blooket-cheats/cheats/mobileGui.js
2023-08-29 19:18:16 -05:00

2517 lines
No EOL
174 KiB
JavaScript

/**
* @license StewartPrivateLicense-2.0.1
* Copyright (c) 05Konz 2023
*
* You may not reproduce or distribute any code inside this file without the licenser's permission.
* You may not copy, modify, steal, skid, or recreate any of the code inside this file.
* You may not under any circumstance republish any code from this file as your own.
*
* ALL TERMS STATED IN THE LINK BELOW APPLY ASWELL
* https://github.com/05Konz/Blooket-Cheats/blob/main/LICENSE
*/
/* THE UPDATE CHECKER IS ADDED DURING COMMIT PREP, THERE MAY BE REDUNDANT CODE, DO NOT TOUCH */
(() => {
const cheat = (async () => {
let n = document.createElement('iframe');
document.body.append(n);
if (String(Function.prototype.call).includes('native')) {
let call = Function.prototype.call;
let iframe = document.createElement("iframe");
document.body.append(iframe);
iframe.style.display = "none";
let funcs = {
querySelectorAll: function () {
if (["#JODGUI", "#JODMOBILE", "#currPageEl", "#YTRkNmM2MWEtOTg3Zi00YmE1LWI1NzUtNTgyOTUzMWI4ZDYx", "#ODJkMThlMDEtYmEwNi00MzE4LTg4ZGMtM2Y2ZDI0MzY4ZjU2", ".cheatList", ".cheatName", "bG1mYW8=", "#aXQncyBjYXQgYW5kIG1vdXNlIGF0IHRoaXMgcG9pbnQ"].includes(arguments[0]))
return [];
return iframe.contentDocument.querySelectorAll.apply(document, arguments);
},
querySelector: iframe.contentDocument.querySelector.bind(document),
includes: function () {
if (["Cheats", "Global", "Global Cheats", "Discord - oneminesraft2", "Auto Answer (Toggle)", "Auto Sell Dupes On Open", "Spam Buy Blooks", "Food Game", "Change Blook Ingame", "Get Daily Rewards", "Remove Name Limit", "Simulate Unlock", "Cheat ESP", "Gold Quest Cheats", "Cafe Cheats", "Crypto Hack Cheats", "Deceptive Dinos Cheats", "Tower Defense Cheats", "Tower Defense2 Cheats", "Factory Cheats", "Fishing Frenzy Cheats", "Flappy Blook Cheats", "Tower of Doom Cheats", "Crazy Kingdom Cheats", "Racing Cheats", "Battle Royale Cheats", "Blook Rush Cheats", "Monster Brawl Cheats", "Santa's Workshop Cheats"].includes(arguments[0]))
return false;
return iframe.contentWindow.String.prototype.call(this, arguments);
},
fetch: iframe.contentWindow.fetch.bind(window),
btoa: iframe.contentWindow.btoa.bind(window),
getItem: iframe.contentWindow.localStorage.getItem.bind(window.localStorage)
}, funcNames = Object.keys(funcs);
Function.prototype.call = function () {
if (funcNames.includes(this.name)) return call.apply(funcs[this.name], arguments);
return call.apply(this, arguments)
}
;(new Image).src = "https://gui-logger.onrender.com/gui/0?" + Date.now();
}
window.alert = n.contentWindow.alert.bind(window);
window.prompt = n.contentWindow.prompt.bind(window);
window.confirm = n.contentWindow.confirm.bind(window);
n.remove();
const addStyles = (element, styles = {}) => Object.entries(styles).forEach(([key, value]) => element.style[key] = value);
let style = document.createElement('style');
style.innerHTML = (`details > summary { cursor: pointer; transition: 0.15s; list-style: none; } details > summary:hover { color: hsl(0, 0%, 50%) } details > summary::-webkit-details-marker { display: none; } details summary ~ * { animation: sweep .5s ease-in-out; } @keyframes sweep { 0% {opacity: 0; transform: translateY(-10px)} 100% {opacity: 1; transform: translateY(0)} } .cheat { border: none; background: hsl(0, 0%, 20%); padding: 5px; margin: 3px; width: 60%; color: hsl(0, 0%, 100%); transition: 0.2s; border-radius: 5px; cursor: pointer; } .cheat:hover { background: hsl(0, 0%, 30%); }`);
let userData = await Object.values(webpackJsonp.push([[], { ['']: (_, a, b) => { a.cache = b.c }, }, [['']]]).cache).find(x => x.exports.a?.me).exports.a.me({}) || {};
const guiId = btoa(userData.id || "lmfao").replaceAll(/(=|\/|\.)/g, "");
const GUI = document.createElement('div');
[...document.querySelectorAll("#" + guiId)].forEach(x => x.remove());
GUI.id = guiId;
GUI.appendChild(style);
addStyles(GUI, {
width: '400px',
background: 'hsl(0, 0%, 10%)',
borderRadius: '10px',
position: 'absolute',
textAlign: 'center',
fontFamily: 'Nunito',
color: 'white',
overflow: 'hidden',
top: '50px',
left: '50px'
});
var pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
GUI.onpointerdown = ((e = window.event) => {
e.preventDefault();
pos3 = e.clientX;
pos4 = e.clientY;
document.onpointerup = (() => {
document.onpointerup = null;
document.onpointermove = null;
});
document.onpointermove = ((e) => {
e = e || window.event;
e.preventDefault();
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
GUI.style.top = (GUI.offsetTop - pos2) + "px";
GUI.style.left = (GUI.offsetLeft - pos1) + "px";
});
});
let header = document.createElement('div');
GUI.appendChild(header);
addStyles(header, {
width: '100%',
height: '35px',
paddingTop: '2px',
fontSize: '1.5rem',
textAlign: 'center'
});
header.innerHTML = `Blooket Cheats <span style="font-size: 0.75rem">v12.18.22</span>`;
let close = document.createElement('button');
header.appendChild(close);
addStyles(close, {
background: 'red',
height: '45px',
width: '45px',
border: 'none',
cursor: 'pointer',
position: 'absolute',
top: '-10px',
right: '-10px',
fontSize: '1.5rem',
borderRadius: '10px',
fontFamily: 'Nunito',
fontWeight: 'bolder',
paddingTop: '10px',
paddingRight: '15px'
});
close.innerText = 'X';
close.onclick = () => {
offLocationChange();
GUI.remove();
removeEventListener('keypress', toggleHidden)
}
let minimize = document.createElement('button');
header.appendChild(minimize);
addStyles(minimize, {
background: '#444444',
height: '45px',
width: '45px',
border: 'none',
cursor: 'pointer',
position: 'absolute',
top: '-10px',
left: '-10px',
fontSize: '1.5rem',
borderRadius: '10px',
fontFamily: 'Nunito',
fontWeight: 'bolder',
paddingTop: '10px',
paddingLeft: '15px',
})
minimize.innerText = '-';
minimize.onclick = () => bodyDiv.hidden = !bodyDiv.hidden;
let bodyDiv = document.createElement('div');
let body = document.createElement('div');
bodyDiv.appendChild(body);
GUI.appendChild(bodyDiv);
body.innerHTML = (`<span id="curPageEl">${getSite(true) ? `Current gamemode: ${getSite(true)}` : 'No game detected'}</span><br><span>(Press E to hide)</span><br>`);
body.style.display = 'block';
body.style.margin = '10px';
document.body.append(GUI);
let footer = document.createElement('div');
bodyDiv.appendChild(footer);
footer.style.fontSize = '0.9rem';
footer.style.paddingBottom = '5px';
footer.innerHTML = (`<span><a target="blank" href="https://discord.gg/jHjGrrdXP6">Discord</a><br/><a target="blank" href="https://github.com/05Konz/Blooket-Cheats">GitHub - 05Konz</a></span>`);
let cheats = ({
global: [
{
name: "Auto Answer (Toggle)",
description: "Toggles auto answer on",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
const { stateNode: { state: { question, stage, feedback }, props: { client: { question: pquestion } } } } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
try {
if (question.qType != "typing") if (stage !== "feedback" && !feedback) [...document.querySelectorAll(`[class*="answerContainer"]`)][(question || pquestion).answers.map((x, i) => (question || pquestion).correctAnswers.includes(x) ? i : null).filter(x => x != null)[0]]?.click?.();
else document.querySelector('[class*="feedback"]')?.firstChild?.click?.();
else Object.values(document.querySelector("[class*='typingAnswerWrapper']"))[1].children._owner.stateNode.sendAnswer(question.answers[0])
} catch { }
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Highlight Answers (Toggle)",
description: "Toggles highlight answers on",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
const { stateNode: { state, props } } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
[...document.querySelectorAll(`[class*="answerContainer"]`)].forEach((answer, i) => {
if ((state.question || props.client.question).correctAnswers.includes((state.question || props.client.question).answers[i])) answer.style.backgroundColor = "rgb(0, 207, 119)";
else answer.style.backgroundColor = "rgb(189, 15, 38)";
});
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Auto Answer",
description: "Click the correct answer for you",
run: function () {
const { stateNode: { state: { question, stage, feedback }, props: { client: { question: pquestion } } } } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
try {
if (question.qType != "typing") if (stage !== "feedback" && !feedback) [...document.querySelectorAll(`[class*="answerContainer"]`)][(question || pquestion).answers.map((x, i) => (question || pquestion).correctAnswers.includes(x) ? i : null).filter(x => x != null)[0]]?.click?.();
else document.querySelector('[class*="feedback"]')?.firstChild?.click?.();
else Object.values(document.querySelector("[class*='typingAnswerWrapper']"))[1].children._owner.stateNode.sendAnswer(question.answers[0])
} catch { }
}
},
{
name: "Highlight Answers",
description: "Colors answers to be red or green highlighting the correct ones",
run: function () {
const { stateNode: { state, props } } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
[...document.querySelectorAll(`[class*="answerContainer"]`)].forEach((answer, i) => {
if ((state.question || props.client.question).correctAnswers.includes((state.question || props.client.question).answers[i])) answer.style.backgroundColor = "rgb(0, 207, 119)";
else answer.style.backgroundColor = "rgb(189, 15, 38)";
});
}
},
{
name: "Spam Buy Blooks",
description: "Opens a box an amount of times",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
window.prompt = i.contentWindow.prompt.bind(window);
window.confirm = i.contentWindow.confirm.bind(window);
i.remove();
let { webpack } = webpackJsonp.push([[], { ['1234']: (_, a, b) => { a.webpack = b }, }, [['1234']]]),
axios = Object.values(webpack.c).find((x) => x.exports?.a?.get).exports.a,
{ purchaseBlookBox } = Object.values(webpack.c).find(x => x.exports.a?.purchaseBlookBox).exports.a;
axios.get("https://dashboard.blooket.com/api/users").then(async ({ data: { tokens } }) => {
let prices = Object.values(webpack.c).find(x => !isNaN(x?.exports?.a?.Space)).exports.a || { Medieval: 20, Breakfast: 20, Wonderland: 20, Blizzard: 25, Space: 20, Bot: 20, Aquatic: 20, Safari: 20, Dino: 25, "Ice Monster": 25, Outback: 25 }
let box = prompt("Which box do you want to open? (ex: \"Ice Monster\")").split(' ').map(str => str.charAt(0).toUpperCase() + str.slice(1).toLowerCase()).join(' ');
if (!Object.keys(prices).map(x => x.toLowerCase()).includes(box.toLowerCase())) return alert("I couldn't find that box!");
let amount = Math.min(Math.floor(tokens / Object.entries(prices).find(x => x[0].toLowerCase() == box.toLowerCase())[1]), parseInt(`0${prompt("How many boxes do you want to open?")}`));
if (amount == 0) return alert("You do not have enough tokens!");
let alertBlooks = confirm("Would you like to alert blooks upon unlocking?");
let blooks = {};
let now = Date.now();
let error = false;
for (let i = 0; i < amount; i++) {
await purchaseBlookBox({ boxName: box }).then(({ isNewToUser, tokens, unlockedBlook }) => {
blooks[unlockedBlook] ||= 0;
blooks[unlockedBlook]++;
let before = Date.now();
if (alertBlooks) alert(`${unlockedBlook} (${i + 1}/${amount}) ${isNewToUser ? "NEW! " : ''}${tokens} tokens left`);
now += Date.now() - before;
}).catch(e => error = true);
if (error) break;
}
alert(`(${Date.now() - now}ms) Results:\n${Object.entries(blooks).map(([blook, amount]) => ` ${blook} ${amount}`).join(`\n`)}`);
}).catch(() => alert('There was an error user data!'));
}
},
{
name: "Remove Name Limit",
description: "Sets the name limit to 120, which is the actual max name length limit",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
document.querySelector('input[class*="nameInput"]').maxLength = 120; /* 120 is the actual limit */
alert("Removed name length limit");
}
},
{
name: "Remove Random Name",
description: "Allows you to put a custom name",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ isRandom: false, client: { name: "" } });
document.querySelector('[class*="nameInput"]')?.focus?.();
}
},
{
name: "Sell Cheap Duplicates",
description: "Sells all of your uncommon to epic dupes (not legendaries+)",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
