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Build cross platform desktop apps with JavaScript, HTML, and CSS. It's easier than you think. If you can build a website, you can build a desktop app. Electron is a framework for creating native applications with web technologies like JavaScript, HTML, and CSS. It takes care of the hard parts so you can focus on the core of your application. WWW: https://electronjs.org/
38 lines
1.6 KiB
C++
38 lines
1.6 KiB
C++
--- chrome/browser/global_desktop_features.h.orig 2024-08-14 20:54:35 UTC
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+++ chrome/browser/global_desktop_features.h
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@@ -9,7 +9,7 @@ namespace whats_new {
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#include "build/build_config.h"
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namespace whats_new {
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-#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX)
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+#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
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class WhatsNewRegistry;
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#endif
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} // namespace whats_new
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@@ -37,7 +37,7 @@ class GlobalDesktopFeatures {
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// Public accessors for features, e.g.
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// FooFeature* foo_feature() { return foo_feature_.get(); }
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-#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX)
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+#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
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whats_new::WhatsNewRegistry* whats_new_registry() {
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return whats_new_registry_.get();
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}
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@@ -50,7 +50,7 @@ class GlobalDesktopFeatures {
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// testing. e.g.
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// virtual std::unique_ptr<FooFeature> CreateFooFeature();
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-#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX)
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+#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
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virtual std::unique_ptr<whats_new::WhatsNewRegistry> CreateWhatsNewRegistry();
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#endif
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@@ -58,7 +58,7 @@ class GlobalDesktopFeatures {
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// Features will each have a controller. e.g.
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// std::unique_ptr<FooFeature> foo_feature_;
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-#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX)
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+#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC) || BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD)
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std::unique_ptr<whats_new::WhatsNewRegistry> whats_new_registry_;
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#endif
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};
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