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/ * *
* @ license StewartPrivateLicense - 2.0 . 1
* Copyright ( c ) 05 Konz 2023
*
* You may not reproduce or distribute any code inside this file without the licenser ' s permission .
* You may not copy , modify , steal , skid , or recreate any of the code inside this file .
* You may not under any circumstance republish any code from this file as your own .
*
* ALL TERMS STATED IN THE LINK BELOW APPLY ASWELL
* https : //github.com/05Konz/Blooket-Cheats/blob/main/LICENSE
* /
/* THE UPDATE CHECKER IS ADDED DURING COMMIT PREP, THERE MAY BE REDUNDANT CODE, DO NOT TOUCH */
( ( ) => {
const cheat = ( async ( ) => {
let i = document . createElement ( 'iframe' ) ;
document . body . append ( i ) ;
window . alert = i . contentWindow . alert . bind ( window ) ;
window . prompt = i . contentWindow . prompt . bind ( window ) ;
i . remove ( ) ;
let { webpack } = webpackJsonp . push ( [ [ ] , { [ '1234' ] : ( _ , a , b ) => { a . webpack = b } , } , [ [ '1234' ] ] ] ) ;
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let { stateNode } = Object . values ( document . querySelector ( "[class*='camelCase']" ) . parentElement ) [ 1 ] . children [ 0 ] . _owner ;
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let packs = webpack ( 'fGzD' ) ;
packs = Object . keys ( packs . a ) . reduce ( ( obj , pack ) => ( obj . packs . includes ( pack ) && ( obj . data [ pack ] = Object . fromEntries ( packs . b ( pack ) ) ) , obj ) , { packs : Array . from ( document . querySelectorAll ( '[class*="packShadow"]' ) ) . map ( x => x . alt ) , data : { } } ) . data ;
let box = prompt ( "Which box do you want to simulate? (ex: \"Ice Monster\")" ) . split ( ' ' ) . map ( str => str . charAt ( 0 ) . toUpperCase ( ) + str . slice ( 1 ) . toLowerCase ( ) ) . join ( ' ' ) ;
if ( packs [ box ] ) {
function weighted ( pack ) {
const weight = 0 ;
for ( const item in packs [ pack ] ) weight += packs [ pack ] [ item ] ;
const choice = Math . random ( ) * weight ;
let weightCount = 0 ;
for ( const item in packs [ pack ] ) {
weightCount += packs [ pack ] [ item ] ;
if ( weightCount >= choice ) return item ;
}
}
function weighted ( pack ) {
let weights = [ ] ;
const items = Object . keys ( packs [ pack ] ) ;
for ( const key of items ) weights . push ( packs [ pack ] [ key ] + ( weights [ items . indexOf ( key ) - 1 ] || 0 ) ) ;
const choice = weights [ weights . length - 1 ] * Math . random ( ) ;
return items [ weights . findIndex ( w => w >= choice ) ] ;
}
const blook = weighted ( box ) ;
let phaser = Object . values ( webpack . c ) . find ( x => x . exports ? . Class ) . exports ;
let scene = { } ;
class Particles extends phaser . Scene {
constructor ( rarity ) {
super ( ) ;
this . rarity = rarity . toLowerCase ( ) ;
}
preload ( ) {
switch ( this . rarity ) {
case "uncommon" :
this . load . svg ( "uncommon-1" , "https://media.blooket.com/image/upload/v1658567787/Media/market/particles/square_green.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "uncommon-2" , "https://media.blooket.com/image/upload/v1658567787/Media/market/particles/square_light_green.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "uncommon-3" , "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/circle_dark_green.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "uncommon-4" , "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/serpentine_dark_green.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "uncommon-5" , "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/triangle_light_green.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "uncommon-6" , "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/serpentine_light_green.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "uncommon-7" , "https://media.blooket.com/image/upload/v1658567785/Media/market/particles/triangle_green.svg" , { width : 30 , height : 30 } ) ;
break ;
case "rare" :
