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SuperCollider is a programming language for real time audio synthesis and algorithmic composition. The language interpreter runs in a cross platform IDE and communicates via Open Sound Control with one or more synthesis servers. The SuperCollider synthesis server runs in a separate process or even on a separate machine so it is ideal for realtime networked music. SuperCollider was developed by James McCartney and originally released in 1996. He released it under the terms of the GNU General Public License in 2002 when he joined the Apple Core Audio team. It is now maintained and developed by an active and enthusiastic community. It is used by musicians, scientists, and artists working with sound. WWW: http://supercollider.github.io/ PR: 208443 Submitted by: Tobias Brodel <brittlehaus@gmail.com> Approved by: mat (mentor) Differential Revision: https://reviews.freebsd.org/D10043
20 lines
671 B
C++
20 lines
671 B
C++
--- lang/LangPrimSource/PyrUnixPrim.cpp.orig 2017-03-20 15:18:39 UTC
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+++ lang/LangPrimSource/PyrUnixPrim.cpp
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@@ -179,7 +179,7 @@ int prString_POpen(struct VMGlobals *g, int numArgsPus
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return errFailed;
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}
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- thread thread(std::bind(string_popen_thread_func, process));
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+ std::thread thread(std::bind(string_popen_thread_func, process));
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thread.detach();
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SetInt(a, pid);
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@@ -249,7 +249,7 @@ int prArrayPOpen(struct VMGlobals *g, int numArgsPushe
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return errFailed;
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}
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- thread thread(std::bind(string_popen_thread_func, process));
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+ std::thread thread(std::bind(string_popen_thread_func, process));
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thread.detach();
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for (int i=1; i<obj->size; ++i) {
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