ports/devel/electron32/files/patch-services_device_usb_usb__service.cc
Hiroki Tagato 63a5b151bf devel/electron32: add port: Build cross-platform desktop apps with JavaScript, HTML, and CSS
Build cross platform desktop apps with JavaScript, HTML, and CSS.

It's easier than you think.

If you can build a website, you can build a desktop app. Electron is a
framework for creating native applications with web technologies like
JavaScript, HTML, and CSS. It takes care of the hard parts so you can
focus on the core of your application.

WWW: https://electronjs.org/
2024-09-23 04:58:21 +09:00

35 lines
1.2 KiB
C++

--- services/device/usb/usb_service.cc.orig 2024-08-14 20:55:10 UTC
+++ services/device/usb/usb_service.cc
@@ -21,12 +21,16 @@
#if BUILDFLAG(IS_ANDROID)
#include "services/device/usb/usb_service_android.h"
-#elif defined(USE_UDEV)
+#elif defined(USE_UDEV) && !BUILDFLAG(IS_BSD)
#include "services/device/usb/usb_service_linux.h"
#elif BUILDFLAG(IS_MAC)
#include "services/device/usb/usb_service_impl.h"
#elif BUILDFLAG(IS_WIN)
#include "services/device/usb/usb_service_win.h"
+#elif BUILDFLAG(IS_OPENBSD)
+#include "services/device/usb/usb_service_impl.h"
+#elif BUILDFLAG(IS_FREEBSD)
+#include "services/device/usb/usb_service_fake.h"
#endif
namespace device {
@@ -49,11 +53,13 @@ std::unique_ptr<UsbService> UsbService::Create() {
std::unique_ptr<UsbService> UsbService::Create() {
#if BUILDFLAG(IS_ANDROID)
return base::WrapUnique(new UsbServiceAndroid());
-#elif defined(USE_UDEV)
+#elif defined(USE_UDEV) && !BUILDFLAG(IS_BSD)
return base::WrapUnique(new UsbServiceLinux());
#elif BUILDFLAG(IS_WIN)
return base::WrapUnique(new UsbServiceWin());
#elif BUILDFLAG(IS_MAC)
+ return base::WrapUnique(new UsbServiceImpl());
+#elif BUILDFLAG(IS_BSD)
return base::WrapUnique(new UsbServiceImpl());
#else
return nullptr;