- Update devel/sfml to 2.4

- Add LICENSE
- Bump dependent ports due to shlib versioning scheme change
  - Add missing dependency to games/slade
This commit is contained in:
Dmitry Marakasov 2016-10-01 02:15:10 +00:00
parent 3535a9b5c5
commit 7b4cb871d6
Notes: svn2git 2021-03-31 03:12:20 +00:00
svn path=/head/; revision=423032
9 changed files with 47 additions and 250 deletions

View file

@ -2,8 +2,7 @@
# $FreeBSD$
PORTNAME= sfml
PORTVERSION= 2.1
PORTREVISION= 1
PORTVERSION= 2.4.0
CATEGORIES= devel
MASTER_SITES= http://www.sfml-dev.org/download/sfml/${PORTVERSION}/
DISTNAME= SFML-${PORTVERSION}-sources
@ -11,13 +10,22 @@ DISTNAME= SFML-${PORTVERSION}-sources
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Simple and Fast Multimedia Library
LIB_DEPENDS= libsndfile.so:audio/libsndfile \
libfreetype.so:print/freetype2
LICENSE= ZLIB
LICENSE_FILE= ${WRKSRC}/license.txt
LIB_DEPENDS= libFLAC.so:audio/flac \
libfreetype.so:print/freetype2 \
libogg.so:audio/libogg \
libvorbis.so:audio/libvorbis \
libxcb-image.so:x11/xcb-util-image
BROKEN_FreeBSD_9= does not build
USES= cmake dos2unix jpeg openal:al zip:infozip
CMAKE_ARGS= -DSFML_INSTALL_PKGCONFIG_FILES=ON
DOS2UNIX_FILES= CMakeLists.txt
USE_XORG= x11 xrandr
USE_GL= gl glew
USE_XORG= x11 xcb
USE_GL= gl
USE_LDCONFIG= yes
WRKSRC= ${WRKDIR}/SFML-${PORTVERSION}

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@ -1,2 +1,3 @@
SHA256 (SFML-2.1-sources.zip) = 5f46d7748223be3f0c6a9fcf18c0016d227f7b1903cdbcd85f61ddbc82ef95bf
SIZE (SFML-2.1-sources.zip) = 9728420
TIMESTAMP = 1474077496
SHA256 (SFML-2.4.0-sources.zip) = 868a1a1e43a7ee40c1a90efcbcea061b6f0a6ed129075d9a8f19c8c69e644b0f
SIZE (SFML-2.4.0-sources.zip) = 24965927

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@ -1,11 +0,0 @@
--- CMakeLists.txt.orig 2013-07-21 11:30:08.000000000 +0400
+++ CMakeLists.txt 2014-08-15 18:24:11.785377335 +0400
@@ -113,7 +113,7 @@
"tools/pkg-config/sfml-${sfml_module}.pc"
@ONLY)
INSTALL(FILES "${CMAKE_CURRENT_BINARY_DIR}/tools/pkg-config/sfml-${sfml_module}.pc"
- DESTINATION "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}/pkgconfig")
+ DESTINATION "${CMAKE_INSTALL_PREFIX}/libdata/pkgconfig")
endforeach()
endif()
else()

