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Update to version 2.0.7 after repo-copy from ports/audio/libsidplay.
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commit
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svn2git
2021-03-31 03:12:20 +00:00
svn path=/head/; revision=70374
7 changed files with 114 additions and 53 deletions
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@ -1,25 +1,27 @@
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# New ports collection makefile for: libsidplay
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# Date created: 31 October 1996
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# Whom: Stefan Zehl <sec@42.org>
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# New ports collection makefile for: libsidplay2
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# Date created: 6 October 2002
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# Whom: Anders Nordby <anders@FreeBSD.org>
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#
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# $FreeBSD$
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#
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PORTNAME= libsidplay
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PORTVERSION= 1.36.57
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PORTNAME= libsidplay2
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PORTVERSION= 2.0.7
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CATEGORIES= audio emulators
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MASTER_SITES= http://www.geocities.com/SiliconValley/Lakes/5147/sidplay/packages/
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MASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
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MASTER_SITE_SUBDIR= sidplay2
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DISTNAME= ${PORTNAME:S/2//}-${PORTVERSION}-5
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EXTRACT_SUFX= .tgz
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MAINTAINER= sec@42.org
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MAINTAINER= ports@FreeBSD.org
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USE_LIBTOOL= yes
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LIB_DEPENDS= resid.2:${PORTSDIR}/audio/resid
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WRKSRC= ${WRKDIR}/${PORTNAME:S/2//}-${PORTVERSION}
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GNU_CONFIGURE= yes
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INSTALLS_SHLIB= yes
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USE_GMAKE= yes
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USE_LIBTOOL= yes
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.include <bsd.port.pre.mk>
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.if (${ARCH} == i386)
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CONFIGURE_ARGS+= --enable-optendian --enable-optfixpoint
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.endif
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.include <bsd.port.post.mk>
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.include <bsd.port.mk>
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@ -1 +1 @@
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MD5 (libsidplay-1.36.57.tgz) = a935ec67d5600b079e22ecac58cc19d5
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MD5 (libsidplay-2.0.7-5.tgz) = 3c2d7e5b8f733a131a03fe14a97d76a0
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@ -1,11 +1,11 @@
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--- configure.orig Sat Jan 12 02:17:19 2002
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+++ configure Sat Jan 12 02:18:08 2002
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@@ -6159,7 +6159,7 @@
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LIBTOOL_DEPS="$ac_aux_dir/ltmain.sh"
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--- configure.orig Mon May 7 19:23:11 2001
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+++ configure Mon Nov 18 05:04:02 2002
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@@ -1841,7 +1841,7 @@
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LIBTOOL_DEPS="$ac_aux_dir/ltconfig $ac_aux_dir/ltmain.sh"
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# Always use our own libtool.
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-LIBTOOL='$(SHELL) $(top_builddir)/libtool'
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+LIBTOOL='libtool'
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# Prevent multiple expansion
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# Redirect the config.log output again, so that the ltconfig log is not
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# clobbered by the next message.
