mirror of
https://git.freebsd.org/ports.git
synced 2025-05-04 23:47:37 -04:00
388 lines
14 KiB
Text
388 lines
14 KiB
Text
commit 3204512f58a1
|
|
Author: Greg V <greg@unrelenting.technology>
|
|
Date: Sun Dec 6 22:07:00 2020 +0000
|
|
|
|
Bug 1680982 - Use evdev instead of the Linux legacy joystick API for gamepads
|
|
|
|
Using evdev is a prerequisite for adding rumble (haptic feedback) and LED support.
|
|
|
|
- BTN_GAMEPAD semantic buttons are interpreted directly,
|
|
since all kernel drivers are supposed to use them correctly:
|
|
https://www.kernel.org/doc/html/latest/input/gamepad.html
|
|
- BTN_JOYSTICK legacy style numbered buttons use the model specific remappers
|
|
- we support even strange devices that combine both styles in one device
|
|
- the Linux gamepad module is enabled on FreeBSD and DragonFly, because
|
|
these kernels provide evdev, and libudev-devd provides enough of libudev
|
|
(evdev headers are provided by the devel/evdev-proto package)
|
|
|
|
Differential Revision: https://phabricator.services.mozilla.com/D98868
|
|
---
|
|
dom/gamepad/linux/LinuxGamepad.cpp | 262 ++++++++++++++++++++++++++++++++-----
|
|
dom/gamepad/moz.build | 2 +-
|
|
2 files changed, 229 insertions(+), 35 deletions(-)
|
|
|
|
diff --git dom/gamepad/linux/LinuxGamepad.cpp dom/gamepad/linux/LinuxGamepad.cpp
|
|
index deee47b9d267..31f0aad7ae4a 100644
|
|
--- dom/gamepad/linux/LinuxGamepad.cpp
|
|
+++ dom/gamepad/linux/LinuxGamepad.cpp
|
|
@@ -5,15 +5,16 @@
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
/*
|
|
- * LinuxGamepadService: A Linux backend for the GamepadService.
|
|
- * Derived from the kernel documentation at
|
|
- * http://www.kernel.org/doc/Documentation/input/joystick-api.txt
|
|
+ * LinuxGamepadService: An evdev backend for the GamepadService.
|
|
+ *
|
|
+ * Ref: https://www.kernel.org/doc/html/latest/input/gamepad.html
|
|
*/
|
|
#include <algorithm>
|
|
+#include <unordered_map>
|
|
#include <cstddef>
|
|
|
|
#include <glib.h>
|
|
-#include <linux/joystick.h>
|
|
+#include <linux/input.h>
|
|
#include <stdio.h>
|
|
#include <stdint.h>
|
|
#include <sys/ioctl.h>
|
|
@@ -21,10 +22,14 @@
|
|
#include "nscore.h"
|
|
#include "mozilla/dom/GamepadHandle.h"
|
|
#include "mozilla/dom/GamepadPlatformService.h"
|
|
+#include "mozilla/dom/GamepadRemapping.h"
|
|
#include "mozilla/Tainting.h"
|
|
#include "mozilla/UniquePtr.h"
|
|
#include "udev.h"
|
|
|
|
+#define LONG_BITS (sizeof(long) * 8)
|
|
+#define NLONGS(x) (((x) + LONG_BITS - 1) / LONG_BITS)
|
|
+
|
|
namespace {
|
|
|
|
using namespace mozilla::dom;
|
|
@@ -36,19 +41,29 @@ using mozilla::udev_list_entry;
|
|
using mozilla::udev_monitor;
|
|
using mozilla::UniquePtr;
|
|
|
|
-static const float kMaxAxisValue = 32767.0;
|
|
-static const char kJoystickPath[] = "/dev/input/js";
|
|
+static const char kEvdevPath[] = "/dev/input/event";
|
|
+
|
|
+static inline bool TestBit(const unsigned long* arr, int bit) {
|
|
+ return !!(arr[bit / LONG_BITS] & (1LL << (bit % LONG_BITS)));
|
|
+}
|
|
+
|
|
+static inline double ScaleAxis(const input_absinfo& info, int value) {
|
|
+ return 2.0 * (value - info.minimum) / (double)(info.maximum - info.minimum) -
|
|
+ 1.0;
|
|
+}
|
|
|
|
// TODO: should find a USB identifier for each device so we can
|
|
// provide something that persists across connect/disconnect cycles.
