--- content/browser/utility_process_host.cc.orig 2023-12-20 07:12:20 UTC +++ content/browser/utility_process_host.cc @@ -60,7 +60,7 @@ #include "content/browser/v8_snapshot_files.h" #endif -#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) +#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_BSD) #include "base/files/file_util.h" #include "base/files/scoped_file.h" #include "base/pickle.h" @@ -70,7 +70,7 @@ #include "media/capture/capture_switches.h" #endif -#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN) +#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN) || BUILDFLAG(IS_BSD) #include "base/task/sequenced_task_runner.h" #include "components/viz/host/gpu_client.h" #include "media/capture/capture_switches.h" @@ -81,7 +81,7 @@ namespace { namespace { -#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) +#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_BSD) base::ScopedFD PassNetworkContextParentDirs( std::vector network_context_parent_dirs) { base::Pickle pickle; @@ -130,7 +130,7 @@ UtilityProcessHost::UtilityProcessHost(std::unique_ptr started_(false), name_(u"utility process"), file_data_(std::make_unique()), -#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN) +#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_WIN) || BUILDFLAG(IS_BSD) gpu_client_(nullptr, base::OnTaskRunnerDeleter(nullptr)), #endif client_(std::move(client)) { @@ -437,7 +437,7 @@ bool UtilityProcessHost::StartProcess() { file_data_->files_to_preload.merge(GetV8SnapshotFilesToPreload()); #endif // BUILDFLAG(IS_POSIX) -#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) +#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_BSD) // The network service should have access to the parent directories // necessary for its usage. if (sandbox_type_ == sandbox::mojom::Sandbox::kNetwork) { @@ -448,7 +448,7 @@ bool UtilityProcessHost::StartProcess() { } #endif // BUILDFLAG(IS_LINUX) -#if BUILDFLAG(IS_LINUX) +#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_BSD) // Pass `kVideoCaptureUseGpuMemoryBuffer` flag to video capture service only // when the video capture use GPU memory buffer enabled and NV12 GPU memory // buffer supported.