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73
audio/libsidplay2/files/patch-src-player.cpp
Normal file
73
audio/libsidplay2/files/patch-src-player.cpp
Normal file
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@ -0,0 +1,73 @@
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--- src/player.cpp.orig Mon May 7 17:09:39 2001
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+++ src/player.cpp Sun Oct 6 20:53:45 2002
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@@ -580,34 +580,49 @@
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int player::loadFilter (const sid_fc_t *cutoffs, uint_least16_t points)
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{
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#ifndef HAVE_HARDSID
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- fc_point fc[0x800];
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-
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- // Make sure there are enough filter points and they are legal
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- if ((points < 2) || (points > 0x800))
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- goto player_loadFilter_error;
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+ fc_point fc[0x802];
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+ const fc_point *f0 = fc;
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+ int pnts = 0;
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+ if (cutoffs == NULL)
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+ { // Select default filter
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+ sid.fc_default (f0, pnts);
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+ sid2.fc_default (f0, pnts);
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+ }
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+ else
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{
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- const sid_fc_t *val, *valp, vals = {-1, 0};
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- // Last check, make sure they are list in numerical order
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- // for both axis
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- val = &vals; // (start)
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- for (int i = 0; i < points; i++)
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+ pnts = points;
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+ // Make sure there are enough filter points and they are legal
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+ if ((pnts < 2) || (pnts > 0x800))
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+ goto player_loadFilter_error;
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+
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{
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- valp = val;
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- val = &cutoffs[i];
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- if ((*valp)[0] > (*val)[0])
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- goto player_loadFilter_error;
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-// if ((*valp)[1] >= (*val)[1])
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-// goto player_loadFilter_error;
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- fc[i][0] = (sound_sample) (*val)[0];
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- fc[i][1] = (sound_sample) (*val)[1];
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+ const sid_fc_t fstart = {-1, 0};
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+ const sid_fc_t *fprev = &fstart, *fin = cutoffs;
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+ fc_point *fout = fc;
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+ // Last check, make sure they are list in numerical order
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+ // for both axis
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+ while (pnts-- > 0)
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+ {
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+ if ((*fprev)[0] >= (*fin)[0])
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+ goto player_loadFilter_error;
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+ fout++;
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+ (*fout)[0] = (sound_sample) (*fin)[0];
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+ (*fout)[1] = (sound_sample) (*fin)[1];
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+ fprev = fin++;
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+ }
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+ // Updated ReSID interpolate requires we
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+ // repeat the end pnts
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+ *(fout+1) = *fout;
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+ fc[0] = fc[1];
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+ pnts = points + 2;
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}
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}
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// function from reSID
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- points--;
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- interpolate (fc, fc, fc + points, fc + points, sid.fc_plotter (), 1.0);
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- interpolate (fc, fc, fc + points, fc + points, sid2.fc_plotter(), 1.0);
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+ pnts--;
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+ interpolate (f0, f0 + pnts, sid.fc_plotter (), 1.0);
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+ interpolate (f0, f0 + pnts, sid2.fc_plotter (), 1.0);
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return 0;
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player_loadFilter_error:
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@ -1 +1 @@
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A Commodore SID-chip emulator library to play SID music files
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Library to play Commodore 64 SID-tunes cycle accurate
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Basically, SIDPLAY is just an ordinary music player software. More
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specifically, it emulates the Sound Interface Device chip (MOS 6581,
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known as SID) and the Micro Processor Unit (MOS 6510) of the
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Commodore 64 on your computer. Its platform-independent software
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emulates hardware components. Therefore it is able to load and execute
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C64 machine code programs which produce music or sound. In general,
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these are independent fragments of code and data which have been
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ripped from games and demonstration programs and were transferred
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directly from the C64. All you need is a supported operating system and
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audio hardware with average PCM waveform playback capabilities. A
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fast CPU and a 16-bit sound card are recommended for better
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performance.
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Sidplay 2 is the second in the Sidplay series originally developed by Michael
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Schwendt. This version is written by Simon White and is cycle accurate for
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improved sound reproduction. Sidplay 2 is capable of playing all C64 mono and
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stereo file formats.
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This is just the library. To actually use it, you need one of the
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front-ends like 'sidplay' or 'xsidplay'.
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WWW: http://www.geocities.com/SiliconValley/Lakes/5147/index.html
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WWW: http://sidplay2.sourceforge.net/
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@ -1,15 +1,12 @@
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include/sidplay/compconf.h
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include/sidplay/emucfg.h
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include/sidplay/fformat.h
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include/sidplay/fixpoint.h
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include/sidplay/libcfg.h
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include/sidplay/myendian.h
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include/sidplay/mytypes.h
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include/sidplay/player.h
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include/sidplay/sidtune.h
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include/sidplay/version.h
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lib/libsidplay.a
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lib/libsidplay.la
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lib/libsidplay.so
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lib/libsidplay.so.1
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include/sidplay/Buffer.h
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include/sidplay/SidTune.h
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include/sidplay/SmartPtr.h
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include/sidplay/sidconfig.h
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include/sidplay/sidendian.h
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include/sidplay/sidplay2.h
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include/sidplay/sidtypes.h
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lib/libsidplay2.a
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lib/libsidplay2.la
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lib/libsidplay2.so
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lib/libsidplay2.so.0
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@dirrm include/sidplay
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