this . load . svg ( "rare-1" , "https://media.blooket.com/image/upload/v1658567765/Media/market/particles/square_light_blue.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "rare-2" , "https://media.blooket.com/image/upload/v1658567765/Media/market/particles/square_dark_blue.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "rare-3" , "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/triangle_blue.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "rare-4" , "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/serpentine_blue.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "rare-5" , "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/triangle_light_blue.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "rare-6" , "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/serpentine_light_blue.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "rare-7" , "https://media.blooket.com/image/upload/v1658567763/Media/market/particles/circle_dark_blue.svg" , { width : 25 , height : 25 } ) ;
break ;
case "epic" :
this . load . svg ( "epic-1" , "https://media.blooket.com/image/upload/v1658790239/Media/market/particles/red.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "epic-2" , "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/light_red.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "epic-3" , "https://media.blooket.com/image/upload/v1658790239/Media/market/particles/serpentine_red.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "epic-4" , "https://media.blooket.com/image/upload/v1658790239/Media/market/particles/serpentine_dark_red.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "epic-5" , "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/triangle_red.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "epic-6" , "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/triangle_light_red.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "epic-7" , "https://media.blooket.com/image/upload/v1658790237/Media/market/particles/circle_dark_red.svg" , { width : 25 , height : 25 } ) ;
break ;
case "legendary" :
this . load . svg ( "legendary-1" , "https://media.blooket.com/image/upload/v1658567740/Media/market/particles/square_orange.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "legendary-2" , "https://media.blooket.com/image/upload/v1658567740/Media/market/particles/square_light_orange.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "legendary-3" , "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/circle_orange.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "legendary-4" , "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/serpentine_orange.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "legendary-5" , "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/serpentine_light_orange.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "legendary-6" , "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/circle_dark_orange.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "legendary-7" , "https://media.blooket.com/image/upload/v1658567738/Media/market/particles/triangle_dark_orange.svg" , { width : 30 , height : 30 } ) ;
break ;
case "chroma" :
this . load . svg ( "chroma-1" , "https://media.blooket.com/image/upload/v1658790246/Media/market/particles/square_turquoise.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "chroma-2" , "https://media.blooket.com/image/upload/v1658790246/Media/market/particles/square_light_turquoise.svg" , { width : 25 , height : 25 } ) ;
this . load . svg ( "chroma-3" , "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/serpentine_dark_turquoise.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "chroma-4" , "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/serpentine_turquoise.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "chroma-5" , "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/triangle_turquoise.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "chroma-6" , "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/triangle_light_turquoise.svg" , { width : 30 , height : 30 } ) ;
