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New port: emulators/mgba
A modern open source Game Boy Advance emulator, with support for Game Boy and Game Boy Color games as well. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Other goals include accurate enough emulation to provide a development environment for homebrew software, a good workflow for tool-assist runners, and a modern feature set for emulators that older emulators may not support. WWW: https://mgba.io PR: 222779 Submitted by: Greg V <greg@unrelenting.technology>
This commit is contained in:
parent
76ba57b765
commit
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=451322
5 changed files with 129 additions and 0 deletions
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@ -79,6 +79,7 @@
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SUBDIR += mastergear
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SUBDIR += mednafen
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SUBDIR += mess
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SUBDIR += mgba
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SUBDIR += mtools
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SUBDIR += mupen64plus
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SUBDIR += mupen64plus-audio-sdl
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65
emulators/mgba/Makefile
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65
emulators/mgba/Makefile
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# $FreeBSD$
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PORTNAME= mgba
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DISTVERSION= 0.6.1
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CATEGORIES= emulators
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MAINTAINER= greg@unrelenting.technology
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COMMENT= Game Boy Advance (GBA) emulator/debugger
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LICENSE= MPL20 BSD3CLAUSE LGPL21+
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LICENSE_COMB= multi
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LICENSE_FILE_BSD3CLAUSE= ${WRKSRC}/src/third-party/inih/LICENSE.txt
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LICENSE_FILE_LGPL21+= ${WRKSRC}/src/third-party/blip_buf/license.txt
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LICENSE_FILE_MPL20= ${WRKSRC}/LICENSE
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LIB_DEPENDS= libepoxy.so:graphics/libepoxy \
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libpng16.so:graphics/png
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USES= cmake:outsource compiler:c++11-lang localbase:ldflags pkgconfig sqlite:3
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USE_GITHUB= yes
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GH_ACCOUNT= mgba-emu
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USE_GL= gl glu
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USE_SDL= sdl2
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CMAKE_ARGS= -DCMAKE_INSTALL_DOCDIR:STRING="${DOCSDIR}" \
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-DUSE_MINIZIP:BOOL=OFF \
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-DUSE_LIBZIP:BOOL=OFF \
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-DUSE_ZLIB:BOOL=ON \
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-DUSE_LZMA:BOOL=ON \
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-DUSE_SQLITE3:BOOL=ON \
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-DBUILD_GL:BOOL=ON \
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-DBUILD_GLES2:BOOL=OFF
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LDFLAGS+= -Wl,--as-needed # glu
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OPTIONS_DEFINE= DEBUGGERS FFMPEG MAGICK QT5
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OPTIONS_DEFAULT= DEBUGGERS FFMPEG MAGICK QT5
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OPTIONS_SUB= yes
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DEBUGGERS_DESC= Debugging infrastructure (CLI debugger, GDB remote stub)
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FFMPEG_DESC= FFmpeg video recording support
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MAGICK_DESC= ImageMagick GIF recording support
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QT5_DESC= Qt 5 frontend
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DEBUGGERS_CMAKE_BOOL= USE_DEBUGGERS USE_EDITLINE USE_GDB_STUB
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DEBUGGERS_USES= libedit
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FFMPEG_CMAKE_BOOL= USE_FFMPEG
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FFMPEG_LIB_DEPENDS= libavcodec.so:multimedia/ffmpeg \
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libavformat.so:multimedia/ffmpeg \
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libavresample.so:multimedia/ffmpeg \
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libavutil.so:multimedia/ffmpeg \
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libswscale.so:multimedia/ffmpeg
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MAGICK_CMAKE_BOOL= USE_MAGICK
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MAGICK_LIB_DEPENDS= libMagickWand-6.so:graphics/ImageMagick \
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libMagickCore-6.so:graphics/ImageMagick
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QT5_CMAKE_BOOL= BUILD_QT
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QT5_USE= qt5=qmake_build,buildtools_build,core,gui,widgets,network,opengl,multimedia
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QT5_USES= desktop-file-utils
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QT5_VARS= installs_icons=yes
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.include <bsd.port.mk>
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emulators/mgba/distinfo
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emulators/mgba/distinfo
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TIMESTAMP = 1507126883
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SHA256 (mgba-emu-mgba-0.6.1_GH0.tar.gz) = 7c78feb0aa12930b993ca1b220d282ed178e306621559e48bb168623030eb876
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SIZE (mgba-emu-mgba-0.6.1_GH0.tar.gz) = 7437240
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emulators/mgba/pkg-descr
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emulators/mgba/pkg-descr
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A modern open source Game Boy Advance emulator, with support for Game
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Boy and Game Boy Color games as well. The project started in April
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2013 with the goal of being fast enough to run on lower end hardware
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than other emulators support, without sacrificing accuracy or
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portability. Other goals include accurate enough emulation to provide
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a development environment for homebrew software, a good workflow for
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tool-assist runners, and a modern feature set for emulators that older
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emulators may not support.
