ports/cad/PrusaSlicer/files/patch-src_slic3r_GUI_Mouse3DController.hpp
Steve Wills 8a4af42707 cad/PrusaSlicer: Update to 2.3.3
- Update to 2.3.3
- Change the dependency from devel/tbb to devel/onetbb

ChangeLog: https://github.com/prusa3d/PrusaSlicer/releases/tag/version_2.3.3

PR:		258483
Submitted by:   Steve Wills <swills@FreeBSD.org>
Reported by:	teodorsigaev@gmail.com (tested), eborisch+FreeBSD@gmail.com (tested)
2021-09-15 12:32:10 +03:00

49 lines
2.1 KiB
C++

--- src/slic3r/GUI/Mouse3DController.hpp.orig 2021-07-16 10:14:03 UTC
+++ src/slic3r/GUI/Mouse3DController.hpp
@@ -10,12 +10,12 @@
#include <queue>
#include <atomic>
+#include <mutex>
#include <thread>
#include <vector>
#include <chrono>
#include <condition_variable>
-#include <tbb/mutex.h>
namespace Slic3r {
@@ -85,7 +85,7 @@ class Mouse3DController
// m_input_queue is accessed by the background thread and by the UI thread. Access to m_input_queue
// is guarded with m_input_queue_mutex.
std::deque<QueueItem> m_input_queue;
- mutable tbb::mutex m_input_queue_mutex;
+ mutable std::mutex m_input_queue_mutex;
#ifdef WIN32
// When the 3Dconnexion driver is running the system gets, by default, mouse wheel events when rotations around the X axis are detected.
@@ -112,12 +112,12 @@ class Mouse3DController
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
Vec3d get_first_vector_of_type(unsigned int type) const {
- tbb::mutex::scoped_lock lock(m_input_queue_mutex);
+ std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
auto it = std::find_if(m_input_queue.begin(), m_input_queue.end(), [type](const QueueItem& item) { return item.type_or_buttons == type; });
return (it == m_input_queue.end()) ? Vec3d::Zero() : it->vector;
}
size_t input_queue_size_current() const {
- tbb::mutex::scoped_lock lock(m_input_queue_mutex);
+ std::scoped_lock<std::mutex> lock(m_input_queue_mutex);
return m_input_queue.size();
}
std::atomic<size_t> input_queue_max_size_achieved;
@@ -133,7 +133,7 @@ class Mouse3DController
// UI thread will read / write this copy.
Params m_params_ui;
bool m_params_ui_changed { false };
- mutable tbb::mutex m_params_ui_mutex;
+ mutable std::mutex m_params_ui_mutex;
// This is a database of parametes of all 3DConnexion devices ever connected.
// This database is loaded from AppConfig on application start and it is stored to AppConfig on application exit.