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Build cross platform desktop apps with JavaScript, HTML, and CSS. It's easier than you think. If you can build a website, you can build a desktop app. Electron is a framework for creating native applications with web technologies like JavaScript, HTML, and CSS. It takes care of the hard parts so you can focus on the core of your application. WWW: https://electronjs.org/
38 lines
1.5 KiB
C++
38 lines
1.5 KiB
C++
--- ui/gfx/native_pixmap_handle.h.orig 2023-02-01 18:43:52 UTC
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+++ ui/gfx/native_pixmap_handle.h
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@@ -14,7 +14,7 @@
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#include "ui/gfx/buffer_types.h"
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#include "ui/gfx/gfx_export.h"
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-#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
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+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_BSD)
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#include "base/files/scoped_file.h"
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#endif
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@@ -34,7 +34,7 @@ struct GFX_EXPORT NativePixmapPlane {
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NativePixmapPlane(int stride,
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int offset,
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uint64_t size
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-#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
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+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_BSD)
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,
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base::ScopedFD fd
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#elif BUILDFLAG(IS_FUCHSIA)
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@@ -55,7 +55,7 @@ struct GFX_EXPORT NativePixmapPlane {
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// This is necessary to map the buffers.
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uint64_t size;
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-#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
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+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_BSD)
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// File descriptor for the underlying memory object (usually dmabuf).
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base::ScopedFD fd;
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#elif BUILDFLAG(IS_FUCHSIA)
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@@ -78,7 +78,7 @@ struct GFX_EXPORT NativePixmapHandle {
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std::vector<NativePixmapPlane> planes;
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-#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
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+#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_BSD)
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// The modifier is retrieved from GBM library and passed to EGL driver.
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// Generally it's platform specific, and we don't need to modify it in
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// Chromium code. Also one per plane per entry.
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