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WWW: https://mgba.io
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emulators/mgba/pkg-plist
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emulators/mgba/pkg-plist
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bin/mgba
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%%QT5%%bin/mgba-qt
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include/mgba/flags.h
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lib/libmgba.so.0.6
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lib/libmgba.so.0.6.1
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%%QT5%%man/man6/mgba-qt.6.gz
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man/man6/mgba.6.gz
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%%PORTDOCS%%%%DOCSDIR%%/CHANGES
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%%PORTDOCS%%%%DOCSDIR%%/README.md
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%%QT5%%share/applications/mgba-qt.desktop
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share/icons/hicolor/128x128/apps/mgba.png
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share/icons/hicolor/16x16/apps/mgba.png
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share/icons/hicolor/24x24/apps/mgba.png
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share/icons/hicolor/256x256/apps/mgba.png
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share/icons/hicolor/32x32/apps/mgba.png
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share/icons/hicolor/48x48/apps/mgba.png
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share/icons/hicolor/512x512/apps/mgba.png
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share/icons/hicolor/64x64/apps/mgba.png
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share/icons/hicolor/96x96/apps/mgba.png
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%%QT5%%%%DATADIR%%/nointro.dat
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%%QT5%%%%DATADIR%%/shaders/agb001.shader/agb001.fs
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%%QT5%%%%DATADIR%%/shaders/agb001.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/ags001.shader/ags001-light.fs
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%%QT5%%%%DATADIR%%/shaders/ags001.shader/ags001.fs
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%%QT5%%%%DATADIR%%/shaders/ags001.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/fish.shader/fish.fs
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%%QT5%%%%DATADIR%%/shaders/fish.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/gba-color.shader/gba-color.fs
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%%QT5%%%%DATADIR%%/shaders/gba-color.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/lcd.shader/lcd.fs
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%%QT5%%%%DATADIR%%/shaders/lcd.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/motion_blur.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/motion_blur.shader/motion_blur.fs
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%%QT5%%%%DATADIR%%/shaders/pixelate.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/scanlines.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/scanlines.shader/scanlines.fs
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%%QT5%%%%DATADIR%%/shaders/soften.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/soften.shader/soften.fs
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%%QT5%%%%DATADIR%%/shaders/vba_pixelate.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/vba_pixelate.shader/vba_pixelate.fs
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%%QT5%%%%DATADIR%%/shaders/vignette.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/vignette.shader/vignette.fs
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%%QT5%%%%DATADIR%%/shaders/wiiu.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/wiiu.shader/wiiu.fs
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%%QT5%%%%DATADIR%%/shaders/xbr-lv2.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/xbr-lv2.shader/xbr.fs
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%%QT5%%%%DATADIR%%/shaders/xbr-lv2.shader/xbr.vs
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%%QT5%%%%DATADIR%%/shaders/xbr-lv3.shader/manifest.ini
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%%QT5%%%%DATADIR%%/shaders/xbr-lv3.shader/xbr.fs
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%%QT5%%%%DATADIR%%/shaders/xbr-lv3.shader/xbr.vs
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