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@ -1,209 +0,0 @@
--- src/SFML/Window/Linux/JoystickImpl.cpp.orig 2013-07-21 11:30:08.000000000 +0400
+++ src/SFML/Window/Linux/JoystickImpl.cpp 2014-08-15 18:39:52.598031897 +0400
@@ -27,7 +27,6 @@
////////////////////////////////////////////////////////////
#include <SFML/Window/JoystickImpl.hpp>
#include <SFML/System/Err.hpp>
-#include <sys/inotify.h>
#include <sys/stat.h>
#include <unistd.h>
#include <errno.h>
@@ -45,7 +44,7 @@
for (unsigned int i = 0; i < sf::Joystick::Count; ++i)
{
char name[32];
- std::snprintf(name, sizeof(name), "/dev/input/js%u", i);
+ ::snprintf(name, sizeof(name), "/dev/input/js%u", i);
struct stat info;
plugged[i] = (stat(name, &info) == 0);
}
@@ -70,185 +69,46 @@
////////////////////////////////////////////////////////////
void JoystickImpl::initialize()
{
- // Reset the array of plugged joysticks
- std::fill(plugged, plugged + Joystick::Count, false);
-
- // Create the inotify instance
- notifyFd = inotify_init();
- if (notifyFd < 0)
- {
- err() << "Failed to initialize inotify, joystick connections and disconnections won't be notified" << std::endl;
- return;
- }
-
- // Watch nodes created and deleted in the /dev/input directory
- inputFd = inotify_add_watch(notifyFd, "/dev/input", IN_CREATE | IN_DELETE);
- if (inputFd < 0)
- {
- err() << "Failed to initialize inotify, joystick connections and disconnections won't be notified" << std::endl;
- return;
- }
-
- // Do an initial scan
- updatePluggedList();
}
////////////////////////////////////////////////////////////
void JoystickImpl::cleanup()
{
- // Stop watching the /dev/input directory
- if (inputFd >= 0)
- inotify_rm_watch(notifyFd, inputFd);
-
- // Close the inotify file descriptor
- if (inputFd >= 0)
- ::close(notifyFd);
}
////////////////////////////////////////////////////////////
bool JoystickImpl::isConnected(unsigned int index)
{
- // First check if new joysticks were added/removed since last update
- if (canRead(notifyFd))
- {
- // Don't bother decomposing and interpreting the filename, just do a full scan
- updatePluggedList();
-
- // Flush all the pending events
- while (canRead(notifyFd))
- {
- char buffer[128];
- read(notifyFd, buffer, sizeof(buffer));
- }
- }
-
- // Then check if the joystick is connected
- return plugged[index];
+ return false;
}
////////////////////////////////////////////////////////////
bool JoystickImpl::open(unsigned int index)
{
- if (plugged[index])
- {
- char name[32];
- std::snprintf(name, sizeof(name), "/dev/input/js%u", index);
-
- // Open the joystick's file descriptor (read-only and non-blocking)
- m_file = ::open(name, O_RDONLY | O_NONBLOCK);
- if (m_file >= 0)
- {
- // Retrieve the axes mapping
- ioctl(m_file, JSIOCGAXMAP, m_mapping);
-
- // Reset the joystick state
- m_state = JoystickState();
-
- return true;
- }
- else
- {
- return false;
- }
- }
- else
- {
- return false;
- }
+ return false;
}
////////////////////////////////////////////////////////////
void JoystickImpl::close()
{
- ::close(m_file);
}
////////////////////////////////////////////////////////////
JoystickCaps JoystickImpl::getCapabilities() const
{
- JoystickCaps caps;
-
- // Get the number of buttons
- char buttonCount;
- ioctl(m_file, JSIOCGBUTTONS, &buttonCount);
- caps.buttonCount = buttonCount;
- if (caps.buttonCount > Joystick::ButtonCount)
- caps.buttonCount = Joystick::ButtonCount;
-
- // Get the supported axes
- char axesCount;
- ioctl(m_file, JSIOCGAXES, &axesCount);
- for (int i = 0; i < axesCount; ++i)
- {
- switch (m_mapping[i])
- {
- case ABS_X : caps.axes[Joystick::X] = true; break;
- case ABS_Y : caps.axes[Joystick::Y] = true; break;
- case ABS_Z :
- case ABS_THROTTLE : caps.axes[Joystick::Z] = true; break;
- case ABS_RZ:
- case ABS_RUDDER: caps.axes[Joystick::R] = true; break;
- case ABS_RX : caps.axes[Joystick::U] = true; break;
- case ABS_RY : caps.axes[Joystick::V] = true; break;
- case ABS_HAT0X : caps.axes[Joystick::PovX] = true; break;
- case ABS_HAT0Y : caps.axes[Joystick::PovY] = true; break;
- default : break;
- }
- }
-
- return caps;
+ return JoystickCaps();
}
////////////////////////////////////////////////////////////
JoystickState JoystickImpl::JoystickImpl::update()
{
- // pop events from the joystick file
- js_event joyState;
- while (read(m_file, &joyState, sizeof(joyState)) > 0)
- {
- switch (joyState.type & ~JS_EVENT_INIT)
- {
- // An axis was moved
- case JS_EVENT_AXIS :
- {
- float value = joyState.value * 100.f / 32767.f;
- switch (m_mapping[joyState.number])
- {
- case ABS_X : m_state.axes[Joystick::X] = value; break;
- case ABS_Y : m_state.axes[Joystick::Y] = value; break;
- case ABS_Z :
- case ABS_THROTTLE : m_state.axes[Joystick::Z] = value; break;
- case ABS_RZ:
- case ABS_RUDDER: m_state.axes[Joystick::R] = value; break;
- case ABS_RX : m_state.axes[Joystick::U] = value; break;
- case ABS_RY : m_state.axes[Joystick::V] = value; break;
- case ABS_HAT0X : m_state.axes[Joystick::PovX] = value; break;
- case ABS_HAT0Y : m_state.axes[Joystick::PovY] = value; break;
- default : break;
- }
- break;
- }
-
- // A button was pressed
- case JS_EVENT_BUTTON :
- {
- if (joyState.number < Joystick::ButtonCount)
- m_state.buttons[joyState.number] = (joyState.value != 0);
- break;
- }
- }
- }
-
- // Check the connection state of the joystick (read() fails with an error != EGAIN if it's no longer connected)
- m_state.connected = (errno == EAGAIN);
-
- return m_state;
+ return JoystickState();
}
} // namespace priv

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@ -1,10 +0,0 @@
--- src/SFML/Window/Linux/WindowImplX11.cpp.orig 2014-04-25 17:24:48.844984881 +0400
+++ src/SFML/Window/Linux/WindowImplX11.cpp 2014-04-25 17:24:55.854171823 +0400
@@ -35,6 +35,7 @@
#include <X11/keysym.h>
#include <X11/extensions/Xrandr.h>
#include <unistd.h>
+#include <libgen.h>
#include <cstring>
#include <sstream>
#include <vector>