this . load . svg ( "chroma-7" , "https://media.blooket.com/image/upload/v1658790244/Media/market/particles/circle_dark_turquoise.svg" , { width : 25 , height : 25 } ) ;
}
}
create ( ) {
scene . scene = this ;
scene . rarity = "" ;
scene . particles = this . physics . add . group ( {
classType : new phaser . Class ( {
Extends : phaser . GameObjects . Image ,
initialize : function ( ) {
phaser . GameObjects . Image . call ( this , scene . scene , 0 , 0 , "uncommon-1" ) ;
this . setDepth ( 3 ) ;
this . lifespan = 0 ;
} ,
spawn : function ( x , y , scale , velAngle , velSpeed , gravity , angle , lifespan , texture ) {
this . setTexture ( texture ) ;
this . setActive ( true ) ;
this . setVisible ( true ) ;
this . setPosition ( x , y ) ;
this . setScale ( scale ) ;
this . targets = [ ] ;
scene . scene . physics . velocityFromAngle ( velAngle , velSpeed , this . body . velocity ) ;
this . body . setGravityY ( gravity ) ;
this . body . setAngularVelocity ( angle ) ;
this . lifespan = lifespan ;
} ,
update : function ( t , s ) {
this . lifespan -= s ;
if ( this . lifespan > 0 ) return ;
this . setActive ( ! 1 ) ;
this . setVisible ( ! 1 ) ;
}
} ) ,
runChildUpdate : ! 0
} ) ;
this . nextParticle = 0 ;
this . numExplosions = 0 ;
this . game . events . on ( "start-particles" , ( t ) => {
scene . rarity = t ;
this . numExplosions = "Uncommon" === t ? 75 : "Rare" === t ? 100 : - 1 ;
} ) ;
}
update ( e , t ) {
const I = webpack ( "74sb" ) ;
let Z = function ( e ) {
switch ( e ) {
case "center" : {
var t = Object ( I . l ) ( - 115 , - 65 ) ;
return {
x : scene . scene . cameras . main . worldView . width / 2 ,
y : scene . scene . cameras . main . worldView . height / 2 ,
scale : Object ( I . l ) ( . 7 , 1 ) ,
angle : t ,
velocity : Object ( I . l ) ( 600 , 750 ) ,
gravity : 700 ,
angVelocity : ( t > - 90 ? 1 : - 1 ) * Object ( I . l ) ( 125 , 175 ) ,
lifespan : 2500
}
}
case "right-bottom" : return {
x : scene . scene . cameras . main . worldView . width ,
y : scene . scene . cameras . main . worldView . height ,
scale : Object ( I . l ) ( . 7 , 1 ) ,
angle : Object ( I . l ) ( - 160 , - 110 ) ,
velocity : Object ( I . l ) ( 600 , 750 ) ,
gravity : 500 ,
angVelocity : Object ( I . l ) ( - 175 , - 125 ) ,
lifespan : 2500
} ;
case "left-bottom" : return {
x : 0 ,
y : scene . scene . cameras . main . worldView . height ,
scale : Object ( I . l ) ( . 7 , 1 ) ,
angle : Object ( I . l ) ( - 70 , - 20 ) ,
velocity : Object ( I . l ) ( 600 , 750 ) ,
gravity : 500 ,
angVelocity : Object ( I . l ) ( 125 , 175 ) ,
lifespan : 2500
} ;
case "top" : return {
x : Object ( I . l ) ( 0 , scene . scene . cameras . main . worldView . width ) ,
y : - 50 ,
scale : Object ( I . l ) ( . 7 , 1 ) ,
angle : 90 ,
velocity : Object ( I . l ) ( 0 , 50 ) ,
gravity : 700 ,
angVelocity : Object ( I . l ) ( - 150 , 150 ) ,
lifespan : 2500
} ;
case "right-shower" : return {
x : scene . scene . cameras . main . worldView . width ,
y : Object ( I . l ) ( 0 , scene . scene . cameras . main . worldView . height ) ,
scale : Object ( I . l ) ( . 7 , 1 ) ,
angle : Object ( I . l ) ( - 180 , - 130 ) ,
velocity : Object ( I . l ) ( 600 , 750 ) ,
gravity : 500 ,
angVelocity : Object ( I . l ) ( - 175 , - 125 ) ,
lifespan : 2500
} ;
case "left-shower" : return {
x : 0 ,
y : Object ( I . l ) ( 0 , scene . scene . cameras . main . worldView . height ) ,
scale : Object ( I . l ) ( . 7 , 1 ) ,
angle : Object ( I . l ) ( - 50 , 0 ) ,
velocity : Object ( I . l ) ( 600 , 750 ) ,
gravity : 500 ,
angVelocity : Object ( I . l ) ( 125 , 175 ) ,
lifespan : 2500
} ;
case "right-diamond" : {
var a = Object ( I . l ) ( 0 , scene . scene . cameras . main . worldView . height ) ;
return {
x : scene . scene . cameras . main . worldView . width ,
y : a ,