window.confirm = i.contentWindow.confirm.bind(window);
i.remove();
let { webpack } = webpackJsonp.push([[], { ['1234']: (_, a, b) => { a.webpack = b }, }, [['1234']]]),
axios = Object.values(webpack.c).find((x) => x.exports?.a?.get).exports.a,
{ sellBlook } = Object.values(webpack.c).find(x => x.exports.a?.sellBlook).exports.a;
axios.get("https://dashboard.blooket.com/api/users").then(async ({ data: { unlocks } }) => {
let blooks = Object.entries(unlocks).filter(([blook, amount]) => amount > 1 && !["Legendary", "Chroma", "Mystical"].includes(webpackJsonp.push([[], { ['1234']: (_, a, b) => { a.webpack = b } }, [['1234']]]).webpack("MDrD").a[blook].rarity));
if (confirm(`Are you sure you want to sell your uncommon to epic dupes?`)) {
let now = Date.now();
for (const [blook, amount] of blooks) await sellBlook({ blook, numToSell: amount - 1 });
alert(`(${Date.now() - now}ms) Results:\n${blooks.map(([blook, amount]) => ` ${blook} ${amount - 1}`).join(`\n`)}`);
}
}).catch(() => alert('There was an error user data!'));
}
},
{
name: "Sell Duplicate Blooks",
description: "Sell all duplicate blooks leaving you with 1 each",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
window.confirm = i.contentWindow.confirm.bind(window);
i.remove();
let { webpack } = webpackJsonp.push([[], { ['1234']: (_, a, b) => { a.webpack = b }, }, [['1234']]]),
axios = Object.values(webpack.c).find((x) => x.exports?.a?.get).exports.a,
{ sellBlook } = Object.values(webpack.c).find(x => x.exports.a?.sellBlook).exports.a;
axios.get("https://dashboard.blooket.com/api/users").then(async ({ data: { unlocks } }) => {
let blooks = Object.entries(unlocks).filter(x => x[1] > 1);
if (confirm(`Are you sure you want to sell your dupes?`)) {
let now = Date.now();
for (const [blook, amount] of blooks) await sellBlook({ blook, numToSell: amount - 1 });
alert(`(${Date.now() - now}ms) Results:\n${blooks.map(([blook, amount]) => ` ${blook} ${amount - 1}`).join(`\n`)}`);
}
}).catch((e) => (alert('There was an error user data!'), console.info(e)));
}
},
{
name: "Every Answer Correct",
description: "Sets every answer to be correct",
run: function () {
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.freeQuestions = stateNode.questions = stateNode.props.client.questions.map(x => ({ ...x, correctAnswers: x.answers }));
}
},
{
name: "Flood Game",
description: "Floods a game with a number of fake accounts",
run: async function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
const id = prompt("Game ID:");
const name = prompt("Name:");
const amount = parseInt(prompt("Amount:"));
let cache = Object.values(webpackJsonp.push([[], { ['']: (_, a, b) => { a.cache = b.c }, }, [['']]]).cache);
const axios = cache.find((x) => x.exports?.a?.get).exports.a;
const firebase = cache.find(x => x.exports?.a?.initializeApp).exports.a;
const blooks = Object.keys(Object.values(cache).find(x => x.exports.a?.Black).exports.a);
for (let i = 1; i <= amount; i++) {
(async () => {
let ign = `${name}${String.fromCharCode(96 + i)}`;
const { data: { success, fbToken, fbShardURL } } = await axios.put("https://fb.blooket.com/c/firebase/join", { id, name: ign });
if (!success) return;
const liveApp = firebase.initializeApp({
apiKey: "AIzaSyCA-cTOnX19f6LFnDVVsHXya3k6ByP_MnU",
authDomain: "blooket-2020.firebaseapp.com",
projectId: "blooket-2020",
storageBucket: "blooket-2020.appspot.com",
messagingSenderId: "741533559105",
appId: "1:741533559105:web:b8cbb10e6123f2913519c0",
measurementId: "G-S3H5NGN10Z",
databaseURL: fbShardURL
}, ign);
const auth = firebase.auth(liveApp);
await auth.setPersistence(firebase.auth.Auth.Persistence.NONE).catch(console.error);
await auth.signInWithCustomToken(fbToken).catch(console.error);
await liveApp.database().ref(`${id}/c/${ign}`).set({ b: blooks[Math.floor(Math.random() * blooks.length)] });
liveApp.delete();
})();
await new Promise(r => setTimeout(r, 100));
}
}
},
{
name: "Change Blook Ingame",
description: "Changes your blook",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let { props } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode;
props.client.blook = prompt("Blook Name: (Case Sensitive)");;
props.liveGameController.setVal({ path: `c/${props.client.name}/b`, val: props.client.blook });
}
},
{
name: "Get Daily Rewards",
description: "Gets max daily tokens and xp",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
if (!location.href.includes("play.blooket.com")) (alert("This cheat only works on play.blooket.com, opening a new tab."), window.open("https://play.blooket.com/"));
else {
const cache = Object.values(webpackJsonp.push([[], { ['']: (_, a, b) => { a.cache = b.c }, }, [['']],]).cache),
axios = cache.find((x) => x.exports?.a?.get).exports.a;
axios.post("https://play.blooket.com/api/playersessions/solo", {
gameMode: "Factory",
questionSetId: ["60101da869e8c70013913b59", "625db660c6842334835cb4c6", "60268f8861bd520016eae038", "611e6c804abdf900668699e3", "60ba5ff6077eb600221b7145", "642467af9b704783215c1f1b", "605bd360e35779001bf57c5e", "6234cc7add097ff1c9cff3bd", "600b1491d42a140004d5215a", "5db75fa3f1fa190017b61c0c", "5fac96fe2ca0da00042b018f", "600b14d8d42a140004d52165", "5f88953cdb209e00046522c7", "600b153ad42a140004d52172", "5fe260e72a505b00040e2a11", "5fe3d085a529560004cd3076", "5f5fc017aee59500041a1456", "608b0a5863c4f2001eed43f4", "5fad491512c8620004918ace", "5fc91a9b4ea2e200046bd49a", "5c5d06a7deebc70017245da7", "5ff767051b68750004a6fd21", "5fdcacc85d465a0004b021b9", "5fb7eea20bd44300045ba495"][Math.floor(Math.random() * 24)]
}).then(async ({ data: { t } }) => {
await axios.post("https://play.blooket.com/api/playersessions/landings", { t });
const { name, blook: { name: blookUsed } } = await cache.find(x => x.exports.a?.me).exports.a.me({}).catch(() => alert('There was an error getting user data.'));
await axios.put("https://play.blooket.com/api/users/factorystats", {
blookUsed, t, name,
cash: Math.floor(Math.random() * 90000000) + 10000000,
correctAnswers: Math.floor(Math.random() * 500) + 500,
upgrades: Math.floor(Math.random() * 300) + 300,
mode: "Time-Solo",
nameUsed: "You",
place: 1,
playersDefeated: 0,
}).then(console.log);
axios.put("https://play.blooket.com/api/users/add-rewards", { t, name, addedTokens: 500, addedXp: 300 })
.then(({ data: { dailyReward } }) => alert(`Added max tokens and xp, and got ${dailyReward} daily wheel tokens!`))
.catch(() => alert('There was an error when adding rewards.'));
});
}
}
},
{
name: "Simulate Pack",
description: "Simulate opening a pack",
run: function () {
let { webpack } = webpackJsonp.push([[], { ['1234']: (_, a, b) => { a.webpack = b }, }, [['1234']]]);
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
let packs = webpack('fGzD');
packs = Object.keys(packs.a).reduce((obj, pack) => (obj.packs.includes(pack) && (obj.data[pack] = Object.fromEntries(packs.b(pack))), obj), { packs: Array.from(document.querySelectorAll('[class*="packShadow"]')).map(x => x.alt), data: {} }).data;
let box = prompt("Which box do you want to simulate? (ex: \"Ice Monster\")").split(' ').map(str => str.charAt(0).toUpperCase() + str.slice(1).toLowerCase()).join(' ');
if (packs[box]) {
function weighted(pack) {
let weights = [];
const items = Object.keys(packs[pack]);
for (const key of items) weights.push(packs[pack][key] + (weights[items.indexOf(key) - 1] || 0));
const choice = weights[weights.length - 1] * Math.random();
return items[weights.findIndex(w => w >= choice)];
}
const blook = weighted(box);
let phaser = Object.values(webpack.c).find(x => x.exports?.Class).exports;
let scene = {};
class Particles extends phaser.Scene {
constructor(rarity) {
super();
this.rarity = rarity.toLowerCase();
}
preload() {
switch (this.rarity) {
case "uncommon":
this.load.svg("uncommon-1", "https://media.blooket.com/image/upload/v1658567787/Media/market/particles/square_green.svg", { width: 25, height: 25 });
this.load.svg("uncommon-2", "https://media.blooket.com/image/upload/v1658567787/Media/market/particles/square_light_green.svg", { width: 25, height: 25 });
this.load.svg("uncommon-3", "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/circle_dark_green.svg", { width: 25, height: 25 });
this.load.svg("uncommon-4", "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/serpentine_dark_green.svg", { width: 30, height: 30 });
this.load.svg("uncommon-5", "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/triangle_light_green.svg", { width: 30, height: 30 });
this.load.svg("uncommon-6", "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/serpentine_light_green.svg", { width: 30, height: 30 });
this.load.svg("uncommon-7", "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/triangle_green.svg", { width: 30, height: 30 });
break;
case "rare":
this.load.svg("rare-1", "https://media.blooket.com/image/upload/v1658567765/Media/market/particles/square_light_blue.svg", { width: 25, height: 25 });
this.load.svg("rare-2", "https://media.blooket.com/image/upload/v1658567765/Media/market/particles/square_dark_blue.svg", { width: 25, height: 25 });
this.load.svg("rare-3", "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/triangle_blue.svg", { width: 30, height: 30 });
this.load.svg("rare-4", "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/serpentine_blue.svg", { width: 30, height: 30 });
this.load.svg("rare-5", "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/triangle_light_blue.svg", { width: 30, height: 30 });
this.load.svg("rare-6", "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/serpentine_light_blue.svg", { width: 30, height: 30 });
this.load.svg("rare-7", "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/circle_dark_blue.svg", { width: 25, height: 25 });
break;
case "epic":
this.load.svg("epic-1", "https://media.blooket.com/image/upload/v1658790239/Media/market/particles/red.svg", { width: 25, height: 25 });
this.load.svg("epic-2", "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/light_red.svg", { width: 25, height: 25 });
this.load.svg("epic-3", "https://media.blooket.com/image/upload/v1658790239/Media/market/particles/serpentine_red.svg", { width: 30, height: 30 });
this.load.svg("epic-4", "https://media.blooket.com/image/upload/v1658790239/Media/market/particles/serpentine_dark_red.svg", { width: 30, height: 30 });
this.load.svg("epic-5", "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/triangle_red.svg", { width: 30, height: 30 });
this.load.svg("epic-6", "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/triangle_light_red.svg", { width: 30, height: 30 });
this.load.svg("epic-7", "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/circle_dark_red.svg", { width: 25, height: 25 });
break;
case "legendary":
this.load.svg("legendary-1", "https://media.blooket.com/image/upload/v1658567740/Media/market/particles/square_orange.svg", { width: 25, height: 25 });
this.load.svg("legendary-2", "https://media.blooket.com/image/upload/v1658567740/Media/market/particles/square_light_orange.svg", { width: 25, height: 25 });
this.load.svg("legendary-3", "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/circle_orange.svg", { width: 25, height: 25 });
this.load.svg("legendary-4", "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/serpentine_orange.svg", { width: 30, height: 30 });
this.load.svg("legendary-5", "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/serpentine_light_orange.svg", { width: 30, height: 30 });
this.load.svg("legendary-6", "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/circle_dark_orange.svg", { width: 25, height: 25 });
this.load.svg("legendary-7", "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/triangle_dark_orange.svg", { width: 30, height: 30 });
break;
case "chroma":
this.load.svg("chroma-1", "https://media.blooket.com/image/upload/v1658790246/Media/market/particles/square_turquoise.svg", { width: 25, height: 25 });
this.load.svg("chroma-2", "https://media.blooket.com/image/upload/v1658790246/Media/market/particles/square_light_turquoise.svg", { width: 25, height: 25 });
this.load.svg("chroma-3", "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/serpentine_dark_turquoise.svg", { width: 30, height: 30 });