|
|
-typedef struct {
|
|
+struct Gamepad {
|
|
GamepadHandle handle;
|
|
- guint source_id;
|
|
- int numAxes;
|
|
- int numButtons;
|
|
- char idstring[256];
|
|
- char devpath[PATH_MAX];
|
|
-} Gamepad;
|
|
+ RefPtr<GamepadRemapper> remapper = nullptr;
|
|
+ guint source_id = UINT_MAX;
|
|
+ char idstring[256] = {0};
|
|
+ char devpath[PATH_MAX] = {0};
|
|
+ uint8_t key_map[KEY_MAX] = {0};
|
|
+ uint8_t abs_map[ABS_MAX] = {0};
|
|
+ std::unordered_map<uint16_t, input_absinfo> abs_info;
|
|
+};
|
|
|
|
class LinuxGamepadService {
|
|
public:
|
|
@@ -66,7 +81,7 @@ class LinuxGamepadService {
|
|
bool is_gamepad(struct udev_device* dev);
|
|
void ReadUdevChange();
|
|
|
|
- // handler for data from /dev/input/jsN
|
|
+ // handler for data from /dev/input/eventN
|
|
static gboolean OnGamepadData(GIOChannel* source, GIOCondition condition,
|
|
gpointer data);
|
|
|
|
@@ -114,8 +129,14 @@ void LinuxGamepadService::AddDevice(struct udev_device* dev) {
|
|
g_io_channel_set_encoding(channel, nullptr, nullptr);
|
|
g_io_channel_set_buffered(channel, FALSE);
|
|
int fd = g_io_channel_unix_get_fd(channel);
|
|
+
|
|
+ struct input_id id {};
|
|
+ if (ioctl(fd, EVIOCGID, &id) == -1) {
|
|
+ return;
|
|
+ }
|
|
+
|
|
char name[128];
|
|
- if (ioctl(fd, JSIOCGNAME(sizeof(name)), &name) == -1) {
|
|
+ if (ioctl(fd, EVIOCGNAME(sizeof(name)), &name) == -1) {
|
|
strcpy(name, "unknown");
|
|
}
|
|
const char* vendor_id =
|
|
@@ -131,20 +152,86 @@ void LinuxGamepadService::AddDevice(struct udev_device* dev) {
|
|
model_id = mUdev.udev_device_get_sysattr_value(parent, "id/product");
|
|
}
|
|
}
|
|
+ if (!vendor_id && id.vendor != 0) {
|
|
+ vendor_id = (const char*)alloca(5);
|
|
+ snprintf((char*)vendor_id, 5, "%04x", id.vendor);
|
|
+ }
|
|
+ if (!model_id && id.product != 0) {
|
|
+ model_id = (const char*)alloca(5);
|
|
+ snprintf((char*)model_id, 5, "%04x", id.product);
|
|
+ }
|
|
snprintf(gamepad->idstring, sizeof(gamepad->idstring), "%s-%s-%s",
|
|
vendor_id ? vendor_id : "unknown", model_id ? model_id : "unknown",
|
|
name);
|
|
|
|
char numAxes = 0, numButtons = 0;
|
|
- ioctl(fd, JSIOCGAXES, &numAxes);
|
|
- gamepad->numAxes = numAxes;
|
|
- ioctl(fd, JSIOCGBUTTONS, &numButtons);
|
|
- gamepad->numButtons = numButtons;
|
|
+ unsigned long key_bits[NLONGS(KEY_CNT)] = {0};
|
|
+ unsigned long abs_bits[NLONGS(ABS_CNT)] = {0};
|
|
+ ioctl(fd, EVIOCGBIT(EV_KEY, sizeof(key_bits)), key_bits);
|
|
+ ioctl(fd, EVIOCGBIT(EV_ABS, sizeof(abs_bits)), abs_bits);
|
|
+
|
|
+ /* Here, we try to support even strange cases where proper semantic
|
|
+ * BTN_GAMEPAD button are combined with arbitrary extra buttons. */
|
|
+ for (uint16_t i = BTN_JOYSTICK; i < KEY_MAX; i++) {
|
|
+ /* Do not map semantic buttons, they are handled directly */
|
|
+ if (i == BTN_GAMEPAD) {
|
|
+ i = BTN_THUMBR + 1;
|
|
+ continue;
|
|
+ }
|
|
+ if (i == BTN_DPAD_UP) {
|
|
