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- Fix build with clang (global var defined as static,
unrecognized compiler arguments) - Add staging support - Use options subs MFH: 2014Q2
This commit is contained in:
parent
1b6a0aa634
commit
edd8b88ba6
Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=351523
3 changed files with 23 additions and 18 deletions
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@ -14,9 +14,10 @@ COMMENT= Quake III engine with Cell Shading capabilities
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ONLY_FOR_ARCHS= i386
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ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3 with option
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USES= gmake dos2unix zip
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USES= compiler dos2unix gmake zip
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WRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}
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BUILD_WRKSRC= ${WRKSRC}/code/unix
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MAKE_JOBS_UNSAFE= yes
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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MAKE_ENV= LIBDIR="${LIBDIR}"
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@ -28,13 +29,13 @@ OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS
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OPTIONS_MULTI= FLAVOR
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OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED SMP_CLIENT
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OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS SMP_CLIENT
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OPTIONS_SUB= yes
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CLIENT_DESC= Build client
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DEDICATED_DESC= Build dedicated server
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GAMELIBS_DESC= Force building game libraries
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SMP_CLIENT_DESC= Build SMP (threaded) client
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NO_STAGE= yes
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.include <bsd.port.pre.mk>
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.if ${ARCH} == "i386"
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@ -58,25 +59,16 @@ USE_XORG= xxf86dga
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.if ${PORT_OPTIONS:MCLIENT}
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MAKE_ENV+= CLIENT=YES
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PLIST_SUB+= CLIENT=""
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Q3BIN+= quake3
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.else
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if ${PORT_OPTIONS:MDEDICATED}
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MAKE_ENV+= DEDICATED=YES
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PLIST_SUB+= DEDICATED=""
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Q3BIN+= q3ded
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.else
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
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MAKE_ENV+= GAMELIBS=YES
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PLIST_SUB+= GAMELIBS=""
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.else
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PLIST_SUB+= GAMELIBS="@comment "
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.endif
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.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
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@ -85,10 +77,7 @@ MAKE_ENV+= OPTIMIZED_CFLAGS=YES
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.if ${PORT_OPTIONS:MSMP_CLIENT}
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MAKE_ENV+= SMP=YES PTHREAD_LIBS="${PTHREAD_LIBS}"
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PLIST_SUB+= SMP=""
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Q3BIN+= quake3-smp
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.else
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PLIST_SUB+= SMP="@comment "
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.endif
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post-patch:
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@ -98,17 +87,22 @@ post-patch:
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's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
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${WRKSRC}/code/botlib/be_interface.c \
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${WRKSRC}/code/renderer/tr_init.c
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.if ${COMPILER_TYPE} == clang
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@${REINPLACE_CMD} -E 's,-falign-(jumps|loops)=2,,g; s|-O6||' \
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${WRKSRC}/code/unix/Makefile
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.endif
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do-install:
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.for bin in ${Q3BIN}
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# Adjust program names to avoid conflicts with other Quake3 ports
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} \
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${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
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${STAGEDIR}${PREFIX}/bin/${bin:C/(quake3|q3)/\1cel/}
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.endfor
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.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
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.for dir in baseq3 missionpack
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@${MKDIR} ${LIBDIR}/${dir}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${LIBDIR}/${dir}
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@${MKDIR} ${STAGEDIR}${LIBDIR}/${dir}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so \
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${STAGEDIR}${LIBDIR}/${dir}
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.endfor
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.endif
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11
games/q3cellshading/files/patch-code-qcommon-vm_x86.c
Normal file
11
games/q3cellshading/files/patch-code-qcommon-vm_x86.c
Normal file
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@ -0,0 +1,11 @@
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--- code/qcommon/vm_x86.c.orig 2014-04-17 13:05:34.157088687 +0200
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+++ code/qcommon/vm_x86.c 2014-04-17 12:58:45.706901862 +0200
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@@ -84,7 +84,7 @@
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#endif // !_WIN32
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-static int callMask = 0; // bk001213 - init
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+ int callMask = 0; // bk001213 - init
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static int instruction, pass;
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static int lastConst = 0;
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@ -1,6 +1,6 @@
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%%DEDICATED%%bin/q3celded
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%%CLIENT%%bin/quake3cel
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%%SMP%%bin/quake3cel-smp
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%%SMP_CLIENT%%bin/quake3cel-smp
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%%GAMELIBS%%%%LIBDIR%%/baseq3/cgame.so
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%%GAMELIBS%%%%LIBDIR%%/baseq3/qagame.so
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%%GAMELIBS%%%%LIBDIR%%/baseq3/ui.so
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