that!\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .2)
+ gi.bprintf(PRINT_CHAT, "%s: Time to pay your pimp, %s\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .3)
+ gi.bprintf(PRINT_CHAT, "%s: Come on %s, it's time to ride daddy's rocket\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .4)
+ gi.bprintf(PRINT_CHAT, "%s: Look %s, we're tied... want me to fix that? Ok then!\n", bclient->pers.netname, lclient->pers.netname);
+ else if (random() < .5)
+ gi.bprintf(PRINT_CHAT, "%s: Damn %s, I thought you were better than this\n", bclient->pers.netname, lclient->pers.netname);
+ else
+ gi.bprintf(PRINT_CHAT, "%s: Alright, %s, I'm not showing any mercy this time.\n", bclient->pers.netname, lclient->pers.netname);
+ }
+
+// Next insult between 30 sec and 5 minutes
+ bot->last_insult = level.time + 30 + (60*(rand()%5));
+}