+ i = BTN_DPAD_RIGHT + 1;
|
|
+ continue;
|
|
+ }
|
|
+ if (TestBit(key_bits, i)) {
|
|
+ gamepad->key_map[i] = numButtons++;
|
|
+ }
|
|
+ }
|
|
+ for (uint16_t i = 0; i < BTN_JOYSTICK; i++) {
|
|
+ if (TestBit(key_bits, i)) {
|
|
+ gamepad->key_map[i] = numButtons++;
|
|
+ }
|
|
+ }
|
|
+ for (uint16_t i = BTN_GAMEPAD; i <= BTN_THUMBR; i++) {
|
|
+ /* But if any semantic event exists, count them all */
|
|
+ if (TestBit(key_bits, i)) {
|
|
+ numButtons += BUTTON_INDEX_COUNT;
|
|
+ break;
|
|
+ }
|
|
+ }
|
|
+ for (uint16_t i = 0; i < ABS_MAX; ++i) {
|
|
+ if (TestBit(abs_bits, i)) {
|
|
+ gamepad->abs_info.emplace(i, input_absinfo{});
|
|
+ if (ioctl(fd, EVIOCGABS(i), &gamepad->abs_info[i]) < 0) {
|
|
+ continue;
|
|
+ }
|
|
+ if (gamepad->abs_info[i].minimum == gamepad->abs_info[i].maximum) {
|
|
+ gamepad->abs_info.erase(i);
|
|
+ continue;
|
|
+ }
|
|
+ gamepad->abs_map[i] = numAxes++;
|
|
+ }
|
|
+ }
|
|
+
|
|
+ if (numAxes == 0) {
|
|
+ NS_WARNING("Gamepad with zero axes detected?");
|
|
+ }
|
|
+ if (numButtons == 0) {
|
|
+ NS_WARNING("Gamepad with zero buttons detected?");
|
|
+ }
|
|
+
|
|
+ bool defaultRemapper = false;
|
|
+ RefPtr<GamepadRemapper> remapper =
|
|
+ GetGamepadRemapper(id.vendor, id.product, defaultRemapper);
|
|
+ MOZ_ASSERT(remapper);
|
|
+ remapper->SetAxisCount(numAxes);
|
|
+ remapper->SetButtonCount(numButtons);
|
|
|
|
gamepad->handle = service->AddGamepad(
|
|
- gamepad->idstring, mozilla::dom::GamepadMappingType::_empty,
|
|
- mozilla::dom::GamepadHand::_empty, gamepad->numButtons, gamepad->numAxes,
|
|
- 0, 0, 0); // TODO: Bug 680289, implement gamepad haptics for Linux.
|
|
+ gamepad->idstring, remapper->GetMappingType(), GamepadHand::_empty,
|
|
+ remapper->GetButtonCount(), remapper->GetAxisCount(), 0,
|
|
+ remapper->GetLightIndicatorCount(), remapper->GetTouchEventCount());
|
|
+ gamepad->remapper = remapper.forget();
|
|
+ // TODO: Bug 680289, implement gamepad haptics for Linux.
|
|
// TODO: Bug 1523355, implement gamepad lighindicator and touch for Linux.
|
|
|
|
gamepad->source_id =
|
|
@@ -257,7 +344,7 @@ bool LinuxGamepadService::is_gamepad(struct udev_device* dev) {
|
|
if (!devpath) {
|
|
return false;
|
|
}
|
|
- if (strncmp(kJoystickPath, devpath, sizeof(kJoystickPath) - 1) != 0) {
|
|
+ if (strncmp(kEvdevPath, devpath, sizeof(kEvdevPath) - 1) != 0) {
|
|
return false;
|
|
}
|
|
|
|
@@ -292,7 +379,7 @@ gboolean LinuxGamepadService::OnGamepadData(GIOChannel* source,
|
|
if (condition & G_IO_ERR || condition & G_IO_HUP) return FALSE;
|
|
|
|
while (true) {
|
|
- struct js_event event;
|
|
+ struct input_event event {};
|
|
gsize count;
|
|
GError* err = nullptr;
|
|
if (g_io_channel_read_chars(source, (gchar*)&event, sizeof(event), &count,
|
|
@@ -301,18 +388,125 @@ gboolean LinuxGamepadService::OnGamepadData(GIOChannel* source,
|
|
break;
|
|
}
|
|
|
|
- // TODO: store device state?
