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A glue layer between clutter and box2d that provides a special group where the
actors can be set to be static or dynamic in regard to a physics simulation. The source tree currently contains an embedded version of box2d trunk. Features: - Children of the ClutterBox2d group can be simulated as static or dynamic rigid bodies. Collision detection. - Specifying the gravity of the world. - play/pause control over the box2d physics engine - Setting linear and angular velocities of simulated children. - automatic position synchronization between clutter and box2d. - joints - prismatic. - revolute. - distance (spring) - mouse (for dragging objects around and manipulating them). WWW: http://clutter-project.org/
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parent
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Notes:
svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=224818
5 changed files with 75 additions and 0 deletions
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@ -66,6 +66,7 @@
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SUBDIR += cinepaint
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SUBDIR += claraocr
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SUBDIR += clutter
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SUBDIR += clutter-box2d
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SUBDIR += clutter-gtk
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SUBDIR += comical
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SUBDIR += comix
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28
graphics/clutter-box2d/Makefile
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28
graphics/clutter-box2d/Makefile
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# New ports collection makefile for: clutter-box2d
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# Date created: 2008-12-25
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# Whom: Martin Wilke <miwi@FreeBSD.org>
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#
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# $FreeBSD$
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#
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PORTNAME= clutter-box2d
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PORTVERSION= 0.8.0
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CATEGORIES= graphics
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MASTER_SITES= http://www.clutter-project.org/sources/${PORTNAME}/0.8/
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MAINTAINER= gnome@FreeBSD.org
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COMMENT= Clutter Box2D integration library
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LIB_DEPENDS= clutter-glx-0.8:${PORTSDIR}/graphics/clutter
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USE_GMAKE= yes
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USE_AUTOTOOLS= libtool:15
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USE_GNOME= gnomehack ltverhack gnomeprefix
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USE_XORG= xp x11
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USE_LDCONFIG= yes
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CONFIGURE_ENV= CPPFLAGS="${CPPFLAGS}" LDFLAGS="${LDFLAGS}"
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CPPFLAGS+= -I${LOCALBASE}/include ${PTHREAD_CFLAGS}
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LDFLAGS+= -L${LOCALBASE}/lib ${PTHREAD_LIBS}
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.include <bsd.port.mk>
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3
graphics/clutter-box2d/distinfo
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3
graphics/clutter-box2d/distinfo
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MD5 (clutter-box2d-0.8.0.tar.gz) = 1d56bbea9e91e434037fecc3398c06eb
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SHA256 (clutter-box2d-0.8.0.tar.gz) = fd59f24468b89d829a5f13b40d8a95ef572df383bb558b4639bb1178d61fc8ee
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SIZE (clutter-box2d-0.8.0.tar.gz) = 479436
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18
graphics/clutter-box2d/pkg-descr
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18
graphics/clutter-box2d/pkg-descr
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@ -0,0 +1,18 @@
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A glue layer between clutter and box2d that provides a special group where the
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actors can be set to be static or dynamic in regard to a physics simulation. The
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source tree currently contains an embedded version of box2d trunk.
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Features:
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- Children of the ClutterBox2d group can be simulated as static or dynamic
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rigid bodies. Collision detection.
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- Specifying the gravity of the world.
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- play/pause control over the box2d physics engine
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- Setting linear and angular velocities of simulated children.
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- automatic position synchronization between clutter and box2d.
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- joints
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- prismatic.
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- revolute.
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- distance (spring)
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- mouse (for dragging objects around and manipulating them).
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WWW: http://clutter-project.org/
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graphics/clutter-box2d/pkg-plist
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25
graphics/clutter-box2d/pkg-plist
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include/clutter-0.8/clutter-box2d/clutter-box2d-joint.h
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include/clutter-0.8/clutter-box2d/clutter-box2d-util.h
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include/clutter-0.8/clutter-box2d/clutter-box2d.h
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lib/libclutter-box2d-0.8.a
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lib/libclutter-box2d-0.8.la
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lib/libclutter-box2d-0.8.so
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lib/libclutter-box2d-0.8.so.0
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libdata/pkgconfig/clutter-box2d-0.8.pc
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%%DOCSDIR%%/ch01.html
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%%DOCSDIR%%/ch02.html
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%%DOCSDIR%%/clutter-box2d-ClutterBox2D-Actor.html
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%%DOCSDIR%%/clutter-box2d-ClutterBox2D-Joint.html
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%%DOCSDIR%%/clutter-box2d.devhelp
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%%DOCSDIR%%/clutter-box2d.devhelp2
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%%DOCSDIR%%/home.png
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%%DOCSDIR%%/index.html
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%%DOCSDIR%%/index.sgml
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%%DOCSDIR%%/left.png
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%%DOCSDIR%%/license.html
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%%DOCSDIR%%/right.png
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%%DOCSDIR%%/style.css
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%%DOCSDIR%%/up.png
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@dirrmtry %%DOCSDIR%%
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@dirrm include/clutter-0.8/clutter-box2d
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@dirrmtry include/clutter-0.8
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