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games/vkquake: add new port
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is based on the popular QuakeSpasm port and runs all mods compatible with it like Arcane Dimensions or In The Shadows. Compared to QuakeSpasm vkQuake also features a software Quake like underwater effect, has better color precision, generates mipmap for water surfaces at runtime and has native support for anti-aliasing and AF. https://github.com/Novum/vkQuake PR: 222182 Submitted by: Greg V <greg@unrelenting.technology>
This commit is contained in:
parent
230cd7fef8
commit
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=478885
8 changed files with 136 additions and 0 deletions
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@ -1093,6 +1093,7 @@
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SUBDIR += violetland
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SUBDIR += viruskiller
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SUBDIR += vitetris
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SUBDIR += vkquake
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SUBDIR += vms-empire
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SUBDIR += vodovod
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SUBDIR += volleyball
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97
games/vkquake/Makefile
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97
games/vkquake/Makefile
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@ -0,0 +1,97 @@
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# $FreeBSD$
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PORTNAME= vkquake
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DISTVERSION= 1.00.0
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CATEGORIES= games
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MAINTAINER= greg@unrelenting.technology
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COMMENT= Quake 1 port using Vulkan instead of OpenGL, based on QuakeSpasm
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LICENSE= GPLv2+
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LICENSE_FILE= ${WRKSRC}/../LICENSE.txt
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BUILD_DEPENDS= ${LOCALBASE}/include/vulkan/vulkan.h:devel/vulkan-headers
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LIB_DEPENDS= libSDL2.so:devel/sdl20 \
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libX11-xcb.so:x11/libX11 \
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libvulkan.so:graphics/vulkan-loader
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WRKSRC_SUBDIR= Quake
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USES= desktop-file-utils gmake pkgconfig
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USE_GITHUB= yes
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GH_ACCOUNT= Novum
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GH_PROJECT= vkQuake
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INSTALLS_ICONS= yes
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MAKE_ENV= prefix=${PREFIX} bindir=${PREFIX}/bin
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ALL_TARGET= # empty
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.include "${.CURDIR}/../quake-data/Makefile.include"
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CFLAGS+= -DDATADIR='\"${Q1DIR}\"'
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OPTIONS_DEFINE= USERDIRS WAVE FLAC MP3 VORBIS # OPUS
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OPTIONS_RADIO= MODPLAYER
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OPTIONS_RADIO_MODPLAYER= MIKMOD XMP MODPLUG
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OPTIONS_DEFAULT= USERDIRS WAVE FLAC VORBIS MODPLUG # OPUS MODPLUG
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USERDIRS_DESC= Enable support for loading game files from user directories (~/.vkquake)
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WAVE_DESC= Enable support for Wave music
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FLAC_DESC= Enable support for FLAC music
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MP3_DESC= Enable support for MP3 music
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VORBIS_DESC= Enable support for Ogg Vorbis music
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# OPUS_DESC= Enable support for Opus music
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MIKMOD_DESC= Enable support for tracker module music using MikMod
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XMP_DESC= Enable support for tracker module music using XMP
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MODPLUG_DESC= Enable support for tracker module music using ModPlug
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USERDIRS_MAKE_ARGS= DO_USERDIRS=1
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USERDIRS_MAKE_ARGS_OFF= DO_USERDIRS=0
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WAVE_MAKE_ARGS= USE_CODEC_WAVE=1
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WAVE_MAKE_ARGS_OFF= USE_CODEC_WAVE=0
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FLAC_MAKE_ARGS= USE_CODEC_FLAC=1
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FLAC_MAKE_ARGS_OFF= USE_CODEC_FLAC=0
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FLAC_LIB_DEPENDS= libFLAC.so:audio/flac
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MP3_MAKE_ARGS= USE_CODEC_MP3=1 MP3LIB=mad
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MP3_MAKE_ARGS_OFF= USE_CODEC_MP3=0
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MP3_LIB_DEPENDS= libmad.so:audio/libmad
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VORBIS_MAKE_ARGS= USE_CODEC_VORBIS=1 VORBISLIB=vorbis
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VORBIS_MAKE_ARGS_OFF= USE_CODEC_VORBIS=0
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VORBIS_LIB_DEPENDS= libvorbis.so:audio/libvorbis \
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libvorbisfile.so:audio/libvorbis \
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libogg.so:audio/libogg
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# XXX: crashes on start
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# OPUS_MAKE_ARGS= USE_CODEC_OPUS=1
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# OPUS_MAKE_ARGS_OFF= USE_CODEC_OPUS=0
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# OPUS_LIB_DEPENDS= libopus.so:audio/opus \