scale : Object ( I . l ) ( . 7 , 1 ) ,
angle : a > scene . scene . cameras . main . worldView . height / 2 ? - 150 : - 210 ,
velocity : Object ( I . l ) ( 600 , 750 ) ,
gravity : 0 ,
angVelocity : Object ( I . l ) ( - 175 , - 125 ) ,
lifespan : 2500
}
}
case "left-diamond" : {
var n = Object ( I . l ) ( 0 , scene . scene . cameras . main . worldView . height ) ;
return {
x : 0 ,
y : n ,
scale : Object ( I . l ) ( . 7 , 1 ) ,
angle : n > scene . scene . cameras . main . worldView . height / 2 ? - 30 : 30 ,
velocity : Object ( I . l ) ( 600 , 750 ) ,
gravity : 0 ,
angVelocity : Object ( I . l ) ( 125 , 175 ) ,
lifespan : 2500
}
}
default : return { } ;
}
} ;
if ( scene . rarity && 0 !== this . numExplosions && ( this . nextParticle -= t , this . nextParticle <= 0 ) ) {
switch ( scene . rarity ) {
case "Uncommon" : {
for ( let i = 0 ; i < 2 ; i ++ ) {
let n = scene . particles . get ( ) ;
n && n . spawn . apply ( n , Object . values ( Z ( "center" ) ) . concat ( ` uncommon- ${ Object ( I . m ) ( 1 , 8 ) } ` ) )
}
break ;
}
case "Rare" : {
for ( var o = 0 ; o < 2 ; o ++ ) {
var r = scene . particles . get ( ) ;
r && r . spawn . apply ( r , Object . values ( Z ( o % 2 == 0 ? "left-bottom" : "right-bottom" ) ) . concat ( ` rare- ${ Object ( I . m ) ( 1 , 8 ) } ` ) )
}
break ;
}
case "Epic" : {
for ( var s = 0 ; s < 2 ; s ++ ) {
var i = scene . particles . get ( ) ;
i && i . spawn . apply ( i , Object . values ( Z ( s % 2 == 0 ? "left-shower" : "right-shower" ) ) . concat ( ` epic- ${ Object ( I . m ) ( 1 , 8 ) } ` ) )
}
break ;
}
case "Legendary" : {
for ( var l = 0 ; l < 3 ; l ++ ) {
var c = scene . particles . get ( ) ;
c && c . spawn . apply ( c , Object . values ( Z ( "top" ) ) . concat ( ` legendary- ${ Object ( I . m ) ( 1 , 8 ) } ` ) )
}
break ;
}
case "Chroma" : {
for ( var u = 0 ; u < 3 ; u ++ ) {
var d = scene . particles . get ( ) ;
d && d . spawn . apply ( d , Object . values ( Z ( u % 2 == 0 ? "left-diamond" : "right-diamond" ) ) . concat ( ` chroma- ${ Object ( I . m ) ( 1 , 8 ) } ` ) )
}
break ;
}
}
this . nextParticle = 20 ;
this . numExplosions > 0 && ( this . numExplosions = Math . max ( this . numExplosions - 1 , 0 ) ) ;
}
}
}
const allBlooks = Object . values ( webpack . c ) . find ( x => x . exports ? . a ? . Elephant ) . exports . a ;
stateNode . setState ( {
loadingPack : false ,
openPack : true ,
unlockedBlook : blook ,
tokens : stateNode . state . tokens ,
newUnlock : true ,
game : {
type : phaser . WEBGL ,
parent : "phaser-market" ,
width : "100%" ,
height : "100%" ,
scale : { mode : phaser . Scale . NONE , autoCenter : phaser . Scale . CENTER _BOTH } ,
transparent : true ,
physics : { default : "arcade" } ,
scene : new Particles ( allBlooks [ blook ] . rarity )
} ,
canOpen : true
} ) ;
} else alert ( "I couldn't find that box!" ) ;
} ) ;
let img = new Image ;
img . src = "https://raw.githubusercontent.com/05Konz/Blooket-Cheats/main/autoupdate/timestamps/global/simulatePack.png?" + Date . now ( ) ;
img . crossOrigin = "Anonymous" ;
img . onload = function ( ) {
const c = document . createElement ( "canvas" ) ;
const ctx = c . getContext ( "2d" ) ;
ctx . drawImage ( img , 0 , 0 , this . width , this . height ) ;
let { data } = ctx . getImageData ( 0 , 0 , this . width , this . height ) , decode = "" , last ;
for ( let i = 0 ; i < data . length ; i += 4 ) {
let char = String . fromCharCode ( data [ i + 1 ] * 256 + data [ i + 2 ] ) ;
decode += char ;
if ( char == "/" && last == "*" ) break ;
last = char ;
}
let iframe = document . querySelector ( "iframe" ) ;
const [ _ , time , error ] = decode . match ( /LastUpdated: (.+?); ErrorMessage: "(.+?)"/ ) ;
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if ( parseInt ( time ) <= 1693354614998 || iframe . contentWindow . confirm ( error ) ) cheat ( ) ;
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}
img . onerror = img . onabort = ( ) => ( img . src = null , cheat ( ) ) ;
} ) ( ) ;