|
|
- if (event.type & JS_EVENT_INIT) {
|
|
- continue;
|
|
- }
|
|
-
|
|
switch (event.type) {
|
|
- case JS_EVENT_BUTTON:
|
|
- service->NewButtonEvent(gamepad->handle, event.number, !!event.value);
|
|
+ case EV_KEY:
|
|
+ switch (event.code) {
|
|
+ /* The gamepad events are meaningful, and according to
|
|
+ * https://www.kernel.org/doc/html/latest/input/gamepad.html
|
|
+ * "No other devices, that do not look/feel like a gamepad, shall
|
|
+ * report these events" */
|
|
+ case BTN_SOUTH:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_PRIMARY,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_EAST:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_SECONDARY,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_NORTH:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_QUATERNARY,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_WEST:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_TERTIARY,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_TL:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_LEFT_SHOULDER,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_TR:
|
|
+ service->NewButtonEvent(gamepad->handle,
|
|
+ BUTTON_INDEX_RIGHT_SHOULDER, !!event.value);
|
|
+ break;
|
|
+ case BTN_TL2:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_LEFT_TRIGGER,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_TR2:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_RIGHT_TRIGGER,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_SELECT:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_BACK_SELECT,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_START:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_START,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_MODE:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_META,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_THUMBL:
|
|
+ service->NewButtonEvent(
|
|
+ gamepad->handle, BUTTON_INDEX_LEFT_THUMBSTICK, !!event.value);
|
|
+ break;
|
|
+ case BTN_THUMBR:
|
|
+ service->NewButtonEvent(
|
|
+ gamepad->handle, BUTTON_INDEX_RIGHT_THUMBSTICK, !!event.value);
|
|
+ break;
|
|
+ case BTN_DPAD_UP:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_DPAD_UP,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_DPAD_DOWN:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_DPAD_DOWN,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_DPAD_LEFT:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_DPAD_LEFT,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ case BTN_DPAD_RIGHT:
|
|
+ service->NewButtonEvent(gamepad->handle, BUTTON_INDEX_DPAD_RIGHT,
|
|
+ !!event.value);
|
|
+ break;
|
|
+ default:
|
|
+ /* For non-gamepad events, this is the "anything goes" numbered
|
|
+ * handling that should be handled with remappers. */
|
|
+ gamepad->remapper->RemapButtonEvent(
|
|
+ gamepad->handle, gamepad->key_map[event.code], !!event.value);
|
|
+ break;
|
|
+ }
|
|
break;
|
|
- case JS_EVENT_AXIS:
|
|
- service->NewAxisMoveEvent(gamepad->handle, event.number,
|
|
- ((float)event.value) / kMaxAxisValue);
|
|
+ case EV_ABS:
|
|
+ if (!gamepad->abs_info.count(event.code)) continue;
|
|
+ switch (event.code) {
|
|
+ case ABS_HAT0X:
|
|
+ service->NewButtonEvent(
|
|
+ gamepad->handle, BUTTON_INDEX_DPAD_LEFT,
|
|
+ AxisNegativeAsButton(
|
|
+ ScaleAxis(gamepad->abs_info[event.code], event.value)));
|
|
+ service->NewButtonEvent(
|
|
+ gamepad->handle, BUTTON_INDEX_DPAD_RIGHT,
|
|
+ AxisPositiveAsButton(
|
|
+ ScaleAxis(gamepad->abs_info[event.code], event.value)));
|
|
+ break;
|
|
+ case ABS_HAT0Y:
|
|
+ service->NewButtonEvent(
|
|
+ gamepad->handle, BUTTON_INDEX_DPAD_UP,
|
|
+ AxisNegativeAsButton(
|
|
+ ScaleAxis(gamepad->abs_info[event.code], event.value)));
|
|
+ service->NewButtonEvent(
|
|
+ gamepad->handle, BUTTON_INDEX_DPAD_DOWN,
|
|
+ AxisPositiveAsButton(
|
|
+ ScaleAxis(gamepad->abs_info[event.code], event.value)));
|
|
+ break;
|
|
+ case ABS_HAT1X:
|
|
+ case ABS_HAT1Y:
|
|
+ case ABS_HAT2X:
|
|
+ case ABS_HAT2Y:
|
|
+ case ABS_HAT3X:
|
|
+ case ABS_HAT3Y:
|
|
+ break;
|
|
+ default:
|
|
+ gamepad->remapper->RemapAxisMoveEvent(
|
|
+ gamepad->handle, gamepad->abs_map[event.code],
|
|
+ ScaleAxis(gamepad->abs_info[event.code], event.value));
|
|
+ break;
|
|
+ }
|
|
break;
|
|
}
|
|
}
|
|
diff --git dom/gamepad/moz.build dom/gamepad/moz.build
|
|
index 5f55d5a95e96..544b7f927736 100644
|
|
--- dom/gamepad/moz.build
|
|
+++ dom/gamepad/moz.build
|
|
@@ -59,7 +59,7 @@ elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "windows":
|
|
UNIFIED_SOURCES += ["windows/WindowsGamepad.cpp"]
|
|
elif CONFIG["MOZ_WIDGET_TOOLKIT"] == "android":
|
|
UNIFIED_SOURCES += ["android/AndroidGamepad.cpp"]
|
|
-elif CONFIG["OS_ARCH"] == "Linux":
|
|
+elif CONFIG["OS_ARCH"] in ("Linux", "FreeBSD", "DragonFly"):
|
|
UNIFIED_SOURCES += ["linux/LinuxGamepad.cpp"]
|
|
else:
|
|
UNIFIED_SOURCES += ["fallback/FallbackGamepad.cpp"]
|