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# libopusfile.so:audio/opusfile
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MIKMOD_MAKE_ARGS= USE_CODEC_MIKMOD=1
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MIKMOD_MAKE_ARGS_OFF= USE_CODEC_MIKMOD=0
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MIKMOD_LIB_DEPENDS= libmikmod.so:audio/libmikmod
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XMP_MAKE_ARGS= USE_CODEC_XMP=1
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XMP_MAKE_ARGS_OFF= USE_CODEC_XMP=0
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XMP_LIB_DEPENDS= libxmp.so:audio/xmp
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MODPLUG_MAKE_ARGS= USE_CODEC_MODPLUG=1
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MODPLUG_MAKE_ARGS_OFF= USE_CODEC_MODPLUG=0
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MODPLUG_LIB_DEPENDS= libmodplug.so:audio/libmodplug
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post-install:
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${MKDIR} ${STAGEDIR}${Q1DIR}
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${INSTALL_DATA} ${WRKSRC}/vkquake.pak ${STAGEDIR}${Q1DIR}
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${MKDIR} ${STAGEDIR}${PREFIX}/share/icons/hicolor/256x256/apps
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${INSTALL_DATA} ${FILESDIR}/vkquake.png \
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${STAGEDIR}${PREFIX}/share/icons/hicolor/256x256/apps/vkquake.png
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${INSTALL_DATA} ${FILESDIR}/vkquake.desktop \
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${STAGEDIR}${PREFIX}/share/applications
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.include <bsd.port.mk>
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3
games/vkquake/distinfo
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3
games/vkquake/distinfo
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@ -0,0 +1,3 @@
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TIMESTAMP = 1533668323
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SHA256 (Novum-vkQuake-1.00.0_GH0.tar.gz) = b0c5420d6f5c71ed032232729fc73537588267a187bea5f29681dc2d51d8712f
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SIZE (Novum-vkQuake-1.00.0_GH0.tar.gz) = 3404109
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11
games/vkquake/files/patch-common.c
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11
games/vkquake/files/patch-common.c
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@ -0,0 +1,11 @@
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--- common.c.orig 2017-09-09 21:55:23 UTC
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+++ common.c
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@@ -2231,7 +2231,7 @@ void COM_InitFilesystem (void) //johnfitz -- modified
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if (i && i < com_argc-1)
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q_strlcpy (com_basedir, com_argv[i + 1], sizeof(com_basedir));
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else
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- q_strlcpy (com_basedir, host_parms->basedir, sizeof(com_basedir));
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+ q_strlcpy (com_basedir, DATADIR, sizeof(com_basedir));
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j = strlen (com_basedir);
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if (j < 1) Sys_Error("Bad argument to -basedir");
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games/vkquake/files/vkquake.desktop
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games/vkquake/files/vkquake.desktop
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[Desktop Entry]
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Name=vkQuake
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GenericName=Quake engine modification (Vulkan)
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Comment=Quake 1 port using Vulkan
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Exec=vkquake
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Icon=vkquake
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Terminal=false
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Type=Application
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Categories=Game;
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MimeType=x-scheme-handler/steam;
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Keywords=quake;game;First-Person-Shooter;
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BIN
games/vkquake/files/vkquake.png
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BIN
games/vkquake/files/vkquake.png
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Binary file not shown.
After Width: | Height: | Size: 26 KiB |
9
games/vkquake/pkg-descr
Normal file
9
games/vkquake/pkg-descr
Normal file
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@ -0,0 +1,9 @@
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vkQuake is a Quake 1 port using Vulkan instead of OpenGL for rendering. It is
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based on the popular QuakeSpasm port and runs all mods compatible with it like
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Arcane Dimensions or In The Shadows.
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Compared to QuakeSpasm vkQuake also features a software Quake like underwater
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effect, has better color precision, generates mipmap for water surfaces at
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runtime and has native support for anti-aliasing and AF.
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WWW: https://github.com/Novum/vkQuake
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4
games/vkquake/pkg-plist
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4
games/vkquake/pkg-plist
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@ -0,0 +1,4 @@
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bin/vkquake
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%%Q1DIR%%/vkquake.pak
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share/applications/vkquake.desktop
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share/icons/hicolor/256x256/apps/vkquake.png
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