--- src/qwt3d_lighting.cpp.orig 2018-11-26 20:04:53 UTC +++ src/qwt3d_lighting.cpp @@ -175,7 +175,7 @@ void Plot3D::applyLight(unsigned light) glRotatef( lights_[light].rot.x-90, 1.0, 0.0, 0.0 ); glRotatef( lights_[light].rot.y , 0.0, 1.0, 0.0 ); glRotatef( lights_[light].rot.z , 0.0, 0.0, 1.0 ); - GLfloat lightPos[4] = { lights_[light].shift.x, lights_[light].shift.y, lights_[light].shift.z, 1.0}; + GLfloat lightPos[4] = { static_cast(lights_[light].shift.x), static_cast(lights_[light].shift.y), static_cast(lights_[light].shift.z), 1.0}; GLenum le = lightEnum(light); glLightfv(le, GL_POSITION, lightPos); }