ports/www/iridium/files/patch-device_gamepad_gamepad__provider.cc
Carlos J. Puga Medina 66d46c9897 www/iridium: Update to 2019.04.73
Submitted by:	Matthias Wolf <matthias@rheinwolf.de>
2019-06-18 19:24:43 +00:00

11 lines
567 B
C++

--- device/gamepad/gamepad_provider.cc.orig 2019-03-11 22:00:58 UTC
+++ device/gamepad/gamepad_provider.cc
@@ -164,7 +164,7 @@ void GamepadProvider::Initialize(std::unique_ptr<Gamep
monitor->AddDevicesChangedObserver(this);
polling_thread_.reset(new base::Thread("Gamepad polling thread"));
-#if defined(OS_LINUX)
+#if defined(OS_LINUX) || defined(OS_BSD)
// On Linux, the data fetcher needs to watch file descriptors, so the message
// loop needs to be a libevent loop.
const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO;