ports/games/quake2max/files/patch-qcommon__files.c

42 lines
1.2 KiB
C

--- qcommon/files.c.orig 2006-01-04 10:33:05 UTC
+++ qcommon/files.c
@@ -775,6 +775,9 @@ void FS_SetGamedir (char *dir)
if (fs_cddir->string[0])
FS_AddGameDirectory (va("%s/%s", fs_cddir->string, dir) );
+#ifdef DATADIR
+ FS_AddGameDirectory(va("%s/%s", DATADIR, dir));
+#endif
#ifdef LIBDIR
FS_AddGameDirectory(va("%s/%s", LIBDIR, dir));
#endif
@@ -999,16 +1002,7 @@ void FS_InitFilesystem (void)
// basedir <path>
// allows the game to run from outside the data tree
//
-#if defined __unix__
-#ifdef DATADIR
- fs_basedir = Cvar_Get("basedir", DATADIR, CVAR_NOSET);
-#else
fs_basedir = Cvar_Get("basedir", ".", CVAR_NOSET);
-#endif
-#endif
-#ifdef _WIN32
- fs_basedir = Cvar_Get ("basedir", ".", CVAR_NOSET);
-#endif
sv_defaultpaks = Cvar_Get ("sv_defaultpaks", "0", CVAR_ARCHIVE);
@@ -1024,8 +1018,11 @@ void FS_InitFilesystem (void)
//
// start up with baseq2 by default
//
+#ifdef DATADIR
+ FS_AddGameDirectory (va("%s/"BASEDIRNAME, DATADIR) );
+#endif
#ifdef LIBDIR
- FS_AddGameDirectory (va("%s/"BASEDIRNAME, fs_basedir->string) );
+ FS_AddGameDirectory (va("%s/"BASEDIRNAME, LIBDIR) );
#endif
FS_AddGameDirectory(va("%s/"BASEDIRNAME, fs_basedir->string));
#ifdef DATADIR