ports/cad/PrusaSlicer/files/patch-src_slic3r_GUI_Plater.cpp
Nuno Teixeira 818c20c1aa cad/PrusaSlicer: Fix build with wxWidgets 3.2.4
- Patches taken from OpenBSD port

PR:		274367, 275082
Approved by:	portmgr (build fix blanket)
MFH:		2023Q4
2023-11-22 11:13:41 +00:00

38 lines
2.3 KiB
C++

--- src/slic3r/GUI/Plater.cpp.orig 2023-06-19 12:07:14 UTC
+++ src/slic3r/GUI/Plater.cpp
@@ -2452,7 +2452,7 @@ std::vector<size_t> Plater::priv::load_files(const std
// when loading a project file. However, creating the dialog on heap causes issues on macOS, where it does not
// appear at all. Therefore, we create the dialog on stack on Win and macOS, and on heap on Linux, which
// is the only system that needed the workarounds in the first place.
-#ifdef __linux__
+#if defined(__linux__) || defined(__FreeBSD__)
auto progress_dlg = new wxProgressDialog(loading, "", 100, find_toplevel_parent(q), wxPD_APP_MODAL | wxPD_AUTO_HIDE);
Slic3r::ScopeGuard([&progress_dlg](){ if (progress_dlg) progress_dlg->Destroy(); progress_dlg = nullptr; });
#else
@@ -2498,7 +2498,7 @@ std::vector<size_t> Plater::priv::load_files(const std
bool is_project_file = type_prusa;
try {
if (type_3mf || type_zip_amf) {
-#ifdef __linux__
+#if defined(__linux__) || defined(__FreeBSD__)
// On Linux Constructor of the ProgressDialog calls DisableOtherWindows() function which causes a disabling of all children of the find_toplevel_parent(q)
// And a destructor of the ProgressDialog calls ReenableOtherWindows() function which revert previously disabled children.
// But if printer technology will be changes during project loading,
@@ -4428,7 +4428,7 @@ void Plater::priv::on_right_click(RBtnEvent& evt)
Vec2d mouse_position = evt.data.first;
wxPoint position(static_cast<int>(mouse_position.x()),
static_cast<int>(mouse_position.y()));
-#ifdef __linux__
+#if defined(__linux__) || defined(__FreeBSD__)
// For some reason on Linux the menu isn't displayed if position is
// specified (even though the position is sane).
position = wxDefaultPosition;
@@ -5281,7 +5281,7 @@ void Plater::load_project(const wxString& filename)
p->reset();
- if (! load_files({ into_path(filename) }).empty()) {
+ if (! load_files((const std::vector<boost::filesystem::path>){ into_path(filename) }).empty()) {
// At least one file was loaded.
p->set_project_filename(filename);
// Save the names of active presets and project specific config into ProjectDirtyStateManager.