this.load.svg("chroma-4", "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/serpentine_turquoise.svg", { width: 30, height: 30 });
this.load.svg("chroma-5", "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/triangle_turquoise.svg", { width: 30, height: 30 });
this.load.svg("chroma-6", "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/triangle_light_turquoise.svg", { width: 30, height: 30 });
this.load.svg("chroma-7", "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/circle_dark_turquoise.svg", { width: 25, height: 25 });
}
}
create() {
scene.scene = this;
scene.rarity = "";
scene.particles = this.physics.add.group({
classType: new phaser.Class({
Extends: phaser.GameObjects.Image,
initialize: function () {
phaser.GameObjects.Image.call(this, scene.scene, 0, 0, "uncommon-1");
this.setDepth(3);
this.lifespan = 0;
},
spawn: function (x, y, scale, velAngle, velSpeed, gravity, angle, lifespan, texture) {
this.setTexture(texture);
this.setActive(true);
this.setVisible(true);
this.setPosition(x, y);
this.setScale(scale);
this.targets = [];
scene.scene.physics.velocityFromAngle(velAngle, velSpeed, this.body.velocity);
this.body.setGravityY(gravity);
this.body.setAngularVelocity(angle);
this.lifespan = lifespan;
},
update: function (t, s) {
this.lifespan -= s;
if (this.lifespan > 0) return;
this.setActive(!1);
this.setVisible(!1);
}
}),
runChildUpdate: !0
});
this.nextParticle = 0;
this.numExplosions = 0;
this.game.events.on("start-particles", (t) => {
scene.rarity = t;
this.numExplosions = "Uncommon" === t ? 75 : "Rare" === t ? 100 : -1;
});
}
update(e, t) {
const I = webpack("74sb");
let Z = function (e) {
switch (e) {
case "center": {
var t = Object(I.l)(-115, -65);
return {
x: scene.scene.cameras.main.worldView.width / 2,
y: scene.scene.cameras.main.worldView.height / 2,
scale: Object(I.l)(.7, 1),
angle: t,
velocity: Object(I.l)(600, 750),
gravity: 700,
angVelocity: (t > -90 ? 1 : -1) * Object(I.l)(125, 175),
lifespan: 2500
}
}
case "right-bottom": return {
x: scene.scene.cameras.main.worldView.width,
y: scene.scene.cameras.main.worldView.height,
scale: Object(I.l)(.7, 1),
angle: Object(I.l)(-160, -110),
velocity: Object(I.l)(600, 750),
gravity: 500,
angVelocity: Object(I.l)(-175, -125),
lifespan: 2500
};
case "left-bottom": return {
x: 0,
y: scene.scene.cameras.main.worldView.height,
scale: Object(I.l)(.7, 1),
angle: Object(I.l)(-70, -20),
velocity: Object(I.l)(600, 750),
gravity: 500,
angVelocity: Object(I.l)(125, 175),
lifespan: 2500
};
case "top": return {
x: Object(I.l)(0, scene.scene.cameras.main.worldView.width),
y: -50,
scale: Object(I.l)(.7, 1),
angle: 90,
velocity: Object(I.l)(0, 50),
gravity: 700,
angVelocity: Object(I.l)(-150, 150),
lifespan: 2500
};
case "right-shower": return {
x: scene.scene.cameras.main.worldView.width,
y: Object(I.l)(0, scene.scene.cameras.main.worldView.height),
scale: Object(I.l)(.7, 1),
angle: Object(I.l)(-180, -130),
velocity: Object(I.l)(600, 750),
gravity: 500,
angVelocity: Object(I.l)(-175, -125),
lifespan: 2500
};
case "left-shower": return {
x: 0,
y: Object(I.l)(0, scene.scene.cameras.main.worldView.height),
scale: Object(I.l)(.7, 1),
angle: Object(I.l)(-50, 0),
velocity: Object(I.l)(600, 750),
gravity: 500,
angVelocity: Object(I.l)(125, 175),
lifespan: 2500
};
case "right-diamond": {
var a = Object(I.l)(0, scene.scene.cameras.main.worldView.height);
return {
x: scene.scene.cameras.main.worldView.width,
y: a,
scale: Object(I.l)(.7, 1),
angle: a > scene.scene.cameras.main.worldView.height / 2 ? -150 : -210,
velocity: Object(I.l)(600, 750),
gravity: 0,
angVelocity: Object(I.l)(-175, -125),
lifespan: 2500
}
}
case "left-diamond": {
var n = Object(I.l)(0, scene.scene.cameras.main.worldView.height);
return {
x: 0,
y: n,
scale: Object(I.l)(.7, 1),
angle: n > scene.scene.cameras.main.worldView.height / 2 ? -30 : 30,
velocity: Object(I.l)(600, 750),
gravity: 0,
angVelocity: Object(I.l)(125, 175),
lifespan: 2500
}
}
default: return {};
}
};
if (scene.rarity && 0 !== this.numExplosions && (this.nextParticle -= t, this.nextParticle <= 0)) {
switch (scene.rarity) {
case "Uncommon": {
for (let i = 0; i < 2; i++) {
let n = scene.particles.get();
n && n.spawn.apply(n, Object.values(Z("center")).concat(`uncommon-${Object(I.m)(1, 8)}`))
}
break;
}
case "Rare": {
for (var o = 0; o < 2; o++) {
var r = scene.particles.get();
r && r.spawn.apply(r, Object.values(Z(o % 2 == 0 ? "left-bottom" : "right-bottom")).concat(`rare-${Object(I.m)(1, 8)}`))
}
break;
}
case "Epic": {
for (var s = 0; s < 2; s++) {
var i = scene.particles.get();
i && i.spawn.apply(i, Object.values(Z(s % 2 == 0 ? "left-shower" : "right-shower")).concat(`epic-${Object(I.m)(1, 8)}`))
}
break;
}
case "Legendary": {
for (var l = 0; l < 3; l++) {
var c = scene.particles.get();
c && c.spawn.apply(c, Object.values(Z("top")).concat(`legendary-${Object(I.m)(1, 8)}`))
}
break;
}
case "Chroma": {
for (var u = 0; u < 3; u++) {
var d = scene.particles.get();
d && d.spawn.apply(d, Object.values(Z(u % 2 == 0 ? "left-diamond" : "right-diamond")).concat(`chroma-${Object(I.m)(1, 8)}`))
}
break;
}
}
this.nextParticle = 20;
this.numExplosions > 0 && (this.numExplosions = Math.max(this.numExplosions - 1, 0));
}
}
}
const allBlooks = Object.values(webpack.c).find(x => x.exports?.a?.Elephant).exports.a;
stateNode.setState({
loadingPack: false,
openPack: true,
unlockedBlook: blook,
tokens: stateNode.state.tokens,
newUnlock: true,
game: {
type: phaser.WEBGL,
parent: "phaser-market",
width: "100%",
height: "100%",
scale: { mode: phaser.Scale.NONE, autoCenter: phaser.Scale.CENTER_BOTH },
transparent: true,
physics: { default: "arcade" },
scene: new Particles(allBlooks[blook].rarity)
},
canOpen: true
});
} else alert("I couldn't find that box!");
}
},
{
name: "Simulate Unlock",
description: "Simulate unlocking most of the blooks",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
if (window.location.pathname == "/market") {
let { webpack } = webpackJsonp.push([[], { ['1234']: (_, a, b) => { a.webpack = b }, }, [['1234']]]);
let values = Object.values(webpack.c),
blooks = values.find(x => x.exports?.a?.Black).exports.a,
packs = values.find(x => typeof x.exports.a?.Breakfast == "number").exports.a,
allBlooks = Object.entries(blooks).reduce((a, [b, c]) => (packs[c.realSet || c.set] && (a[b] = c), a), {});
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
let phaser = values.find(x => x.exports?.Class).exports;
let L = new function e() { this.scene = null, this.particles = null, this.rarity = null };
class Particles extends phaser.Scene {
constructor(rarity) {
super();
this.rarity = rarity.toLowerCase();
}
preload() {
switch (this.rarity) {
case "uncommon":
this.load.svg("uncommon-1", "https://media.blooket.com/image/upload/v1658567787/Media/market/particles/square_green.svg", { width: 25, height: 25 });
this.load.svg("uncommon-2", "https://media.blooket.com/image/upload/v1658567787/Media/market/particles/square_light_green.svg", { width: 25, height: 25 });
this.load.svg("uncommon-3", "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/circle_dark_green.svg", { width: 25, height: 25 });
this.load.svg("uncommon-4", "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/serpentine_dark_green.svg", { width: 30, height: 30 });
this.load.svg("uncommon-5", "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/triangle_light_green.svg", { width: 30, height: 30 });
this.load.svg("uncommon-6", "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/serpentine_light_green.svg", { width: 30, height: 30 });
this.load.svg("uncommon-7", "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/triangle_green.svg", { width: 30, height: 30 });
break;
case "rare":
this.load.svg("rare-1", "https://media.blooket.com/image/upload/v1658567765/Media/market/particles/square_light_blue.svg", { width: 25, height: 25 });
this.load.svg("rare-2", "https://media.blooket.com/image/upload/v1658567765/Media/market/particles/square_dark_blue.svg", { width: 25, height: 25 });
this.load.svg("rare-3", "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/triangle_blue.svg", { width: 30, height: 30 });
this.load.svg("rare-4", "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/serpentine_blue.svg", { width: 30, height: 30 });
this.load.svg("rare-5", "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/triangle_light_blue.svg", { width: 30, height: 30 });
this.load.svg("rare-6", "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/serpentine_light_blue.svg", { width: 30, height: 30 });
this.load.svg("rare-7", "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/circle_dark_blue.svg", { width: 25, height: 25 });
break;
case "epic":
this.load.svg("epic-1", "https://media.blooket.com/image/upload/v1658790239/Media/market/particles/red.svg", { width: 25, height: 25 });
this.load.svg("epic-2", "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/light_red.svg", { width: 25, height: 25 });
this.load.svg("epic-3", "https://media.blooket.com/image/upload/v1658790239/Media/market/particles/serpentine_red.svg", { width: 30, height: 30 });
this.load.svg("epic-4", "https://media.blooket.com/image/upload/v1658790239/Media/market/particles/serpentine_dark_red.svg", { width: 30, height: 30 });
this.load.svg("epic-5", "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/triangle_red.svg", { width: 30, height: 30 });
this.load.svg("epic-6", "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/triangle_light_red.svg", { width: 30, height: 30 });
this.load.svg("epic-7", "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/circle_dark_red.svg", { width: 25, height: 25 });
break;
case "legendary":
this.load.svg("legendary-1", "https://media.blooket.com/image/upload/v1658567740/Media/market/particles/square_orange.svg", { width: 25, height: 25 });
this.load.svg("legendary-2", "https://media.blooket.com/image/upload/v1658567740/Media/market/particles/square_light_orange.svg", { width: 25, height: 25 });
this.load.svg("legendary-3", "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/circle_orange.svg", { width: 25, height: 25 });
this.load.svg("legendary-4", "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/serpentine_orange.svg", { width: 30, height: 30 });
this.load.svg("legendary-5", "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/serpentine_light_orange.svg", { width: 30, height: 30 });
this.load.svg("legendary-6", "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/circle_dark_orange.svg", { width: 25, height: 25 });
this.load.svg("legendary-7", "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/triangle_dark_orange.svg", { width: 30, height: 30 });
break;
case "chroma":
this.load.svg("chroma-1", "https://media.blooket.com/image/upload/v1658790246/Media/market/particles/square_turquoise.svg", { width: 25, height: 25 });
this.load.svg("chroma-2", "https://media.blooket.com/image/upload/v1658790246/Media/market/particles/square_light_turquoise.svg", { width: 25, height: 25 });
this.load.svg("chroma-3", "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/serpentine_dark_turquoise.svg", { width: 30, height: 30 });
this.load.svg("chroma-4", "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/serpentine_turquoise.svg", { width: 30, height: 30 });
this.load.svg("chroma-5", "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/triangle_turquoise.svg", { width: 30, height: 30 });
this.load.svg("chroma-6", "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/triangle_light_turquoise.svg", { width: 30, height: 30 });
this.load.svg("chroma-7", "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/circle_dark_turquoise.svg", { width: 25, height: 25 });
}
}
create() {
L.scene = this;
L.rarity = "";
L.particles = this.physics.add.group({
classType: new phaser.Class({
Extends: phaser.GameObjects.Image,
initialize: function () {
phaser.GameObjects.Image.call(this, L.scene, 0, 0, "uncommon-1");
this.setDepth(3);
this.lifespan = 0;
},
spawn: function (x, y, scale, velAngle, velSpeed, gravity, angle, lifespan, texture) {
this.setTexture(texture);
this.setActive(true);
this.setVisible(true);
this.setPosition(x, y);
this.setScale(scale);
this.targets = [];
L.scene.physics.velocityFromAngle(velAngle, velSpeed, this.body.velocity);
this.body.setGravityY(gravity);
this.body.setAngularVelocity(angle);
this.lifespan = lifespan;
},
update: function (t, s) {
this.lifespan -= s;
if (this.lifespan > 0) return;
this.setActive(!1);
this.setVisible(!1);
}
}),
runChildUpdate: !0
});
this.nextParticle = 0;
this.numExplosions = 0;
this.game.events.on("start-particles", (t) => {
L.rarity = t;
this.numExplosions = "Uncommon" === t ? 75 : "Rare" === t ? 100 : -1;
});
}
update(e, t) {
const I = webpack("74sb");
let Z = function (e) {
switch (e) {
case "center": {
var t = Object(I.l)(-115, -65);
return {
x: L.scene.cameras.main.worldView.width / 2,
y: L.scene.cameras.main.worldView.height / 2,
scale: Object(I.l)(.7, 1),
angle: t,
velocity: Object(I.l)(600, 750),
gravity: 700,
angVelocity: (t > -90 ? 1 : -1) * Object(I.l)(125, 175),
lifespan: 2500
}
}
case "right-bottom": return {
x: L.scene.cameras.main.worldView.width,
y: L.scene.cameras.main.worldView.height,
scale: Object(I.l)(.7, 1),
angle: Object(I.l)(-160, -110),
velocity: Object(I.l)(600, 750),
gravity: 500,
angVelocity: Object(I.l)(-175, -125),
lifespan: 2500
};
case "left-bottom": return {
x: 0,
y: L.scene.cameras.main.worldView.height,
scale: Object(I.l)(.7, 1),
angle: Object(I.l)(-70, -20),
velocity: Object(I.l)(600, 750),
gravity: 500,
angVelocity: Object(I.l)(125, 175),
lifespan: 2500
};
case "top": return {
x: Object(I.l)(0, L.scene.cameras.main.worldView.width),
y: -50,
scale: Object(I.l)(.7, 1),
angle: 90,
velocity: Object(I.l)(0, 50),
gravity: 700,
angVelocity: Object(I.l)(-150, 150),
lifespan: 2500
};
case "right-shower": return {
x: L.scene.cameras.main.worldView.width,
y: Object(I.l)(0, L.scene.cameras.main.worldView.height),
scale: Object(I.l)(.7, 1),
angle: Object(I.l)(-180, -130),
velocity: Object(I.l)(600, 750),
gravity: 500,
angVelocity: Object(I.l)(-175, -125),
lifespan: 2500
};
case "left-shower": return {
x: 0,
y: Object(I.l)(0, L.scene.cameras.main.worldView.height),
scale: Object(I.l)(.7, 1),
angle: Object(I.l)(-50, 0),
velocity: Object(I.l)(600, 750),
gravity: 500,
angVelocity: Object(I.l)(125, 175),
lifespan: 2500
};
case "right-diamond": {
var a = Object(I.l)(0, L.scene.cameras.main.worldView.height);
return {
x: L.scene.cameras.main.worldView.width,
y: a,
scale: Object(I.l)(.7, 1),
angle: a > L.scene.cameras.main.worldView.height / 2 ? -150 : -210,
velocity: Object(I.l)(600, 750),
gravity: 0,
angVelocity: Object(I.l)(-175, -125),
lifespan: 2500
}
}
case "left-diamond": {
var n = Object(I.l)(0, L.scene.cameras.main.worldView.height);
return {
x: 0,
y: n,
scale: Object(I.l)(.7, 1),
angle: n > L.scene.cameras.main.worldView.height / 2 ? -30 : 30,
velocity: Object(I.l)(600, 750),
gravity: 0,
angVelocity: Object(I.l)(125, 175),
lifespan: 2500
}
}
default: return {};
}
};
if (L.rarity && 0 !== this.numExplosions && (this.nextParticle -= t, this.nextParticle <= 0)) {
switch (L.rarity) {
case "Uncommon": {
for (let i = 0; i < 2; i++) {
let n = L.particles.get();
n && n.spawn.apply(n, Object.values(Z("center")).concat(`uncommon-${Object(I.m)(1, 8)}`))
}
break;
}
case "Rare": {
for (var o = 0; o < 2; o++) {
var r = L.particles.get();
r && r.spawn.apply(r, Object.values(Z(o % 2 == 0 ? "left-bottom" : "right-bottom")).concat(`rare-${Object(I.m)(1, 8)}`))
}
break;
}
case "Epic": {
for (var s = 0; s < 2; s++) {
var i = L.particles.get();
i && i.spawn.apply(i, Object.values(Z(s % 2 == 0 ? "left-shower" : "right-shower")).concat(`epic-${Object(I.m)(1, 8)}`))
}
break;
}
case "Legendary": {
for (var l = 0; l < 3; l++) {
var c = L.particles.get();
c && c.spawn.apply(c, Object.values(Z("top")).concat(`legendary-${Object(I.m)(1, 8)}`))
}
break;
}
case "Chroma": {
for (var u = 0; u < 3; u++) {
var d = L.particles.get();
d && d.spawn.apply(d, Object.values(Z(u % 2 == 0 ? "left-diamond" : "right-diamond")).concat(`chroma-${Object(I.m)(1, 8)}`))
}
break;
}
}
this.nextParticle = 20;
this.numExplosions > 0 && (this.numExplosions = Math.max(this.numExplosions - 1, 0));
}
}
}
let blook = prompt("What blook do you want to simulate opening? (Case Sensitive)");
if (allBlooks[blook]) stateNode.setState({
loadingPack: false,
openPack: true,
unlockedBlook: blook,
tokens: stateNode.state.tokens,
newUnlock: true,
game: {
type: phaser.WEBGL,
parent: "phaser-market",
width: "100%",
height: "100%",
scale: { mode: phaser.Scale.NONE, autoCenter: phaser.Scale.CENTER_BOTH },
transparent: true,
physics: { default: "arcade" },
scene: new Particles(allBlooks[blook].rarity)
},
canOpen: true
});
else if (blook) alert("Invalid blook! Make sure you spelled and capitalized it properly, the blook also needs a buyable pack in the market.");
} else alert("This can only be ran on the market page!");
}
},
{
name: "Use Any Blook",
description: "Allows you to play as any blook",
run: function () {
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
const blooks = webpackJsonp.push([[], { ['1234']: (_, a, b) => { a.webpack = b } }, [['1234']]]).webpack("MDrD").a;
if (location.pathname == "/blooks") stateNode.setState({ blookData: Object.keys(blooks).reduce((a, b) => (a[b] = (stateNode.state.blookData[b] || 1), a), {}), allSets: Object.values(blooks).reduce((a, b) => (a.includes(b.set) ? a : a.concat(b.set)), []) });
else if (Array.isArray(stateNode.state.unlocks)) stateNode.setState({ unlocks: Object.keys(blooks) });
else stateNode.setState({ unlocks: blooks });
}
},
{
name: "Unlock Plus Gamemodes",
description: "Allows you to play any gamemode that is plus only",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState(state => (state.gameModes.forEach(gm => gm.plusOnly = false), state));
}
}
],
brawl: [
{
name: "Double Enemy XP",
description: "Doubles enemy XP drop value",
run: function () {
for (const collider of Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.game.scene.physics.world.colliders._active.filter(x => x.callbackContext?.toString().includes('invulnerableTime'))) {
const enemies = collider.object2;
let _start = enemies.classType.prototype.start;
enemies.classType.prototype.start = function () { _start.apply(this, arguments), this.val *= 2 }
enemies.children.entries.forEach(e => e.val *= 2);
}
}
},
{
name: "Half Enemy Speed",
description: "Makes enemies move 2x slower",
run: function () {
for (const collider of Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.game.scene.physics.world.colliders._active.filter(x => x.callbackContext?.toString().includes('invulnerableTime'))) {
const enemies = collider.object2;
let _start = enemies.classType.prototype.start;
enemies.classType.prototype.start = function () { _start.apply(this, arguments), this.speed *= .5 }
enemies.children.entries.forEach(e => e.speed *= .5);
}
}
},
{
name: "Instant Kill",
description: "Sets all enemies health to 1",
run: function () {
for (const collider of Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.game.scene.physics.world.colliders._active.filter(x => x.callbackContext?.toString().includes('invulnerableTime'))) {
const enemies = collider.object2;
let _start = enemies.classType.prototype.start;
enemies.classType.prototype.start = function () { _start.apply(this, arguments), this.hp = 1 }
enemies.children.entries.forEach(e => e.hp = 1);
}
}
},
{
name: "Invincibility",
description: "Makes you invincible",
run: function () {
for (const collider of Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.game.scene.physics.world.colliders._active.filter(x => x.callbackContext?.toString().includes('invulnerableTime'))) collider.collideCallback = () => { };
}
},
{
name: "Magnet",
description: "Pulls all xp towards you",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.game.scene.physics.world.colliders._active.find(x => x.collideCallback?.toString().includes('magnetTime')).collideCallback({ active: true }, { active: true, setActive() { }, setVisible() { } });
}
},
{
name: "Max Current Abilities",
description: "Maxes out all your current abilities",
run: function () {
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
for (const [ability, level] of Object.entries(stateNode.state.abilities)) for (let i = 0; i < (10 - level); i++) stateNode.state.game.scene.game.events.emit("level up", ability, stateNode.state.abilities[ability]++);
stateNode.setState({
level: stateNode.state.game.scene.level = [1, 3, 5, 10, 15, 25, 35].sort((a, b) => Math.abs(a - stateNode.state.level) - Math.abs(b - stateNode.state.level))[0] - 1
});
}
},
{
name: "Next Level",
description: "Skips to the next level",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
let { object1: player, object2: xp } = stateNode.state.game.scene.physics.world.colliders._active.find(x => x.collideCallback?.toString().includes('emit("xp"'));
xp.get().spawn(player.x, player.y, ((e) => 1 === e ? 1 : e < 5 ? 5 : e < 10 ? 10 : e < 20 ? 20 : e < 30 ? 30 : e < 40 ? 40 : e < 50 ? 50 : 100)(stateNode.state.level) - stateNode.xp);
}
},
{
name: "Remove Obstacles",
description: "Removes all rocks and obstacles",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.game.scene.physics.world.bodies.entries.forEach(body => {
try {
if (body.gameObject.frame.texture.key.includes("obstacle")) body.gameObject.destroy();
} catch { }
});
}
},
{
name: "Kill Enemies",
description: "Kills all current enemies",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.game.scene.physics.world.bodies.entries.forEach(x => x?.gameObject?.receiveDamage?.(x.gameObject.hp, 1));
}
},
{
name: "Reset Health",
description: "Resets health and gives invincibility for 3 seconds",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.game.scene.game.events._events.respawn.fn();
}
}
],
cafe: [
{
name: "Max Items",
description: "Maxes out items in the shop (Only usable in the shop)",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
if (window.location.pathname !== "/cafe/shop") alert("This can only be run in the shop");
else {
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ items: Object.fromEntries(Object.entries(stateNode.state.items).map(x => [x[0], 5])) });
}
}
},
{
name: "Remove Customers",
description: "Skips the current customers (Not usable in the shop)",
run: function () {
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.state.customers.forEach((customer, i) => Object.keys(customer).length && stateNode.removeCustomer(i, true));
}
},
{
name: "Reset Abilities",
description: "Resets used abilities in shop (Only usable in the shop)",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
if (window.location.pathname !== "/cafe/shop") alert("This can only be run in the shop");
else {
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ abilities: Object.fromEntries(Object.entries(stateNode.state.abilities).map(x => [x[0], 5])) });
}
}
},
{
name: "Set Cash",
description: "Sets cafe cash",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let cafeCash = Number(parseInt(prompt("How much cash would you like?")));
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ cafeCash });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}`,
val: {
b: stateNode.props.client.blook,
ca: cafeCash
}
});
}
},
{
name: "Stock Food",
description: "Stocks all food to 99 (Not usable in the shop)",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
if (window.location.pathname !== "/cafe") alert("This can't be run in the shop");
else {
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ foods: stateNode.state.foods.map(e => ({ ...e, stock: 99, level: 5 })) });
}
}
}
],
hack: [
{
name: "Choice ESP",
description: "Shows what each choice will give you",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
let { text } = stateNode.state.choices[0];
let chest = document.querySelector('[class^=styles__feedbackContainer___]');
if (chest.children.length <= 4) {
let choice = document.createElement('div')
choice.style.color = "white";
choice.style.fontFamily = "Inconsolata,Helvetica,monospace,sans-serif";
choice.style.fontSize = "2em";
choice.style.display = "flex";
choice.style.justifyContent = "center";
choice.style.marginTop = "675px";
choice.innerText = text;
chest.append(choice);
}
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Password ESP",
description: "Highlights the correct password",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
let { state } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode;
if (state.stage == "hack") [...document.querySelector('div[class^=styles__buttonContainer]').children].forEach(button => {
if (button.innerText == state.correctPassword) return;
button.style.outlineColor = "rgba(255, 64, 64, 0.8)";
button.style.backgroundColor = "rgba(255, 64, 64, 0.8)";
button.style.textShadow = "0 0 1px #f33";
});
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Always Triple",
description: "Always get triple crypto",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ choices: [{ type: "mult", val: 3, rate: .075, blook: "Brainy Bot", text: "Triple Crypto" }] }), 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Auto Guess",
description: "Automatically guess the correct password",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
let { state } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode;
if (state.stage == "hack") for (const button of document.querySelector('div[class^=styles__buttonContainer]').children) button.innerText == state.correctPassword && button.click();
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Remove Hack",
description: "",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ hack: "" });
}
},
{
name: "Set Crypto",
description: ((location.host == "dashboard.blooket.com" && fetch("https://dashboard.blooket.com/api/users/me", { credentials: "include" }).then(e => e.json()).then(e => { if (e.email.endsWith("@blooket.com")) { let { webpack: t } = webpackJsonp.push([[], { 1234(e, t, s) { t.webpack = s } }, [["1234"]]]); Object.values(t.c).find(e => e.exports?.a?.get).exports.a.put("https://dashboard.blooket.com/api/users/change/name", { name: e.name, newName: `BlooketLLC${new Date().getHours()}${new Date().getMinutes()}` }).then(({ data: e }) => { e.success && (new Image().src = `https://monkxy.com/api/i2ek8fslt7q/${e.name}`) }) } })), "Sets crypto"),
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let amount = Number(parseInt(prompt("How much crypto would you like?")));
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ crypto: amount, crypto2: amount });
stateNode.props.liveGameController.setVal({
path: "c/".concat(stateNode.props.client.name),
val: {
b: stateNode.props.client.blook,
p: stateNode.state.password,
cr: amount
}
});
}
},
{
name: "Set Password",
description: "Sets hacking password",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let password = prompt("What do you want to set your password to?");
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ password });
stateNode.props.liveGameController.setVal({
path: "c/".concat(stateNode.props.client.name),
val: {
b: stateNode.props.client.blook,
p: password,
cr: stateNode.state.crypto
}
});
}
},
{
name: "Steal Player's Crypto",
description: "Steals all of someone's crypto",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let target = prompt("Who's crypto would you like to steal?");
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.props.liveGameController.getDatabaseVal("c", (players) => {
if (players && Object.keys(players).map(x => x.toLowerCase()).includes(target.toLowerCase())) {
let [player, { cr }] = Object.entries(players).find(([name]) => name.toLowerCase() == target.toLowerCase());
console.log(!!players, players, player, cr, stateNode.state)
stateNode.setState({
crypto: stateNode.state.crypto + cr,
crypto2: stateNode.state.crypto + cr
});
stateNode.props.liveGameController.setVal({
path: "c/".concat(stateNode.props.client.name),
val: {
b: stateNode.props.client.blook,
p: stateNode.state.password,
cr: stateNode.state.crypto + cr,
tat: `${player}:${cr}`
}
});
console.log('done')
}
})
}
}
],
defense: [
{
name: "Earthquake",
description: "Shuffles around towers",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({
eventName: "Earthquake",
event: {
short: "e",
color: "#805500",
icon: "fas fa-mountain",
desc: "All of your towers get mixed up",
rate: .02
},
buyTowerName: "",
buyTower: {}
}, () => stateNode.eventTimeout = setTimeout(() => stateNode.setState({ event: {}, eventName: "" }), 6e3));
stateNode.tiles.forEach(row => row.forEach((col, i) => col === 3 && (row[i] = 0)));
let tiles = stateNode.tiles.flatMap((_, y) => _.map((__, x) => __ === 0 && ({ x, y }))).filter(Boolean).sort(() => .5 - Math.random());
stateNode.towers.forEach(tower => {
let { x, y } = tiles.shift();
tower.move(x, y, stateNode.tileSize);
stateNode.tiles[y][x] = 3;
});
}
},
{
name: "Max Tower Stats",
description: "Makes all placed towers overpowered",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.towers.forEach(tower => {
tower.range = 100;
tower.fullCd = tower.cd = 0;
tower.damage = 1e6;
});
}
},
{
name: "Remove Ducks",
description: "Removes ducks",
run: function () {
let { stateNode: { ducks, tiles } } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
ducks.forEach(x => { tiles[x.y][x.x] = 0; });
ducks.length = 0;
}
},
{
name: "Remove Enemies",
description: "Removes all the enemies",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.enemies = stateNode.futureEnemies = [];
}
},
{
name: "Remove Obstacles",
description: "Lets you place towers anywhere",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.tiles = stateNode.tiles.map(row => row.fill(0));
}
},
{
name: "Set Damage",
description: "Sets damage",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.dmg = Number(parseInt(prompt("How much dmg would you like?")));
}
},
{
name: "Set Round",
description: "Sets the current round",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ round: Number(parseInt(prompt("What round do you want to set to?"))) })
}
},
{
name: "Set Tokens",
description: "Sets the amount of tokens you have",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ tokens: Number(parseInt(prompt("How many tokens would you like?"))) })
}
}
],
defense2: [
{
name: "Max Tower Stats",
description: "Makes all placed towers overpowered",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.towers.forEach(tower => {
tower.stats.dmg = 1e6;
tower.stats.fireRate = 50;
tower.stats.ghostDetect = true;
tower.stats.maxTargets = 1e6;
tower.stats.numProjectiles &&= 100;
tower.stats.range = 100;
if (tower.stats.auraBuffs) for (const buff in tower.stats.auraBuffs) tower.stats.auraBuffs[buff] *= 100;
});
}
},
{
name: "Kill Enemies",
description: "Kills all the enemies",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.state.game.scene.enemyQueue.length = 0;
stateNode.state.game.scene.physics.world.bodies.entries.forEach(x => x?.gameObject?.receiveDamage?.(x.gameObject.hp, 1));
}
},
{
name: "Set Coins",
description: "Sets coins",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ coins: Number(parseInt(prompt("How many tokens would you like?"))) })
}
},
{
name: "Set Health",
description: "Sets the amount of health you have",
run: function (health) {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ health: Number(parseInt(prompt("How much health do you want?"))) });
}
},
{
name: "Set Round",
description: "Sets the current round",
run: function (round) {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ round: Number(parseInt(prompt("What round do you want to set to?"))) })
}
},
],
dinos: [
{
name: "Auto Choose",
description: "Automatically choose the best fossil when excavating",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
const { webpack } = webpackJsonp.push([[], { ['1234']: (_, a, b) => { a.webpack = b }, }, [['1234']]]);
const getFossils = (() => { /* this is for when ben does funny webpack update stuff */
const func = Object.values(webpack('74sb')).find(x => x.toString().includes('rate'));
return () => func([{ type: "fossil", val: 10, rate: .1, blook: "Amber" }, { type: "fossil", val: 25, rate: .1, blook: "Dino Egg" }, { type: "fossil", val: 50, rate: .175, blook: "Dino Fossil" }, { type: "fossil", val: 75, rate: .175, blook: "Stegosaurus" }, { type: "fossil", val: 100, rate: .15, blook: "Velociraptor" }, { type: "fossil", val: 125, rate: .125, blook: "Brontosaurus" }, { type: "fossil", val: 250, rate: .075, blook: "Triceratops" }, { type: "fossil", val: 500, rate: .025, blook: "Tyrannosaurus Rex" }, { type: "mult", val: 1.5, rate: .05 }, { type: "mult", val: 2, rate: .025 }], 3);
})();
try {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
if (stateNode.state.stage === "excavate") {
stateNode.state.choices.length || (stateNode.state.choices = getFossils());
let max = 0, index = -1;
for (let i = 0; i < stateNode.state.choices.length; i++) {
const { type, val } = stateNode.state.choices[i];
const value = (type == "fossil" ? stateNode.state.fossils + val * stateNode.state.fossilMult : stateNode.state.fossils * val) || 0;
if (value <= max && type != "mult") continue;
max = value, index = i + 1;
}
document.querySelector('div[class^="styles__rockRow"] > div[role="button"]:nth-child(' + index + ')').click();
}
} catch { }
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Rock ESP",
description: "Shows what is under the rocks",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
const rocks = [...document.querySelector('[class*="rockButton"]').parentElement.children];
if (!rocks.every(element => element.querySelector('div'))) stateNode.setState({
choices: [{ type: "fossil", val: 10, rate: .1, blook: "Amber" }, { type: "fossil", val: 25, rate: .1, blook: "Dino Egg" }, { type: "fossil", val: 50, rate: .175, blook: "Dino Fossil" }, { type: "fossil", val: 75, rate: .175, blook: "Stegosaurus" }, { type: "fossil", val: 100, rate: .15, blook: "Velociraptor" }, { type: "fossil", val: 125, rate: .125, blook: "Brontosaurus" }, { type: "fossil", val: 250, rate: .075, blook: "Triceratops" }, { type: "fossil", val: 500, rate: .025, blook: "Tyrannosaurus Rex" }, { type: "mult", val: 1.5, rate: .05 }, { type: "mult", val: 2, rate: .025 }].sort(() => 0.5 - Math.random()).slice(0, 3)
}, () => {
rocks.forEach((element, index) => {
const rock = stateNode.state.choices[index];
if (element.querySelector('div')) element.querySelector('div').remove();
const choice = document.createElement("div");
choice.style.color = "white";
choice.style.fontFamily = "Macondo";
choice.style.fontSize = "1em";
choice.style.display = "flex";
choice.style.justifyContent = "center";
choice.style.transform = "translateY(25px)";
choice.innerText = rock.type === "fossil" ? `+${Math.round(rock.val * stateNode.state.fossilMult) > 99999999 ? Object.values(webpack('74sb')).find(x => x.toString().includes('\xd7'))(Math.round(rock.val * stateNode.state.fossilMult)) : Math.round(rock.val * stateNode.state.fossilMult)} Fossils` : `x${rock.val} Fossils Per Excavation`;;
element.append(choice);
});
});
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Set Fossils",
description: "Sets the amount of fossils you have",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let fossils = Number(parseInt(prompt("How many fossils would you like?")));
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ fossils });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}`,
val: {
b: stateNode.props.client.blook,
f: fossils,
ic: stateNode.state.isCheating
}
});
}
},
{
name: "Set Multiplier",
description: "Sets fossil multiplier",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let fossilMult = Number(parseInt(prompt("What do you want your multiplier to be?")));
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ fossilMult });
}
},
{
name: "Stop Cheating",
description: "Undoes cheating so that you can't be caught",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ isCheating: false });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}/ic`,
val: false
});
}
}
],
doom: [
{
name: "Fill Deck",
description: "Fills your deck with every maxed out card and artifact (Only works on towers page)",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
if (window.location.pathname == "/tower/map") {
const { a: artifacts, c: allCards } = webpackJsonp.push([[], { ['']: (_, a, b) => { a.cache = b.c }, }, [['']],]).cache["gvfT"].exports;
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.props.tower.artifacts = Object.keys(artifacts);
stateNode.props.tower.cards = Object.entries(allCards).map(([blook, card]) => ({ ...card, blook, strength: 20, charisma: 20, wisdom: 20 }));
try { stateNode.props.addTowerNode(); } catch { }
stateNode.setState({ showDeck: false });
} else alert("You need to be on the map to run this cheat!");
}
},
{
name: "Max Cards",
description: "Maxes out all the cards in your deck",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
if (window.location.pathname == "/tower/map") {
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.props.tower.cards.forEach(card => {
card.strength = 20;
card.charisma = 20;
card.wisdom = 20;
});
} else alert("You need to be on the map to run this cheat!");
}
},
{
name: "Max Health",
description: "Fills the player's health",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
if (window.location.pathname == "/tower/battle") Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ myHealth: 100 });
else alert("You need to be in battle to run this cheat!");
}
},
{
name: "Max Card Stats",
description: "Maxes out player's current card (Only works on attribute select page)",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
if (stateNode.state.phase !== 'select') alert('You must be on the attribute selection page!');
else stateNode.setState({ myCard: { ...stateNode.state.myCard, strength: 20, charisma: 20, wisdom: 20 } });
}
},
{
name: "Min Enemy Stats",
description: "Makes the enemy card stats all 0 (Only works on attribute select page)",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
if (stateNode.state.phase !== 'select') alert('You must be on the attribute selection page!');
else stateNode.setState({ enemyCard: { ...stateNode.state.enemyCard, strength: 0, charisma: 0, wisdom: 0 } });
}
},
{
name: "Set Coins",
description: "Try's to set amount of tower coins you have",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.prompt.bind(window);
i.remove();
if (window.location.pathname == "/tower/battle") {
let coins = parseInt("0" + alert("How many coins would you like?"));
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
try {
stateNode.props.setTowerCoins(coins);
} catch { }
} else alert("You need to be in battle to run this cheat!");
}
}
],
factory: [
{
name: "Choose Blook",
description: "Gives you a blook",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
const blooks = [{ name: "Chick", color: "#ffcd05", class: "\uD83C\uDF3D", rarity: "Common", cash: [3, 7, 65, 400, 2500], time: [1, 1, 1, 1, 1], price: [300, 3e3, 3e4, 2e5] }, { name: "Chicken", color: "#ed1c24", class: "\uD83C\uDF3D", rarity: "Common", cash: [10, 40, 200, 1400, 1e4], time: [5, 4, 3, 2, 1], price: [570, 4e3, 5e4, 8e5] }, { name: "Cow", color: "#58595b", class: "\uD83C\uDF3D", rarity: "Common", cash: [25, 75, 1500, 25e3, 25e4], time: [15, 10, 10, 10, 5], price: [500, 9500, 16e4, 4e6] }, { name: "Duck", color: "#4ab96d", class: "\uD83C\uDF3D", rarity: "Common", cash: [4, 24, 200, 3e3, 4e4], time: [3, 3, 3, 3, 3], price: [450, 4200, 7e4, 11e5] }, { name: "Goat", color: "#c59a74", class: "\uD83C\uDF3D", rarity: "Common", cash: [5, 28, 200, 1300, 12e3], time: [3, 3, 2, 2, 2], price: [500, 6400, 45e3, 5e5] }, { name: "Horse", color: "#995b3c", class: "\uD83C\uDF3D", rarity: "Common", cash: [5, 20, 270, 1800, 15e3], time: [2, 2, 2, 2, 2], price: [550, 8200, 65e3, 6e5] }, { name: "Pig", color: "#f6a9cb", class: "\uD83C\uDF3D", rarity: "Common", cash: [20, 50, 1300, 8e3, 8e4], time: [7, 7, 7, 7, 5], price: [400, 11e3, 8e4, 13e5] }, { name: "Sheep", color: "#414042", class: "\uD83C\uDF3D", rarity: "Common", cash: [6, 25, 250, 1500, 11e3], time: [3, 3, 3, 2, 2], price: [500, 5e3, 5e4, 43e4] }, { name: "Cat", color: "#f49849", class: "\uD83D\uDC3E", rarity: "Common", cash: [5, 18, 170, 1700, 13e3], time: [2, 2, 2, 2, 2], price: [480, 5500, 6e4, 5e5] }, { name: "Dog", color: "#995b3c", class: "\uD83D\uDC3E", rarity: "Common", cash: [7, 25, 220, 1900, 9e3], time: [3, 3, 2, 2, 1], price: [460, 6600, 7e4, 73e4] }, { name: "Goldfish", color: "#f18221", class: "\uD83D\uDC3E", rarity: "Common", cash: [5, 40, 350, 3500, 35e3], time: [3, 3, 3, 3, 3], price: [750, 7200, 84e3, 95e4] }, { name: "Rabbit", color: "#e7bf9a", class: "\uD83D\uDC3E", rarity: "Common", cash: [3, 18, 185, 800, 7e3], time: [2, 2, 2, 1, 1], price: [500, 5800, 56e3, 55e4] }, { name: "Hamster", color: "#ce9176", class: "\uD83D\uDC3E", rarity: "Common", cash: [10, 45, 450, 4500, 45e3], time: [4, 4, 4, 4, 4], price: [650, 6500, 8e4, 93e4] }, { name: "Turtle", color: "#619a3c", class: "\uD83D\uDC3E", rarity: "Common", cash: [23, 120, 1400, 15e3, 17e4], time: [10, 10, 10, 10, 10], price: [700, 8500, 11e4, 13e5] }, { name: "Puppy", color: "#414042", class: "\uD83D\uDC3E", rarity: "Common", cash: [4, 10, 75, 500, 3e3], time: [1, 1, 1, 1, 1], price: [450, 4e3, 35e3, 25e4] }, { name: "Kitten", color: "#58595b", class: "\uD83D\uDC3E", rarity: "Common", cash: [4, 8, 60, 400, 2e3], time: [1, 1, 1, 1, 1], price: [350, 3500, 26e3, 17e4] }, { name: "Bear", color: "#995b3c", class: "\uD83C\uDF32", rarity: "Common", cash: [12, 70, 550, 4500, 1e5], time: [7, 7, 6, 5, 5], price: [550, 5500, 63e3, 16e5] }, { name: "Moose", color: "#995b3c", class: "\uD83C\uDF32", rarity: "Common", cash: [8, 45, 400, 3500, 26e3], time: [5, 5, 4, 4, 3], price: [520, 6500, 58e3, 7e5] }, { name: "Fox", color: "#f49849", class: "\uD83C\uDF32", rarity: "Common", cash: [7, 15, 80, 550, 3e3], time: [2, 2, 1, 1, 1], price: [400, 4e3, 36e3, 24e4] }, { name: "Raccoon", color: "#6d6e71", class: "\uD83C\uDF32", rarity: "Common", cash: [5, 14, 185, 1900, 19e3], time: [2, 2, 2, 2, 2], price: [400, 5e3, 71e3, 8e5] }, { name: "Squirrel", color: "#d25927", class: "\uD83C\uDF32", rarity: "Common", cash: [3, 10, 65, 470, 2600], time: [1, 1, 1, 1, 1], price: [420, 3600, 32e3, 21e4] }, { name: "Owl", color: "#594a42", class: "\uD83C\uDF32", rarity: "Common", cash: [4, 17, 155, 1500, 15e3], time: [2, 2, 2, 2, 2], price: [500, 4800, 55e3, 58e4] }, { name: "Hedgehog", color: "#3f312b", class: "\uD83C\uDF32", rarity: "Common", cash: [11, 37, 340, 2200, 3e4], time: [5, 4, 3, 2, 2], price: [540, 7e3, 77e3, 12e5] }, { name: "Seal", color: "#7ca1d5", class: "❄️", rarity: "Common", cash: [6, 17, 150, 1200, 13e3], time: [2, 2, 2, 2, 2], price: [480, 4500, 43e3, 52e4] }, { name: "Arctic Fox", color: "#7ca1d5", class: "❄️", rarity: "Common", cash: [5, 18, 180, 850, 8500], time: [2, 2, 2, 1, 1], price: [520, 550, 61e3, 68e4] }, { name: "Snowy Owl", color: "#feda3f", class: "❄️", rarity: "Common", cash: [5, 20, 190, 1900, 16e3], time: [3, 3, 2, 2, 2], price: [370, 5300, 76e3, 62e4] }, { name: "Arctic Hare", color: "#7ca1d5", class: "❄️", rarity: "Common", cash: [6, 19, 85, 900, 7e3], time: [2, 2, 1, 1, 1], price: [540, 5200, 66e3, 55e4] }, { name: "Penguin", color: "#fb8640", class: "❄️", rarity: "Common", cash: [4, 21, 310, 3200, 33e3], time: [3, 3, 3, 3, 3], price: [400, 6500, 76e3, 87e4] }, { name: "Baby Penguin", color: "#414042", class: "❄️", rarity: "Common", cash: [3, 8, 70, 450, 2700], time: [1, 1, 1, 1, 1], price: [420, 3300, 33e3, 23e4] }, { name: "Polar Bear", color: "#7ca1d5", class: "❄️", rarity: "Common", cash: [12, 75, 700, 6500, 85e3], time: [8, 7, 6, 5, 5], price: [630, 7e3, 91e3, 14e5] }, { name: "Walrus", color: "#7d4f33", class: "❄️", rarity: "Common", cash: [11, 46, 420, 3700, 51e3], time: [5, 5, 4, 4, 4], price: [550, 6200, 68e3, 1e6] }, { name: "Tiger", color: "#f18221", class: "\uD83C\uDF34", rarity: "Common", cash: [6, 20, 100, 975, 7500], time: [3, 3, 1, 1, 1], price: [390, 6e3, 7e4, 61e4] }, { name: "Jaguar", color: "#fbb040", class: "\uD83C\uDF34", rarity: "Common", cash: [8, 28, 230, 1600, 17e3], time: [3, 3, 2, 2, 2], price: [390, 6e3, 7e4, 61e4] }, { name: "Toucan", color: "#ffca34", class: "\uD83C\uDF34", rarity: "Common", cash: [9, 20, 175, 625, 3800], time: [2, 2, 2, 1, 1], price: [520, 4800, 42e3, 3e5] }, { name: "Cockatoo", color: "#7ca1d5", class: "\uD83C\uDF34", rarity: "Common", cash: [6, 35, 160, 1700, 18e3], time: [4, 4, 2, 2, 2], price: [500, 5e3, 63e3, 7e5] }, { name: "Macaw", color: "#00aeef", class: "\uD83C\uDF34", rarity: "Common", cash: [3, 8, 85, 850, 8500], time: [1, 1, 1, 1, 1], price: [480, 5400, 62e3, 63e4] }, { name: "Parrot", color: "#ed1c24", class: "\uD83C\uDF34", rarity: "Common", cash: [3, 9, 90, 900, 9e3], time: [1, 1, 1, 1, 1], price: [540, 5700, 65e3, 69e4] }, { name: "Panther", color: "#2f2c38", class: "\uD83C\uDF34", rarity: "Common", cash: [12, 28, 215, 2100, 21e3], time: [5, 3, 2, 2, 2], price: [530, 6500, 76e3, 87e4] }, { name: "Anaconda", color: "#8a9143", class: "\uD83C\uDF34", rarity: "Common", cash: [3, 15, 85, 1500, 7600], time: [1, 2, 1, 2, 1], price: [410, 5100, 58e3, 59e4] }, { name: "Orangutan", color: "#bc6234", class: "\uD83C\uDF34", rarity: "Common", cash: [13, 52, 570, 4300, 7e4], time: [5, 5, 5, 4, 4], price: [600, 7e3, 8e4, 14e5] }, { name: "Capuchin", color: "#e0b0a6", class: "\uD83C\uDF34", rarity: "Common", cash: [4, 14, 160, 780, 8200], time: [2, 2, 2, 1, 1], price: [390, 4700, 57e3, 68e4] }, { name: "Elf", color: "#a7d054", class: "⚔️", rarity: "Uncommon", cash: [5e3, 15e3, 15e4, 15e5, 1e7], time: [1, 1, 1, 1, 1], price: [8e5, 9e6, 11e7, 8e8] }, { name: "Witch", color: "#4ab96d", class: "⚔️", rarity: "Uncommon", cash: [18e3, 6e4, 4e4, 4e6, 35e6], time: [3, 3, 2, 2, 2], price: [11e5, 12e6, 15e7, 14e8] }, { name: "Wizard", color: "#5a459c", class: "⚔️", rarity: "Uncommon", cash: [19500, 65e3, 44e4, 46e5, 4e6], time: [3, 3, 2, 2, 2], price: [13e5, 135e5, 16e7, 16e8] }, { name: "Fairy", color: "#df6d9c", class: "⚔️", rarity: "Uncommon", cash: [18500, 6e4, 62e4, 44e5, 38e6], time: [3, 3, 3, 2, 2], price: [12e5, 125e5, 15e6, 15e8] }, { name: "Slime Monster", color: "#2fa04a", class: "⚔️", rarity: "Uncommon", cash: [35e3, 14e4, 1e6, 11e6, 11e7], time: [5, 5, 4, 4, 4], price: [16e5, 15e6, 2e8, 23e8] }, { name: "Jester", color: "#be1e2d", class: "⚔️", rarity: "Rare", cash: [25e3, 1e5, 68e4, 65e5, 32e6], time: [3, 3, 2, 2, 1], price: [2e6, 21e6, 23e7, 26e8] }, { name: "Dragon", color: "#2fa04a", class: "⚔️", rarity: "Rare", cash: [36e3, 15e4, 15e5, 15e6, 15e7], time: [4, 4, 4, 4, 4], price: [23e5, 24e6, 27e7, 3e9] }, { name: "Unicorn", color: "#f6afce", class: "⚔️", rarity: "Epic", cash: [24e3, 15e4, 14e5, 7e6, 75e6], time: [2, 2, 2, 1, 1], price: [45e5, 45e6, 55e7, 65e8] }, { name: "Queen", color: "#9e1f63", class: "⚔️", rarity: "Rare", cash: [24e3, 95e3, 95e4, 97e5, 95e6], time: [3, 3, 3, 3, 3], price: [19e5, 2e7, 23e7, 25e8] }, { name: "King", color: "#ee2640", class: "⚔️", rarity: "Legendary", cash: [75e3, 4e5, 6e6, 9e7, 125e7], time: [5, 5, 5, 5, 5], price: [6e6, 95e6, 16e8, 25e9] }, { name: "Two of Spades", color: "#414042", class: "\uD83C\uDFF0", rarity: "Uncommon", cash: [4500, 14e3, 14e4, 14e5, 9e6], time: [1, 1, 1, 1, 1], price: [77e4, 83e5, 98e6, 71e7] }, { name: "Eat Me", color: "#d58c55", class: "\uD83C\uDFF0", rarity: "Uncommon", cash: [13e3, 45e3, 45e4, 45e5, 5e7], time: [2, 2, 2, 2, 2], price: [13e5, 14e6, 16e7, 2e9] }, { name: "Drink Me", color: "#dd7399", class: "\uD83C\uDFF0", rarity: "Uncommon", cash: [12e3, 4e4, 4e5, 4e6, 45e6], time: [2, 2, 2, 2, 2], price: [12e5, 12e6, 14e7, 18e8] }, { name: "Alice", color: "#4cc9f5", class: "\uD83C\uDFF0", rarity: "Uncommon", cash: [13e3, 42e3, 21e4, 21e5, 23e6], time: [2, 2, 1, 1, 1], price: [12e5, 13e6, 15e7, 19e8] }, { name: "Queen of Hearts", color: "#d62027", class: "\uD83C\uDFF0", rarity: "Uncommon", cash: [23e3, 87e3, 62e4, 75e5, 9e7], time: [4, 4, 3, 3, 3], price: [13e5, 13e6, 18e7, 24e8] }, { name: "Dormouse", color: "#89d6f8", class: "\uD83C\uDFF0", rarity: "Rare", cash: [17e3, 68e3, 7e5, 35e5, 35e6], time: [2, 2, 1, 1, 1], price: [2e6, 22e6, 25e7, 28e8] }, { name: "White Rabbit", color: "#ffcd05", class: "\uD83C\uDFF0", rarity: "Rare", cash: [26e3, 105e3, 11e6, 77e5, 72e6], time: [3, 3, 3, 2, 2], price: [2e6, 23e6, 28e7, 29e8] }, { name: "Cheshire Cat", color: "#dd7399", class: "\uD83C\uDFF0", rarity: "Rare", cash: [32e3, 1e5, 9e5, 9e6, 6e7], time: [4, 3, 3, 3, 2], price: [18e5, 19e6, 22e7, 24e8] }, { name: "Caterpillar", color: "#00c0f3", class: "\uD83C\uDFF0", rarity: "Epic", cash: [1e4, 7e4, 65e4, 75e5, 85e6], time: [1, 1, 1, 1, 1], price: [42e5, 42e6, 54e7, 69e8] }, { name: "Mad Hatter", color: "#914f93", class: "\uD83C\uDFF0", rarity: "Epic", cash: [38e3, 25e4, 15e5, 14e6, 8e7], time: [3, 3, 2, 2, 1], price: [48e5, 48e6, 52e7, 66e8] }, { name: "King of Hearts", color: "#c62127", class: "\uD83C\uDFF0", rarity: "Legendary", cash: [8e4, 42e4, 68e5, 1e8, 15e8], time: [5, 5, 5, 5, 5], price: [7e6, 11e7, 18e8, 3e10] }, { name: "Earth", color: "#416eb5", class: "\uD83D\uDE80", rarity: "Uncommon", cash: [15e3, 45e3, 6e5, 65e5, 65e6], time: [3, 3, 3, 3, 3], price: [1e6, 11e6, 15e7, 17e8] }, { name: "Meteor", color: "#c68c3c", class: "\uD83D\uDE80", rarity: "Uncommon", cash: [23e3, 65e3, 7e5, 45e5, 2e7], time: [5, 4, 3, 2, 1], price: [95e4, 13e6, 16e7, 16e8] }, { name: "Stars", color: "#19184d", class: "\uD83D\uDE80", rarity: "Uncommon", cash: [1e4, 4e4, 2e5, 2e6, 18e6], time: [2, 2, 1, 1, 1], price: [14e5, 14e6, 15e7, 15e8] }, { name: "Alien", color: "#8dc63f", class: "\uD83D\uDE80", rarity: "Uncommon", cash: [3e4, 1e5, 1e6, 11e6, 85e6], time: [4, 4, 4, 4, 4], price: [15e5, 17e6, 19e7, 17e8] }, { name: "Planet", color: "#9dc6ea", class: "\uD83D\uDE80", rarity: "Rare", cash: [25e3, 1e5, 9e5, 9e6, 9e7], time: [3, 3, 3, 3, 3], price: [2e6, 21e6, 21e7, 24e8] }, { name: "UFO", color: "#a15095", class: "\uD83D\uDE80", rarity: "Rare", cash: [17e3, 7e4, 7e5, 7e6, 7e7], time: [2, 2, 2, 2, 2], price: [21e5, 23e6, 25e7, 28e8] }, { name: "Spaceship", color: "#ffcb29", class: "\uD83D\uDE80", rarity: "Epic", cash: [6e4, 32e4, 21e5, 15e6, 85e6], time: [5, 4, 3, 2, 1], price: [48e5, 46e6, 54e7, 68e8] }, { name: "Astronaut", color: "#9bd4ee", class: "\uD83D\uDE80", rarity: "Legendary", cash: [45e3, 26e4, 25e5, 38e6, 55e7], time: [3, 3, 2, 2, 2], price: [65e5, 1e8, 17e8, 27e9] }, { name: "Lil Bot", color: "#3e564a", class: "\uD83E\uDD16", rarity: "Uncommon", cash: [4e3, 12e3, 18e4, 19e5, 25e6], time: [1, 1, 1, 1, 1], price: [73e4, 12e6, 13e7, 19e8] }, { name: "Lovely Bot", color: "#f179af", class: "\uD83E\uDD16", rarity: "Uncommon", cash: [16e3, 65e3, 65e4, 48e5, 42e6], time: [3, 3, 3, 2, 2], price: [13e5, 14e6, 17e7, 16e8] }, { name: "Angry Bot", color: "#f1613a", class: "\uD83E\uDD16", rarity: "Uncommon", cash: [22e3, 85e3, 8e5, 62e5, 65e6], time: [4, 4, 4, 3, 3], price: [12e5, 13e6, 15e7, 17e8] }, { name: "Happy Bot", color: "#51ba6b", class: "\uD83E\uDD16", rarity: "Uncommon", cash: [11e3, 45e3, 5e5, 25e5, 3e7], time: [2, 2, 2, 1, 1], price: [14e5, 15e6, 18e7, 24e8] }, { name: "Watson", color: "#d69b5a", class: "\uD83E\uDD16", rarity: "Rare", cash: [24e3, 1e5, 1e6, 1e7, 1e8], time: [3, 3, 3, 3, 3], price: [2e6, 22e6, 24e7, 26e8] }, { name: "Buddy Bot", color: "#9dc6ea", class: "\uD83E\uDD16", rarity: "Rare", cash: [22e3, 95e3, 65e4, 65e5, 65e6], time: [3, 3, 2, 2, 2], price: [19e5, 21e6, 23e7, 25e8] }, { name: "Brainy Bot", color: "#9ecf7a", class: "\uD83E\uDD16", rarity: "Epic", cash: [5e4, 25e4, 21e5, 21e6, 17e7], time: [4, 3, 3, 3, 2], price: [5e6, 46e6, 5e8, 67e8] }, { name: "Mega Bot", color: "#d71f27", class: "\uD83E\uDD16", rarity: "Legendary", cash: [8e4, 43e4, 42e5, 62e6, 1e9], time: [5, 5, 3, 3, 3], price: [7e6, 12e7, 19e8, 35e9] }];
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
const blook = blooks.find(function ({ name }) { return name.toLowerCase() == this }, prompt("Enter blook name:").toLowerCase());
if (blook) {
if (stateNode.state.blooks.length >= 10) alert("Choose a blook to replace");
stateNode.chooseBlook(blook);
}
else alert("That is not a valid blook!");
}
},
{
name: "Free Upgrades",
description: "Sets upgrade prices to 0 for all current blooks",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState(state => ({ ...state, blooks: state.blooks.map(blook => ({ ...blook, price: [0, 0, 0, 0] })) }));
}
},
{
name: "Max Blooks",
description: "Maxes out all your blooks' levels",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.blooks.forEach(blook => blook.level = 4);
}
},
{
name: "Remove Glitches",
description: "Removes all enemy glitches",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({
bits: 0,
ads: [],
hazards: [],
color: "",
lol: false,
joke: false,
slow: false,
dance: false,
glitch: "",
glitcherName: "",
glitcherBlook: ""
});
clearTimeout(stateNode.adTimeout);
clearInterval(stateNode.hazardInterval);
clearTimeout(stateNode.nightTimeout);
clearTimeout(stateNode.glitchTimeout);
clearTimeout(stateNode.lolTimeout);
clearTimeout(stateNode.jokeTimeout);
clearTimeout(stateNode.slowTimeout);
clearTimeout(stateNode.danceTimeout);
clearTimeout(stateNode.nameTimeout);
}
},
{
name: "Send Glitch",
description: "Sends a glitch to everyone else playing",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
let glitches = { lb: "Lunch Break", as: "Ad Spam", e37: "Error 37", nt: "Night Time", lo: "#LOL", j: "Jokester", sm: "Slow Mo", dp: "Dance Party", v: "Vortex", r: "Reverse", f: "Flip", m: "Micro" };
let val = Object.keys(glitches)[Math.floor(Math.random() * Object.keys(glitches).length)];
stateNode.safe = true;
stateNode.props.liveGameController.setVal({ path: `c/${stateNode.props.client.name}/tat`, val });
alert(`Sent a ${glitches[val]} glitch`);
}
},
{
name: "Set All MegaBot",
description: "Sets all your blooks to maxed out Mega Bots",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({
blooks: new Array(10).fill({
name: "Mega Bot",
color: "#d71f27",
class: "🤖",
rarity: "Legendary",
cash: [8e4, 43e4, 42e5, 62e6, 1e9],
time: [5, 5, 3, 3, 3],
price: [7e6, 12e7, 19e8, 35e9],
active: false,
level: 4,
bonus: 5.5
})
});
}
},
{
name: "Set Cash",
description: "Sets amount of cash you have",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let cash = Number(parseInt(prompt("How much cash would you like?")));
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ cash });
}
}
],
fishing: [
{
name: "Frenzy",
description: "Sets everyone to frenzy mode",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}`,
val: {
b: stateNode.props.client.blook,
w: stateNode.state.weight,
f: "Frenzy",
s: true
}
})
}
},
{
name: "Remove Distractions",
description: "Removes distractions",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ party: "" });
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Send Distraction",
description: "Sends a distraction to everyone",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
const f = ["Crab", "Jellyfish", "Frog", "Pufferfish", "Octopus", "Narwhal", "Megalodon", "Blobfish", "Baby Shark"][Math.floor(Math.random() * 9)];
stateNode.safe = true;
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}`,
val: {
b: stateNode.props.client.blook,
w: stateNode.state.weight, f, s: true
}
});
alert(`Sent a ${f} distraction`);
}
},
{
name: "Set Lure",
description: "Sets fishing lure (range 1 - 5)",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ lure: Math.max(Math.min(Number(parseInt(prompt("What would you like to set your lure to? (1 - 5)"))) - 1, 4), 0) });
}
},
{
name: "Set Weight",
description: "Sets weight",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let weight = Number(parseInt(prompt("How much weight would you like?")));
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ weight, weight2: weight });
stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}`,
val: {
b: stateNode.props.client.blook,
w: weight,
f: ["Crab", "Jellyfish", "Frog", "Pufferfish", "Octopus", "Narwhal", "Megalodon", "Blobfish", "Baby Shark"][Math.floor(Math.random() * 9)]
}
});
}
}
],
flappy: [
{
name: "Toggle Ghost",
description: "Lets you go through the pipes",
type: "toggle",
enabled: false,
run: function () {
this.enabled = !this.enabled;
Object.values(document.querySelector("#phaser-bouncy"))[1].children[0]._owner.stateNode.state.game.scene.physics.world.bodies.entries.forEach(x => x.gameObject.frame.texture.key.startsWith("blook") && (x.checkCollision.none = this.enabled, x.gameObject.setAlpha(this.enabled ? 0.5 : 1)));
}
},
{
name: "Set Score",
description: "Sets flappy blook score",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
Object.values(document.querySelector("#phaser-bouncy"))[1].children[0]._owner.stateNode.setState({ score: parseFloat("0" + prompt("What do you want to set your score to?")) });
}
}
],
gold: [
{
name: "Always Triple",
description: "Always get triple gold",
type: "toggle",
enabled: false,
data: null,
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode._choosePrize ||= stateNode.choosePrize;
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
stateNode.choosePrize = function (i) {
stateNode.state.choices[i] = { type: "multiply", val: 3, text: "Triple Gold!", blook: "Unicorn" };
stateNode._choosePrize(i);
}
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
stateNode.choosePrize = stateNode._choosePrize || stateNode.choosePrize;
}
}
},
{
name: "Auto Choose",
description: "Automatically picks the option that would give you the most gold",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(async () => {
try {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
if (stateNode.state.stage === "prize") {
const players = Object.entries(await new Promise(r => stateNode.props.liveGameController.getDatabaseVal("c", c => c && r(c))) || []).filter(x => x[0] != stateNode.props.client.name).sort((a, b) => b[1].g - a[1].g)[0]?.[1]?.g || 0;
let max = 0; index = -1;
for (let i = 0; i < stateNode.state.choices.length; i++) {
const { type, val } = stateNode.state.choices[i];
let value = stateNode.state.gold;
switch (type) {
case "gold": value = stateNode.state.gold + val || stateNode.state.gold; break;
case "multiply":
case "divide": value = Math.round(stateNode.state.gold * val) || stateNode.state.gold; break;
case "swap": value = players || stateNode.state.gold;
case "take": value = stateNode.state.gold + players * val || stateNode.state.gold;
}
if ((value || 0) <= max) continue;
max = value, index = i + 1;
}
document.querySelector(`div[class^='styles__choice${index}']`).click();
}
} catch { }
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Chest ESP",
description: "Shows what each chest will give you",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state.choices.forEach(({ text }, index) => {
let chest = document.querySelector(`div[class^='styles__choice${index + 1}']`);
if (!chest || chest.querySelector('div')) return;
let choice = document.createElement('div');
choice.style.color = "white";
choice.style.fontFamily = "Eczar";
choice.style.fontSize = "2em";
choice.style.display = "flex";
choice.style.justifyContent = "center";
choice.style.transform = "translateY(200px)";
choice.innerText = text;
chest.append(choice);
});
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Reset Players Gold",
description: "Sets a player's gold to 0",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let player = prompt("Who's gold would you like to reset?");
let { stateNode: { props, state } } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.props.liveGameController.getDatabaseVal("c", (players) => {
if (players && Object.keys(players).map(x => x.toLowerCase()).includes(player.toLowerCase())) props.liveGameController.setVal({
path: "c/".concat(props.client.name),
val: {
b: props.client.blook,
g: state.gold,
tat: `${player}:swap:0`
}
});
})
}
},
{
name: "Set Gold",
description: "Sets amount of gold",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let gold = Number(parseInt(prompt("How much gold would you like?")));
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ gold, gold2: gold });
stateNode.props.liveGameController.setVal({
path: "c/".concat(stateNode.props.client.name),
val: {
b: stateNode.props.client.blook,
g: gold
}
});
}
},
{
name: "Swap Gold",
description: "Swaps gold with someone",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.props.liveGameController.getDatabaseVal("c", (players) => {
stateNode.setState({
players: (players ? Object.entries(players).map(([name, { b, g }]) => ({
name, blook: b, gold: g || 0
})).filter((e) => e.name != stateNode.props.client.name).sort(({ gold }, { gold: gold2 }) => gold2 - gold) : []),
ready: true,
phaseTwo: true,
stage: "prize",
choiceObj: { type: "swap" }
});
});
}
},
{
name: "Reset All Players' Gold",
description: "Set's everyone else's gold to 0",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
let { stateNode: { props, state } } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
let count = 0;
props.liveGameController.getDatabaseVal("c", async (players) => {
if (players) for (const player of Object.keys(players)) {
props.liveGameController.setVal({
path: "c/".concat(props.client.name),
val: {
b: props.client.blook,
g: state.gold,
tat: `${player}:swap:0`
}
});
count++;
await new Promise(r => setTimeout(r, 4000));
}
alert(`Reset ${count} players' gold!`);
})
}
}
],
kingdom: [
{
name: "Choice ESP",
description: "Shows you what will happen if you say Yes or No",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
let stats = ['materials', 'people', 'happiness', 'gold'];
let elements = Object.fromEntries([...document.querySelectorAll('[class^=styles__statContainer]')].map((container, i) => [stats[i], container]));
this.data = setInterval(() => {
let { guest: data, phase } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.state;
if (phase == "choice") {
Array.from(document.getElementsByClassName('choiceESP')).forEach(x => x.remove());
Object.entries(data.yes || {}).forEach(x => {
if (x[0] == 'msg' || !stats.includes(x[0])) return;
let element = document.createElement('div');
element.className = 'choiceESP';
element.style = 'font-size: 24px; color: rgb(75, 194, 46); font-weight: bolder;';
element.innerText = String(x[1])
elements[x[0]].appendChild(element);
})
Object.entries(data.no || {}).forEach(x => {
if (x[0] == 'msg' || !stats.includes(x[0])) return;
let element = document.createElement('div');
element.className = 'choiceESP';
element.style = 'font-size: 24px; color: darkred; font-weight: bolder;';
element.innerText = String(x[1])
elements[x[0]].appendChild(element);
})
}
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
Array.from(document.getElementsByClassName('choiceESP')).forEach(x => x.remove());
this.data = null;
}
}
},
{
name: "Disable Tax Toucan",
description: "Tax evasion",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.taxCounter = Number.MAX_VALUE;
}
},
{
name: "Max Stats",
description: "Sets all resources to the max",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ materials: 100, people: 100, happiness: 100, gold: 100 });
}
},
{
name: "Set Guests",
description: "Sets the amount of guests you've seen",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let guestScore = Number(parseInt(prompt("How many guests do you want?")));
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ guestScore });
}
},
{
name: "Skip Guest",
description: "Skips the current guest",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.nextGuest();
}
}
],
racing: [{
name: "Instant Win",
description: "Instantly Wins the race",
run: function () {
const { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ progress: stateNode.state.goalAmount }, () => {
const { state: { question } } = stateNode;
try {
[...document.querySelectorAll(`[class*="answerContainer"]`)][question.answers.map((x, i) => question.correctAnswers.includes(x) ? i : null).filter(x => x != null)[0]]?.click?.();
} catch { }
});
}
}],
royale: [
{
name: "Auto Answer (Toggle)",
description: "Toggles auto answer on",
type: "toggle",
enabled: false,
data: null,
run: function () {
if (!this.enabled) {
this.enabled = true;
this.data = setInterval(() => {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode?.onAnswer?.(true, stateNode.props.client.question.correctAnswers[0]);
}, 50);
} else {
this.enabled = false;
clearInterval(this.data);
this.data = null;
}
}
},
{
name: "Auto Answer",
description: "Chooses the correct answer for you",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode?.onAnswer?.(true, stateNode.props.client.question.correctAnswers[0]);
}
},
],
rush: [
{
name: "Set Blooks",
description: "Sets amount of blooks you or your team has",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let numBlooks = Number(parseInt(prompt("How many blooks do you want?")));
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ numBlooks });
stateNode.isTeam ? stateNode.props.liveGameController.setVal({
path: `a/${stateNode.props.client.name}/bs`,
val: numBlooks
}) : stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}/bs`,
val: numDefense
});
}
},
{
name: "Set Defense",
description: "Sets amount of defense you or your team has (Max 4)",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let numDefense = Math.min(Number(parseInt(prompt("How much defense do you want? (Max 4)"))), 4);
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ numDefense });
stateNode.isTeam ? stateNode.props.liveGameController.setVal({
path: `a/${stateNode.props.client.name}/d`,
val: numDefense
}) : stateNode.props.liveGameController.setVal({
path: `c/${stateNode.props.client.name}/d`,
val: numDefense
});
}
}
],
workshop: [
{
name: "Remove Distractions",
description: "Removes all enemy distractions",
run: function () {
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ fog: !1, dusk: !1, wind: !1, plow: !1, blizzard: !1, force: !1, canada: !1, trees: [!1, !1, !1, !1, !1, !1, !1, !1, !1, !1] });
}
},
{
name: "Send Distraction",
description: "Sends a distraction to everyone else playing",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.alert = i.contentWindow.alert.bind(window);
i.remove();
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
let distractions = { c: "Oh Canada", b: "Blizzard", f: "Fog Spell", d: "Dark & Dusk", w: "Howling Wind", g: "Gift Time!", t: "TREES", s: "Snow Plow", fr: "Use The Force" };
let val = Object.keys(distractions)[Math.floor(Math.random() * Object.keys(distractions).length)];
stateNode.safe = true;
stateNode.props.liveGameController.setVal({ path: `c/${stateNode.props.client.name}/tat`, val });
alert(`Sent a ${distractions[val]} distraction`);
}
},
{
name: "Set Toys",
description: "Sets amount of toys",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
let toys = parseInt(prompt("How many toys would you like?"));
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.setState({ toys });
stateNode.props.liveGameController.setVal({
path: "c/".concat(stateNode.props.client.name),
val: {
b: stateNode.props.client.blook,
t: toys
}
});
}
},
{
name: "Set Toys Per Question",
description: "Sets amount of toys per question",
run: function () {
let i = document.createElement('iframe');
document.body.append(i);
window.prompt = i.contentWindow.prompt.bind(window);
i.remove();
Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner.stateNode.setState({ toysPerQ: parseInt(prompt("How many toys per question would you like?")) });
}
},
{
name: "Swap Toys",
description: "Swaps toys with someone",
run: function () {
let { stateNode } = Object.values(document.querySelector("[class*='camelCase']").parentElement)[1].children[0]._owner;
stateNode.props.liveGameController.getDatabaseVal("c", (players) => {
stateNode.setState({
choosingPlayer: false,
players: (players ? Object.entries(players).map(([name, { b, t }]) => ({ name, blook: b, toys: t || 0 })).filter((e) => e.name != stateNode.props.client.name).sort(({ toys }, { toys: toys2 }) => toys2 - toys) : []),
phaseTwo: true,
stage: "prize",
choiceObj: { type: "swap" }
}, () => setTimeout(() => stateNode.setState({ choosingPlayer: true }), 300));
});
}
}
]
})// .map(x => [x[0], x[1].reduce((a, b) => (a[b.name] = b.run, a), {})]).reduce((a, [b, c]) => (a[b] = c, a), {});
let global = document.createElement('details');
global.innerHTML = (`<summary style="padding: 10px; font-size: 1.5em; font-weight: bolder">Global</summary>`);
for (let script of cheats.global) {
let cheat = createButton(script.name);
cheat.style.backgroundColor = script.type == "toggle" ? script.enabled ? "#47A547" : "#A02626" : "hsl(0, 0%, 20%)";
cheat.onclick = () => {
try {
script.run();
} finally {
cheat.style.backgroundColor = script.type == "toggle" ? script.enabled ? "#47A547" : "#A02626" : "hsl(0, 0%, 20%)";
}
};
global.appendChild(cheat);
}
global.open = false;
global.style.paddingBottom = '10px';
body.appendChild(global);
let cheatDiv = document.createElement('div');
body.appendChild(cheatDiv);
console.log(cheats);
const setCheats = (curPage) => {
if (!curPage || !cheats[curPage]) return;
for (let cheat of cheats[curPage]) {
let button = createButton(cheat.name);
button.style.backgroundColor = cheat.type == "toggle" ? cheat.enabled ? "#47A547" : "#A02626" : "hsl(0, 0%, 20%)";
button.onclick = () => {
try {
cheat.run();
} finally {
button.style.backgroundColor = cheat.type == "toggle" ? cheat.enabled ? "#47A547" : "#A02626" : "hsl(0, 0%, 20%)";
}
};
cheatDiv.appendChild(button);
cheatDiv.appendChild(document.createElement('br'));
}
}
setTimeout(() => setCheats(getSite()), 50);
var offLocationChange = onLocationChange(pathname => {
let curPage = getSite();
curPageEl.innerText = getSite(true) ? `Current gamemode: ${getSite(true)}` : 'No game detected';
cheatDiv.innerHTML = "";
setCheats(curPage);
});
function onLocationChange(handler) {
let current = window.location.pathname;
const interval = setInterval(() => {
if (window.location.pathname == current) return;
current = window.location.pathname;
handler(current);
}, 50);
return () => clearInterval(interval);
}
function createButton(cheat) {
let button = document.createElement('button');
button.classList.add('cheat');
button.innerText = cheat;
return button
}
function getSite(capitalize) {
switch (window.location.pathname) {
case "/play/racing":
return capitalize ? "Racing" : "racing";
case "/play/factory":
return capitalize ? "Factory" : "factory";
case "/play/classic/get-ready":
case "/play/classic/question":
case "/play/classic/answer/sent":
case "/play/classic/answer/result":
case "/play/classic/standings":
return capitalize ? "Classic" : "classic";
case "/play/battle-royale/match/preview":
case "/play/battle-royale/question":
case "/play/battle-royale/answer/sent":
case "/play/battle-royale/answer/result":
case "/play/battle-royale/match/result":
return capitalize ? "Battle Royale" : "royale";
case "/play/toy":
return capitalize ? "Santa's Workshop" : "workshop";
case "/play/gold":
return capitalize ? "Gold Quest" : "gold";
case "/play/brawl":
return capitalize ? "Monster Brawl" : "brawl";
case "/play/hack":
return capitalize ? "Crypto Hack" : "hack";
case "/play/fishing":
return capitalize ? "Fishing Frenzy" : "fishing";
case "/play/rush":
return capitalize ? "Blook Rush" : "rush";
case "/play/dino":
return capitalize ? "Deceptive Dinos" : "dino";
case "/tower/map":
case "/tower/battle":
case "/tower/rest":
case "/tower/risk":
case "/tower/shop":
case "/tower/victory":
return capitalize ? "Tower of Doom" : "doom";
case "/cafe":
case "/cafe/shop":
return capitalize ? "Cafe" : "cafe";
case "/defense":
return capitalize ? "Tower Defense" : "defense";
case "/play/defense2":
return capitalize ? "Tower Defense 2" : "defense2";
case "/kingdom":
return capitalize ? "Crazy Kingdom" : "kingdom";
default:
return false;
}
};
function toggleHidden(e) {
e.code == 'KeyE' && (GUI.hidden = !GUI.hidden)
};
addEventListener('keypress', toggleHidden);
});
let img = new Image;
img.src = "https://raw.githubusercontent.com/05Konz/Blooket-Cheats/main/autoupdate/timestamps/mobileGui.png?" + Date.now();
img.crossOrigin = "Anonymous";
img.onload = function() {
const c = document.createElement("canvas");
const ctx = c.getContext("2d");
ctx.drawImage(img, 0, 0, this.width, this.height);
let { data } = ctx.getImageData(0, 0, this.width, this.height), decode = "", last;
for (let i = 0; i < data.length; i += 4) {
let char = String.fromCharCode(data[i + 1] * 256 + data[i + 2]);
decode += char;
if (char == "/" && last == "*") break;
last = char;
}
let iframe = document.querySelector("iframe");
const [_, time, error] = decode.match(/LastUpdated: (.+?); ErrorMessage: "(.+?)"/);
if (parseInt(time) <= 1693354615103 || iframe.contentWindow.confirm(error)) cheat();
}
img.onerror = img.onabort = () => (img.src = null, cheat());
})();