--- libray/libtext/texture.c.orig 1992-02-10 03:04:02 UTC +++ libray/libtext/texture.c @@ -162,7 +162,7 @@ Float *u, *v; *u = ptmp.x; *v = ptmp.y; if (dpdu == (Vector *)NULL || dpdv == (Vector *)NULL) - return; + return FALSE; /* * Here's the ugly part. * Build initial UVN-->XYZ matrix...