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29 lines
1.3 KiB
C++
29 lines
1.3 KiB
C++
--- avogadro/rendering/ambientocclusionspheregeometry.cpp.orig 2018-10-16 22:25:02 UTC
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+++ avogadro/rendering/ambientocclusionspheregeometry.cpp
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@@ -930,7 +930,7 @@ public:
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// draw
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glDrawRangeElements(GL_TRIANGLES, 0, static_cast<GLuint>(m_numVertices),
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static_cast<GLsizei>(m_numIndices), GL_UNSIGNED_INT,
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- reinterpret_cast<const GLvoid*>(NULL));
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+ (const GLvoid*)nullptr);
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m_vbo.release();
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m_ibo.release();
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@@ -1004,7 +1004,7 @@ public:
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// draw
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glDrawRangeElements(GL_TRIANGLES, 0, static_cast<GLuint>(m_numVertices),
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static_cast<GLsizei>(m_numIndices), GL_UNSIGNED_INT,
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- reinterpret_cast<const GLvoid*>(NULL));
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+ (const GLvoid*)nullptr);
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m_vbo.release();
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m_ibo.release();
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@@ -1326,7 +1326,7 @@ void AmbientOcclusionSphereGeometry::ren
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// Render the loaded spheres using the shader and bound VBO.
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glDrawRangeElements(GL_TRIANGLES, 0, static_cast<GLuint>(d->numberOfVertices),
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static_cast<GLsizei>(d->numberOfIndices), GL_UNSIGNED_INT,
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- reinterpret_cast<const GLvoid*>(NULL));
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+ (const GLvoid*)nullptr);
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d->vbo.release();
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d->ibo.release();
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