ports/devel/sdl12/files/SDL_sndioaudio.c
Tobias Kortkamp 7562116656 Add sndio backend
While here

- Add LICENSE_FILE, USES=localbase
- Strip library
- Group audio backend options
- Use options helpers for VGL

I think the configure script patch needs to be explained.  OpenBSD
regenerates the configure script from configure.in after patching
sndio detection into it.  However SDL 1.2 requires an older autoconf
version (2.59) which is not available on FreeBSD.  Lots of errors when
using autoconf 2.69.

Since I was unable to regenerate it I opted to edit configure
manually.  So it does the bare minimum to wire the backend sources
into the build and make sure that SNDIO_CONFIGURE_ENABLE can do its
job in enabling/disabling sndio support.

Approved by:	lme (mentor)
Obtained from:	OpenBSD
Differential Revision:	https://reviews.freebsd.org/D10658
2017-05-30 18:59:02 +00:00

243 lines
5.2 KiB
C

/*
* Copyright (c) 2008 Jacob Meuser <jakemsr@sdf.lonestar.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "SDL_config.h"
/* Allow access to a raw mixing buffer */
#ifdef HAVE_SIGNAL_H
#include <signal.h>
#endif
#include <unistd.h>
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_sndioaudio.h"
/* The tag name used by sndio audio */
#define SNDIO_DRIVER_NAME "sndio"
/* Audio driver functions */
static int SNDIO_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void SNDIO_WaitAudio(_THIS);
static void SNDIO_PlayAudio(_THIS);
static Uint8 *SNDIO_GetAudioBuf(_THIS);
static void SNDIO_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
static int Audio_Available(void)
{
struct sio_hdl *this_hdl;
int available = 0;
if ( (this_hdl = sio_open(SIO_DEVANY, SIO_PLAY, 0)) != NULL ) {
sio_close(this_hdl);
available = 1;
}
return available;
}
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
if ( this ) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
SDL_free(this);
}
return(0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = SNDIO_OpenAudio;
this->WaitAudio = SNDIO_WaitAudio;
this->PlayAudio = SNDIO_PlayAudio;
this->GetAudioBuf = SNDIO_GetAudioBuf;
this->CloseAudio = SNDIO_CloseAudio;
this->free = Audio_DeleteDevice;
hdl = NULL;
return this;
}
AudioBootStrap SNDIO_bootstrap = {
SNDIO_DRIVER_NAME, "sndio",
Audio_Available, Audio_CreateDevice
};
/* This function waits until it is possible to write a full sound buffer */
static void SNDIO_WaitAudio(_THIS)
{
/* nothing, we're using the blocking api */
}
static void SNDIO_PlayAudio(_THIS)
{
int written;
/* Write the audio data */
written = sio_write(hdl, mixbuf, mixlen);
/* If we couldn't write, assume fatal error for now */
if ( written == 0 ) {
this->enabled = 0;
}
#ifdef DEBUG_AUDIO
fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}
static Uint8 *SNDIO_GetAudioBuf(_THIS)
{
return(mixbuf);
}
static void SNDIO_CloseAudio(_THIS)
{
if ( mixbuf != NULL ) {
SDL_FreeAudioMem(mixbuf);
mixbuf = NULL;
}
if ( hdl != NULL ) {
sio_close(hdl);
hdl = NULL;
}
}
static int SNDIO_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
struct sio_par par;
mixbuf = NULL;
if ((hdl = sio_open(NULL, SIO_PLAY, 0)) == NULL) {
SDL_SetError("sio_open() failed");
return(-1);
}
sio_initpar(&par);
switch (spec->format) {
case AUDIO_S16LSB:
par.bits = 16;
par.sig = 1;
par.le = 1;
break;
case AUDIO_S16MSB:
par.bits = 16;
par.sig = 1;
par.le = 0;
break;
case AUDIO_S8:
par.bits = 8;
par.sig = 1;
break;
case AUDIO_U16LSB:
par.bits = 16;
par.sig = 0;
par.le = 1;
break;
case AUDIO_U16MSB:
par.bits = 16;
par.sig = 0;
par.le = 0;
break;
case AUDIO_U8:
par.bits = 8;
par.sig = 0;
break;
default:
SDL_SetError("SNDIO unknown format");
return(-1);
}
par.rate = spec->freq;
par.pchan = spec->channels;
par.round = spec->samples;
par.appbufsz = par.round * 2;
if (sio_setpar(hdl, &par) == 0) {
SDL_SetError("sio_setpar() failed");
return(-1);
}
if (sio_getpar(hdl, &par) == 0) {
SDL_SetError("sio_getpar() failed");
return(-1);
}
if (par.bits == 16) {
if (par.sig && par.le) {
spec->format = AUDIO_S16LSB;
} else if (par.sig && !par.le) {
spec->format = AUDIO_S16MSB;
} else if (!par.sig && par.le) {
spec->format = AUDIO_U16LSB;
} else
spec->format = AUDIO_U16MSB;
} else if (par.bits == 8) {
spec->format = par.sig ? AUDIO_S8 : AUDIO_U8;
} else {
SDL_SetError("SNDIO couldn't configure a suitable format");
return(-1);
}
spec->freq = par.rate;
spec->channels = par.pchan;
spec->samples = par.round;
SDL_CalculateAudioSpec(spec);
/* Allocate mixing buffer */
mixlen = spec->size;
mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen);
if ( mixbuf == NULL ) {
return(-1);
}
SDL_memset(mixbuf, spec->silence, spec->size);
if ( sio_start(hdl) == 0 ) {
SDL_SetError("sio_start() failed");
return(-1);
}
/* We're ready to rock and roll. :-) */
return(0);
}