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- Update to 2.3.3 - Change the dependency from devel/tbb to devel/onetbb ChangeLog: https://github.com/prusa3d/PrusaSlicer/releases/tag/version_2.3.3 PR: 258483 Submitted by: Steve Wills <swills@FreeBSD.org> Reported by: teodorsigaev@gmail.com (tested), eborisch+FreeBSD@gmail.com (tested)
49 lines
2.1 KiB
C++
49 lines
2.1 KiB
C++
--- src/slic3r/GUI/Mouse3DController.hpp.orig 2021-07-16 10:14:03 UTC
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+++ src/slic3r/GUI/Mouse3DController.hpp
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@@ -10,12 +10,12 @@
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#include <queue>
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#include <atomic>
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+#include <mutex>
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#include <thread>
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#include <vector>
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#include <chrono>
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#include <condition_variable>
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-#include <tbb/mutex.h>
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namespace Slic3r {
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@@ -85,7 +85,7 @@ class Mouse3DController
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// m_input_queue is accessed by the background thread and by the UI thread. Access to m_input_queue
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// is guarded with m_input_queue_mutex.
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std::deque<QueueItem> m_input_queue;
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- mutable tbb::mutex m_input_queue_mutex;
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+ mutable std::mutex m_input_queue_mutex;
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#ifdef WIN32
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// When the 3Dconnexion driver is running the system gets, by default, mouse wheel events when rotations around the X axis are detected.
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@@ -112,12 +112,12 @@ class Mouse3DController
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#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
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Vec3d get_first_vector_of_type(unsigned int type) const {
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- tbb::mutex::scoped_lock lock(m_input_queue_mutex);
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+ std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
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auto it = std::find_if(m_input_queue.begin(), m_input_queue.end(), [type](const QueueItem& item) { return item.type_or_buttons == type; });
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return (it == m_input_queue.end()) ? Vec3d::Zero() : it->vector;
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}
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size_t input_queue_size_current() const {
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- tbb::mutex::scoped_lock lock(m_input_queue_mutex);
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+ std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
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return m_input_queue.size();
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}
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std::atomic<size_t> input_queue_max_size_achieved;
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@@ -133,7 +133,7 @@ class Mouse3DController
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// UI thread will read / write this copy.
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Params m_params_ui;
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bool m_params_ui_changed { false };
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- mutable tbb::mutex m_params_ui_mutex;
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+ mutable std::mutex m_params_ui_mutex;
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// This is a database of parametes of all 3DConnexion devices ever connected.
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// This database is loaded from AppConfig on application start and it is stored to AppConfig on application exit.
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