- upgrade to 1.2.7
- add a knob WITH_NAS
- fix dependences to aalib & svgalib
- use standard DOCSDIR & EXAMPLESDIR
- fix plist for NOPORTDOCS
- distribute README-SDL.txt.
PR: Based on ports/57475
Submitted by: Thierry Thomas <thierry@pompo.net>
Reviewed by: kris@ with a build on bento
to understand that this port was a dependency on many other ports,
and as such should not have been done during a slush. Pass the
pointy hat, please ...
PR: ports/57475
Requested by: pav, marcus
Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject()
Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA
PR: ports/41400
Submitted by: Marc Recht <marc@informatik.uni-bremen.de>
o don't apply bitwise shift to components when setting palette - vgl don't
need it unlike fbcon (after which libvgl driver was modelled). Bump
PORTREVISION as a result of bugfix.
of libvgl. I abadoned my previous plans to get my extentions into the base
system because it seems that libvgl is at the end of its lifecycle and will
be replaced by more generic and better solution (probably kgi/ggi), at least
nsouch is actively working in this drection now. In the meantime, those
lucky with VESA 2.0 compatible videocards would be able to play quakeforge
or any other SDL-based games straight on their FreeBSD consoles ;).
and test it you need the following (5-CURRENT only, BTW):
- fetch a patch for libvgl: http://people.freebsd.org/~sobomax/libvgl.patch,
apply it, recompile/reinstall libvgl;
- recompile/reinstall sdl-devel (configure script automatically detects
if right version of libvgl is present);
- set environment variable SDL_VIDEODRIVER=vgl;
- ensure that you have VESA support compiled into kernel or loaded as a kld;
- fire up your favourite SDL app ;).