View file

@ -6,4 +6,4 @@ You can use SFML as a minimal windowing system to interface with
OpenGL, or as a fully-featured multimedia library for building games
or interactive programs.
WWW: http://www.sfml-dev.org/index.php
WWW: http://www.sfml-dev.org/

View file

@ -1,10 +1,17 @@
include/SFML/Audio.hpp
include/SFML/Audio/AlResource.hpp
include/SFML/Audio/Export.hpp
include/SFML/Audio/InputSoundFile.hpp
include/SFML/Audio/Listener.hpp
include/SFML/Audio/Music.hpp
include/SFML/Audio/OutputSoundFile.hpp
include/SFML/Audio/Sound.hpp
include/SFML/Audio/SoundBuffer.hpp
include/SFML/Audio/SoundBufferRecorder.hpp
include/SFML/Audio/SoundFileFactory.hpp
include/SFML/Audio/SoundFileFactory.inl
include/SFML/Audio/SoundFileReader.hpp
include/SFML/Audio/SoundFileWriter.hpp
include/SFML/Audio/SoundRecorder.hpp
include/SFML/Audio/SoundSource.hpp
include/SFML/Audio/SoundStream.hpp
@ -17,6 +24,8 @@ include/SFML/Graphics/ConvexShape.hpp
include/SFML/Graphics/Drawable.hpp
include/SFML/Graphics/Export.hpp
include/SFML/Graphics/Font.hpp
include/SFML/Graphics/Glsl.hpp
include/SFML/Graphics/Glsl.inl
include/SFML/Graphics/Glyph.hpp
include/SFML/Graphics/Image.hpp
include/SFML/Graphics/PrimitiveType.hpp
@ -37,6 +46,7 @@ include/SFML/Graphics/Transformable.hpp
include/SFML/Graphics/Vertex.hpp
include/SFML/Graphics/VertexArray.hpp
include/SFML/Graphics/View.hpp
include/SFML/Main.hpp
include/SFML/Network.hpp
include/SFML/Network/Export.hpp
include/SFML/Network/Ftp.hpp
@ -54,12 +64,16 @@ include/SFML/System.hpp
include/SFML/System/Clock.hpp
include/SFML/System/Err.hpp
include/SFML/System/Export.hpp
include/SFML/System/FileInputStream.hpp
include/SFML/System/InputStream.hpp
include/SFML/System/Lock.hpp
include/SFML/System/MemoryInputStream.hpp
include/SFML/System/Mutex.hpp
include/SFML/System/NativeActivity.hpp
include/SFML/System/NonCopyable.hpp
include/SFML/System/Sleep.hpp
include/SFML/System/String.hpp
include/SFML/System/String.inl
include/SFML/System/Thread.hpp
include/SFML/System/Thread.inl
include/SFML/System/ThreadLocal.hpp
@ -81,25 +95,27 @@ include/SFML/Window/GlResource.hpp
include/SFML/Window/Joystick.hpp
include/SFML/Window/Keyboard.hpp
include/SFML/Window/Mouse.hpp
include/SFML/Window/Sensor.hpp
include/SFML/Window/Touch.hpp
include/SFML/Window/VideoMode.hpp
include/SFML/Window/Window.hpp
include/SFML/Window/WindowHandle.hpp
include/SFML/Window/WindowStyle.hpp
lib/libsfml-audio.so
lib/libsfml-audio.so.2
lib/libsfml-audio.so.2.1
lib/libsfml-audio.so.2.4
lib/libsfml-audio.so.2.4.0
lib/libsfml-graphics.so
lib/libsfml-graphics.so.2
lib/libsfml-graphics.so.2.1
lib/libsfml-graphics.so.2.4
lib/libsfml-graphics.so.2.4.0
lib/libsfml-network.so
lib/libsfml-network.so.2
lib/libsfml-network.so.2.1
lib/libsfml-network.so.2.4
lib/libsfml-network.so.2.4.0
lib/libsfml-system.so
lib/libsfml-system.so.2
lib/libsfml-system.so.2.1
lib/libsfml-system.so.2.4
lib/libsfml-system.so.2.4.0
lib/libsfml-window.so
lib/libsfml-window.so.2
lib/libsfml-window.so.2.1
lib/libsfml-window.so.2.4
lib/libsfml-window.so.2.4.0
libdata/pkgconfig/sfml-all.pc
libdata/pkgconfig/sfml-audio.pc
libdata/pkgconfig/sfml-graphics.pc

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@ -3,7 +3,7 @@
PORTNAME= dolphin-emu
DISTVERSION= 5.0-rc
PORTREVISION= 1
PORTREVISION= 2
CATEGORIES= emulators
MAINTAINER= martymac@FreeBSD.org

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@ -3,6 +3,7 @@
PORTNAME= slade
PORTVERSION= 3.1.1.3
PORTREVISION= 1
CATEGORIES= games
MAINTAINER= danfe@FreeBSD.org
@ -21,6 +22,7 @@ GH_PROJECT= ${PORTNAME:tu}
USES= cmake compiler:c++11-lib pkgconfig
USE_WX= 3.0+
USE_GL= glew
USE_CXXSTD= c++11
PLIST_FILES= bin/slade share/slade3/slade.pk3